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EBookClubs

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Book Core Web3D

    Book Details:
  • Author : Aaron E. Walsh
  • Publisher : Prentice Hall Professional
  • Release : 2001
  • ISBN : 0130857289
  • Pages : 1096 pages

Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Book WebGL Insights

    Book Details:
  • Author : Patrick Cozzi
  • Publisher : CRC Press
  • Release : 2015-08-06
  • ISBN : 1498716083
  • Pages : 420 pages

Download or read book WebGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2015-08-06 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Book Medicine Meets Virtual Reality 19

Download or read book Medicine Meets Virtual Reality 19 written by James D. Westwood and published by IOS Press. This book was released on 2012 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: A physician who is treating a patient confronts a complex and incompletely understood living system that is sensitive to pain. An engineer or programmer who develops a new device, on the other hand, operates within the less emotional domains of materials and mathematics. The Medicine Meets Virtual Reality (MMVR) conference brings together physicians, scientists, engineers, educators, students, and others to bridge the gap between clinicians and technologists, and to create collaborative solutions to healthcare challenges. This book presents the proceedings of the Medicine Meets Virtual Reality conference (MMVR19), held in Newport Beach, California, USA, in February 2012. It includes papers on modeling and simulation, imaging, data visualization and fusion, haptics, robotics, telemedicine and medical intelligence networking, virtual and augmented reality, psychotherapy and physical rehabilitation tools, serious games, and other topics. MMVR stimulates interaction between developers and end users and promotes unorthodox problem-solving as a complement to rigorous scientific methodology. This book will interest all who are involved with the future of medicine. close

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-08-23 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.

Book E Learning and Games

Download or read book E Learning and Games written by Feng Tian and published by Springer. This book was released on 2017-10-11 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Book Low latency big data visualisation

Download or read book Low latency big data visualisation written by Tan Jerome, Nicholas and published by KIT Scientific Publishing. This book was released on 2019-11-20 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Recent Advances in 3D Imaging  Modeling  and Reconstruction

Download or read book Recent Advances in 3D Imaging Modeling and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

Book HCI Outdoors  Theory  Design  Methods and Applications

Download or read book HCI Outdoors Theory Design Methods and Applications written by D. Scott McCrickard and published by Springer Nature. This book was released on 2020-10-19 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.

Book Professional WebGL Programming

Download or read book Professional WebGL Programming written by Andreas Anyuru and published by John Wiley & Sons. This book was released on 2012-04-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

Book Computational Science and Its Applications   ICCSA 2006

Download or read book Computational Science and Its Applications ICCSA 2006 written by Osvaldo Gervasi and published by Springer. This book was released on 2006-05-11 with total page 1272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies. This is Part I.

Book Smart Grid

    Book Details:
  • Author : Hussein T. Mouftah
  • Publisher : CRC Press
  • Release : 2017-12-19
  • ISBN : 1351830112
  • Pages : 377 pages

Download or read book Smart Grid written by Hussein T. Mouftah and published by CRC Press. This book was released on 2017-12-19 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart Grid: Networking, Data Management, and Business Models delivers a comprehensive overview of smart grid communications, discussing the latest advances in the technology, the related cyber security issues, and the best ways to manage user demand and pricing. Comprised of 16 chapters authored by world-renowned experts, this book: Considers the use of cognitive radio and software-defined networking in the smart grid Explores the space of attacks in the energy management process, the need for a smart grid simulator, and the management issues that arise around smart cities Describes a real-time pricing scheme that aims to reduce the peak-to-average load ratio Explains how to realize low-carbon economies and the green smart grid through the pervasive management of demand Presents cutting-edge research on microgrids, electric vehicles, and energy trading in the smart grid Thus, Smart Grid: Networking, Data Management, and Business Models provides a valuable reference for utility operators, telecom operators, communications engineers, power engineers, electric vehicle original equipment manufacturers (OEMs), electric vehicle service providers, university professors, researchers, and students.

Book Pipeline Real time Data Integration and Pipeline Network Virtual Reality System

Download or read book Pipeline Real time Data Integration and Pipeline Network Virtual Reality System written by Zhenpei Li and published by Springer Nature. This book was released on 2021-01-09 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are elaborated: integration of pipeline WebGIS (Geographic Information System) and pipeline SCADA (Supervisory Control and Data Acquisition) via OPC (OLE for Process Control) technology, integration of pipeline network virtual reality system and pipeline SCADA via OPC, JNI (Java Native Interface) and SAI (Scene Access Interface). The pipeline network virtual reality system aims for the pipeline virtual expression, interaction, and 3D visual management. It can be used for pipeline route visual design and plan, immersive pipeline industry training, remote visual supervision and control, etc. The implementation details of the pipeline network virtual reality system, including 3D pipeline and terrain modeling with X3D (Extensible 3D) technology, improving large-scene display performance and speed in the network environment using LOD (Level of Detail) technology, interaction of virtual pipeline scenes, and pipeline 3D visual monitoring, are also introduced. The knowledge and experience delivered by this book will provide useful reference for the readers from the industries of oil & gas pipeline, GIS, Virtual Reality, industrial control, etc.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2006-11-02 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

Book Immersive Learning Research Network

Download or read book Immersive Learning Research Network written by Colin Allison and published by Springer. This book was released on 2016-06-24 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

Book The Adaptive Web

    Book Details:
  • Author : Peter Brusilovsky
  • Publisher : Springer
  • Release : 2007-05-16
  • ISBN : 3540720790
  • Pages : 770 pages

Download or read book The Adaptive Web written by Peter Brusilovsky and published by Springer. This book was released on 2007-05-16 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey provides a systematic overview of the ideas and techniques of the adaptive Web and serves as a central source of information for researchers, practitioners, and students. The volume constitutes a comprehensive and carefully planned collection of chapters that map out the most important areas of the adaptive Web, each solicited from the experts and leaders in the field.

Book Virtual Reality and Augmented Reality

Download or read book Virtual Reality and Augmented Reality written by Patrick Bourdot and published by Springer Nature. This book was released on 2019-10-07 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.

Book Advances in Web Based Learning   ICWL 2007

Download or read book Advances in Web Based Learning ICWL 2007 written by Howard Leung and published by Springer Science & Business Media. This book was released on 2008-04-14 with total page 667 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contributes the thoroughly refereed post-conference proceedings of the 6th International Conference on Web-Based Learning, ICWL 2007, held in Edinburgh, UK, in August 2007. The 55 revised full papers presented together with 1 keynote talk were carefully reviewed and selected from about 180 submissions. The papers are organized in topical sections on personalized e-learning, learning resource organization and management, framework and standards for e-learning, test authoring, question generation and assessment, language learning, science education, visualization technologies for content delivery and learning behavior, practice and experience sharing, security, privacy and mobile e-learning, as well as blended learning.