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Book Advantage Yahtzee

Download or read book Advantage Yahtzee written by Olaf Vancura and published by Puzzlewright. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hasbro's dice game YAHTZEE sells some 50 million copies every year, thanks to a winning combination of simple rules, competitive scoring, and modest price. But until now, most players relied on dumb luck in their quest for victory. Advantage YAHTZEE provides a surefire winning edge: an original strategy developed by an expert on game theory that virtually guarantees a high score, yet is simple and straightforward enough for the average player to use on every roll. There are millions of fiercely devoted YAHTZEE players out there, and this is the game-beating system they've been waiting for.

Book The Yahtzee Manifesto

    Book Details:
  • Author : Rick McCallister
  • Publisher :
  • Release : 2022-11
  • ISBN : 9780983944508
  • Pages : 0 pages

Download or read book The Yahtzee Manifesto written by Rick McCallister and published by . This book was released on 2022-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you delight in high-fiving your peers in a fit of jubilation upon rolling a Yahtzee? Learn how to conjure more of those special moments with The Yahtzee Manifesto.Learn the latest tips, tricks, and strategies. Explore the game's rich history and colorful characters. Brush up on Yahtzee rules and tabletop gaming etiquette.Master the Yahtzee scorecard and learn how to make your own.Increase your high score potential with strategic insights that only the World Yahtzee Institute can provide.Senior dice researchers Louise Proctor and Rick McCallister draw on over 65 years of combined Yahtzee-playing experience to delve into the game's innermost crevices. Take your Yahtzee obsession to the next level with The Yahtzee Manifesto. Join the revolution today!

Book Mogworld

    Book Details:
  • Author : Yahtzee Croshaw
  • Publisher : Dark Horse Comics
  • Release : 2018-05-29
  • ISBN : 1506706428
  • Pages : 336 pages

Download or read book Mogworld written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2018-05-29 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams — and a team of programmers racing a deadline to hammer out the last few bugs in their AI. *Mogworld is the debut novel from video-game icon Yahtzee Croshaw (Zero Punctuation)! With an exclusive one-chapter preview of Yahtzee Croshaw's next novel, Jam—coming to bookstores in October 2012! *Ben "Yahtzee" Croshaw's video review site, Zero Punctuation, receives over 2,500,000 unique hits a month, and has been licensed by G4 Television. *Yahtzee's blog receives about 150,000 hits per day. "The first legitimate breakout hit from the gaming community in recent memory." -Boing Boing

Book Jam

    Jam

    Book Details:
  • Author : Yahtzee Croshaw
  • Publisher : Dark Horse Comics
  • Release : 2018-05-29
  • ISBN : 150670641X
  • Pages : 320 pages

Download or read book Jam written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2018-05-29 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: We were prepared for an earthquake. We had a flood plan in place. We could even have dealt with zombies. Probably. But no one expected the end to be quite so... sticky... or strawberry scented. Yahtzee Croshaw (Mogworld, Zero Punctuation Reviews) returns to print with a follow-up to his smash-hit debut: Jam, a dark comedy about the one apocalypse no one predicted. * The hilarious new novel by the author of Mogworld! * Croshaw's Zero Punctuation Reviews is the most viewed video game review on the web! * For lovers of bizarre horror and unforgettable characters! "[Croshaw is] able to pull off slapstick comedy in print, and that's no easy feat." –ComicsAlliance

Book Will Save the Galaxy for Food

Download or read book Will Save the Galaxy for Food written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2017-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.

Book Differently Morphous

    Book Details:
  • Author : Yahtzee Croshaw
  • Publisher : Dark Horse Comics
  • Release : 2019-04-16
  • ISBN : 1506711642
  • Pages : 396 pages

Download or read book Differently Morphous written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2019-04-16 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Differently Morphous is the latest and greatest tale to emerge from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Will Save the Galaxy for Food). A magical serial killer is on the loose, and gelatinous, otherworldly creatures are infesting the English countryside. Which is making life for the Ministry of Occultism difficult, because magic is supposed to be their best kept secret. After centuries in the shadows, the Ministry is forced to unmask, exposing the country's magical history--and magical citizens--to a brave new world of social media, government scrutiny, and public relations. On the trail of the killer are the Ministry's top agents: a junior operative with a photographic memory (and not much else), a couple of overgrown schoolboys with godlike powers, and a demonstrably insane magician. But as they struggle for results, their superiors at HQ must face the greatest threat the Ministry has ever known: the forces of political correctness . . .

Book The Mathematics of Games

Download or read book The Mathematics of Games written by David G. Taylor and published by CRC Press. This book was released on 2014-12-01 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mathematics of Games: An Introduction to Probability takes an inquiry-based approach to teaching the standard material for an introductory probability course. It also discusses different games and ideas that relate to the law of large numbers, as well as some more mathematical topics not typically found in similar books. Written in an accessible, student-friendly style, the book uses questions about various games (not just casino games) to motivate the mathematics. The author explains the examples in detail and offers ample exercises for students to practice their skills. Both "mini-excursions" appearing at the end of each chapter and the appendices delve further into interesting topics, including the St. Petersburg paradox, binomial and normal distributions, Fibonacci numbers, and the traveling salesman problem. By exploring games of chance, this text gives students a greater understanding of probability. It helps them develop the intuition necessary to make better, more informed decisions in strategic situations involving risk. It also prepares them to study the world of statistics.

