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EBookClubs

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Book Wireless Game Development in Java with MIDP 2 0

Download or read book Wireless Game Development in Java with MIDP 2 0 written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Book Programming Wireless Devices with the Java 2 Platform

Download or read book Programming Wireless Devices with the Java 2 Platform written by Roger Riggs and published by Addison-Wesley Professional. This book was released on 2003 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform

Book MIDP Style Guide for the Java 2 Platform  Micro Edition

Download or read book MIDP Style Guide for the Java 2 Platform Micro Edition written by Cynthia Bloch and published by Addison-Wesley Professional. This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide to MIDP 2.O for Java developers seeks to create easy-to-use mobile games for wireless devices. It includes examples of what developers should and should not do when creating complex and interactive mobile applications.

Book J2ME Games with MIDP2

Download or read book J2ME Games with MIDP2 written by Carol Hamer and published by . This book was released on 2004-06-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wireless Java

    Book Details:
  • Author : Jonathan Knudsen
  • Publisher :
  • Release : 2003-03-04
  • ISBN :
  • Pages : 388 pages

Download or read book Wireless Java written by Jonathan Knudsen and published by . This book was released on 2003-03-04 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the Mobile Information Device Profile 2.0 and its security features and user interface, discusses the media and game APIs, and explores performance tuning and cryptography.

Book J2ME Games with MIDP2

Download or read book J2ME Games with MIDP2 written by Carol Hamer and published by Apress. This book was released on 2004-06-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Micro Java Game Development

Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Book Programming Wireless Devices with the Java 2 Platform  Micro Edition

Download or read book Programming Wireless Devices with the Java 2 Platform Micro Edition written by Roger Riggs and published by Addison-Wesley Professional. This book was released on 2001 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sun's J2ME'¢ Platform brings unprecedented power and platform independence to the wireless market. Sun has collaborated with virtually every wireless leader, including Motorola, Nokia, NTT DoCoMo, Palm, RIM, and Siemens. Now, a team of J2ME creators and leading-edge developers have come together to present the definitive guide to real-world J2ME development. Whether you're building next-generation cell phones, two-way pagers, personal organizers, or any other wireless device, this book delivers the specific techniques you need to succeed. Programming Wireless Devices With the J2ME'¢ Platform starts with a much-needed general introduction and technical overview of J2ME technology and standards, and presents detailed case studies demonstrating J2ME at work in actual applications. The authors introduce key J2ME standards such as Connected, Limited Device Configuration (CLDC) and Mobile Information Device Profile (MIDP); and show how to maximize performance, portability, and consistency in real-world J2ME development. For wireless developers, consumer and embedded systems engineers, and all Java developers who want to leverage their expertise in next-generation wireless application development.

Book Beginning Mobile Phone Game Programming

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Book Wireless Java Programming with Java 2 Micro Edition

Download or read book Wireless Java Programming with Java 2 Micro Edition written by Yu Feng and published by Sams Publishing. This book was released on 2001 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wireless Device Programming with Java 2 Micro Edition assumes readers are motivated to build the next generation wireless application by leveraging the J2ME technology. The book provides commercial-quality code and examples primarily based on the industry-leading Motorola phone emulator.

Book Programming Java 2 Micro Edition for Symbian OS

Download or read book Programming Java 2 Micro Edition for Symbian OS written by Martin de Jode and published by John Wiley & Sons. This book was released on 2004-10-22 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications

Book Wireless J2ME Platform Programming

Download or read book Wireless J2ME Platform Programming written by Vartan Piroumian and published by Prentice Hall Professional. This book was released on 2002 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Book Java ME Game Programming

Download or read book Java ME Game Programming written by John P. Flynt and published by Course Technology. This book was released on 2007 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the Java MIDP classes provides instructions for creating a mobile game.

Book Wireless Programming with J2ME

Download or read book Wireless Programming with J2ME written by Dreamtech Software Team and published by Wiley. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Cracking the Code Series, Wireless Programming with J2ME provides a look at the code behind wireless Java applications. Think of J2ME as a tiny version of Java specifically for mobile devices -- perfect for bringing powerful, robust applications to mobile phone, pagers, PDAs, and other handhelds. Writing applications for handheld and mobile devices is different than regular Java programming. Mobile developers have to deal with limited screen real estate, bandwidth and computing power. This book covers six wireless applications complete with Flow Diagrams and line-by-line code description. It covers all of J2ME including CDC,CLDC and MIDP with an emphasis on practical code.

Book The Art of Flash Animation

Download or read book The Art of Flash Animation written by Mark Smith and published by Jones & Bartlett Publishers. This book was released on 2010-08-30 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.

Book LIGHTWAVE V9 LIGHTING  W CD

Download or read book LIGHTWAVE V9 LIGHTING W CD written by Nicholas Boughen and published by Jones & Bartlett Learning. This book was released on 2007-04-30 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Book Encyclopedia of Information Systems and Technology   Two Volume Set

Download or read book Encyclopedia of Information Systems and Technology Two Volume Set written by Phillip A. Laplante and published by CRC Press. This book was released on 2015-12-29 with total page 1307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spanning the multi-disciplinary scope of information technology, the Encyclopedia of Information Systems and Technology draws together comprehensive coverage of the inter-related aspects of information systems and technology. The topics covered in this encyclopedia encompass internationally recognized bodies of knowledge, including those of The IT BOK, the Chartered Information Technology Professionals Program, the International IT Professional Practice Program (British Computer Society), the Core Body of Knowledge for IT Professionals (Australian Computer Society), the International Computer Driving License Foundation (European Computer Driving License Foundation), and the Guide to the Software Engineering Body of Knowledge. Using the universally recognized definitions of IT and information systems from these recognized bodies of knowledge, the encyclopedia brings together the information that students, practicing professionals, researchers, and academicians need to keep their knowledge up to date. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]