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Book Windows Mixed Reality and Hololens Development Fundamentals

Download or read book Windows Mixed Reality and Hololens Development Fundamentals written by Sean Ong and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In Windows Mixed Reality and Hololens Development Fundamentals LiveLessons, VR/AR developer Sean Ong clearly explains the nuances of Mixed Reality software development. You learn about the creation of 3D objects and holograms, interactions with holograms using voice commands and hand gestures, spatial mapping, 3D spatial sound, and the HoloToolkit. Watch Sean as he demonstrates how to use the Mixed Reality headset. You even get a behind-the-scenes look at the recording studio as Sean spatially maps the room. Learn how to create truly awe-inspiring holographic experiences and start building the holographic future today!"--Resource description page.

Book Beginning Windows Mixed Reality Programming

Download or read book Beginning Windows Mixed Reality Programming written by Sean Ong and published by Apress. This book was released on 2017-07-25 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience

Book Mixed Reality Development Fundamentals

Download or read book Mixed Reality Development Fundamentals written by Neil Roodyn and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Microsoft HoloLens Developer s Guide

Download or read book Microsoft HoloLens Developer s Guide written by Dennis Vroegop and published by Packt Publishing Ltd. This book was released on 2017-07-21 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn Design an app for HoloLens that is feasible and attractive to use Add gestures and interact with them Create sounds in the app and place them in a 3D space Use voice generation and voice recognition to make your apps more lifelike Interact with the physical environment to place holograms on top of physical objects Compare HoloLens with the other products and know how to use its strengths Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.

Book Mixed Reality Development Fundamentals

Download or read book Mixed Reality Development Fundamentals written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to develop immersive mixed reality (MR) applications using popular tools, including Unity. This course starts by covering headset selection and basic development techniques. Downloading, installation, and setup steps are covered, followed by a tour of the interface. Then, learn how to set up scenes and begin using the camera and gaze features to integrate movement. Next, find out how to configure the speech and audio features. Finish the course by learning about optimizing and debugging an app using Visual Studio 2017, then deploying to the Windows Online Store.

Book Programming for Mixed Reality with Windows 10  Unity  Vuforia  and UrhoSharp

Download or read book Programming for Mixed Reality with Windows 10 Unity Vuforia and UrhoSharp written by Dawid Borycki and published by Microsoft Press. This book was released on 2018-08-30 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

Book Develop Microsoft HoloLens Apps Now

Download or read book Develop Microsoft HoloLens Apps Now written by Allen G. Taylor and published by Apress. This book was released on 2016-10-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

Book Envisioning Holograms

Download or read book Envisioning Holograms written by M. Pell and published by Apress. This book was released on 2017-11-07 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.

Book HoloLens Blueprints

    Book Details:
  • Author : Abhijit Jana
  • Publisher : Packt Publishing Ltd
  • Release : 2017-06-20
  • ISBN : 1787281221
  • Pages : 327 pages

Download or read book HoloLens Blueprints written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2017-06-20 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unveil the world of mixed reality with HoloLens About This Book Bring holographic insights to existing line-of-business applications, tools, and workflows Focus on developing end-to-end realistic holographic application. Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn Interact with holograms using different interaction models Develop your first holographic app Integrate holographic applications with cloud systems Visualize data feeds coming from the cloud through holograms Manage the application distribution of enterprise-enabled HoloLens Integrate HoloLens applications with services deployed on Azure Identify and create 3D Assets and Scenes Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Book HoloLens Beginner s Guide

Download or read book HoloLens Beginner s Guide written by Jason Odom and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Book Microsoft HoloLens By Example

Download or read book Microsoft HoloLens By Example written by Joshua Newnham and published by Packt Publishing Ltd. This book was released on 2017-08-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.

Book Augmented Reality for Developers

Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Book Immersive Office 365

    Book Details:
  • Author : Alexander Meijers
  • Publisher : Apress
  • Release : 2020-11-14
  • ISBN : 9781484258446
  • Pages : 308 pages

Download or read book Immersive Office 365 written by Alexander Meijers and published by Apress. This book was released on 2020-11-14 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API, and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device. This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API, giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio, the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by Microsoft HoloLens 2. Whether you know Office 365 and want to move toward mixed reality, or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data, this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365. What You Will Learn Create immersive experiences using Microsoft HoloLens 2 and Office 365 Access Office 365 data programmatically using the Microsoft Graph API Control your immersive experiences using natural gestures and eye tracking Understand and correctly use different visualization models Implement design patterns to write better code in Unity Know how to access services using web requests via DLLs Who This Book Is For Developers who want to expand their knowledge of the Office 365 platform into the world of mixed reality by creating immersive experiences and 3D visualizations using the Microsoft HoloLens 2 and similar devices, and mixed reality developers who want to extend their repertoire toward serving everyday business needs of workers in corporate office environments

Book Learn ARCore   Fundamentals of Google ARCore

Download or read book Learn ARCore Fundamentals of Google ARCore written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2018-03-30 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...

Book App Development for Microsoft HoloLens

Download or read book App Development for Microsoft HoloLens written by Dennis Vroegop and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Microsoft Mixed Reality Development Weekly Tips

Download or read book Microsoft Mixed Reality Development Weekly Tips written by Neil Roodyn and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book App Development for Microsoft HoloLens

Download or read book App Development for Microsoft HoloLens written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to program the future, making virtual reality and augmented reality apps for the HoloLens. Find out how to get started developing HoloLens applications for enterprise business and gaming.