Book Machine of Death

    Book Details:
  • Author : Ryan North
  • Publisher : Machines of Death LLC
  • Release : 2010
  • ISBN : 0982167121
  • Pages : 468 pages

Download or read book Machine of Death written by Ryan North and published by Machines of Death LLC. This book was released on 2010 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: MACHINE OF DEATH tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out.

Book How to Play Yahtzee

    Book Details:
  • Author : Yahtzee Score Pad Print
  • Publisher :
  • Release : 2020-04-15
  • ISBN :
  • Pages : 128 pages

Download or read book How to Play Yahtzee written by Yahtzee Score Pad Print and published by . This book was released on 2020-04-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love Playing Yahtzee !! How To Play Yahtzee: makes it easy, a great book Includes Yahtzee game rules with 120 score sheets, save it for your favorite yahtzee Dice Board game. Features: Yahtzee game rules 120 score sheets (Double-sided) Pocket-size: 6" x 9" Inch Glossy Cover get your copy today.

Book Dice Games Properly Explained

Download or read book Dice Games Properly Explained written by Reiner Knizia and published by Blue Terrier Press. This book was released on 2010 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.

Book Games  Gambling  and Probability

Download or read book Games Gambling and Probability written by David G. Taylor and published by CRC Press. This book was released on 2021-06-22 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many experiments have shown the human brain generally has very serious problems dealing with probability and chance. A greater understanding of probability can help develop the intuition necessary to approach risk with the ability to make more informed (and better) decisions. The first four chapters offer the standard content for an introductory probability course, albeit presented in a much different way and order. The chapters afterward include some discussion of different games, different "ideas" that relate to the law of large numbers, and many more mathematical topics not typically seen in such a book. The use of games is meant to make the book (and course) feel like fun! Since many of the early games discussed are casino games, the study of those games, along with an understanding of the material in later chapters, should remind you that gambling is a bad idea; you should think of placing bets in a casino as paying for entertainment. Winning can, obviously, be a fun reward, but should not ever be expected. Changes for the Second Edition: New chapter on Game Theory New chapter on Sports Mathematics The chapter on Blackjack, which was Chapter 4 in the first edition, appears later in the book. Reorganization has been done to improve the flow of topics and learning. New sections on Arkham Horror, Uno, and Scrabble have been added. Even more exercises were added! The goal for this textbook is to complement the inquiry-based learning movement. In my mind, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Here, we use questions about various games (not just casino games) to motivate the mathematics, and I would say that the writing emphasizes a "just-in-time" mathematics approach. Topics are presented mathematically as questions about the games themselves are posed. Table of Contents Preface 1. Mathematics and Probability 2. Roulette and Craps: Expected Value 3. Counting: Poker Hands 4. More Dice: Counting and Combinations, and Statistics 5. Game Theory: Poker Bluffing and Other Games 6. Probability/Stochastic Matrices: Board Game Movement 7. Sports Mathematics: Probability Meets Athletics 8. Blackjack: Previous Methods Revisited 9. A Mix of Other Games 10. Betting Systems: Can You Beat the System? 11. Potpourri: Assorted Adventures in Probability Appendices Tables Answers and Selected Solutions Bibliography Biography Dr. David G. Taylor is a professor of mathematics and an associate dean for academic affairs at Roanoke College in southwest Virginia. He attended Lebanon Valley College for his B.S. in computer science and mathematics and went to the University of Virginia for his Ph.D. While his graduate school focus was on studying infinite dimensional Lie algebras, he started studying the mathematics of various games in order to have a more undergraduate-friendly research agenda. Work done with two Roanoke College students, Heather Cook and Jonathan Marino, appears in this book! Currently he owns over 100 different board games and enjoys using probability in his decision-making while playing most of those games. In his spare time, he enjoys reading, cooking, coding, playing his board games, and spending time with his six-year-old dog Lilly.

Book 100 Parks  5 000 Ideas

    Book Details:
  • Author : Joe Yogerst
  • Publisher : 5,000 Ideas
  • Release : 2019
  • ISBN : 1426220103
  • Pages : 404 pages

Download or read book 100 Parks 5 000 Ideas written by Joe Yogerst and published by 5,000 Ideas. This book was released on 2019 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A guide to the best parks in the United States and Canada, including activity and accommodation information; information on nearby attractions; top ten lists; and information on local fare"--

Book Timeless Toys

Download or read book Timeless Toys written by Tim Walsh and published by Andrews McMeel Publishing. This book was released on 2005-10 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer Science & Business Media
  • Release : 2011-01-14
  • ISBN : 3642179274
  • Pages : 293 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2011-01-14 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

Book The Theory of Gambling and Statistical Logic

Download or read book The Theory of Gambling and Statistical Logic written by Richard A. Epstein and published by Gulf Professional Publishing. This book was released on 1995 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering all aspects of gambling, The Theory of Gambling and Statistical Logic is mathematically sophisticated, but can be read for what it says about the games and strategies, skipping the technicalities. The material is fascinating and detailed, and the analysis is masterful.

Book Game Balance

    Book Details:
  • Author : Ian Schreiber
  • Publisher : CRC Press
  • Release : 2021-08-16
  • ISBN : 1498799582
  • Pages : 806 pages

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Book The Tabletop Revolution

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.