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Book Vision  Modeling  and Visualization 2006

Download or read book Vision Modeling and Visualization 2006 written by Leif Kobbelt and published by IOS Press. This book was released on 2006 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Book Vision  Modeling  and Visualization 2004

Download or read book Vision Modeling and Visualization 2004 written by Bernd Girod and published by IOS Press. This book was released on 2004 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings include the contributions to the 9th International Workshop on Vision, Modeling and Visualization held in November, 2004 in Stanford, USA. The contributions cover the areas: .Calibration, Registration, Tracking .Image and Video-based Modeling and Rendering .Simulation and Rendering .Geometry Processing .Volume Data Processing and Scientific Visualization The workshop has been organized jointly by members of the Computer Graphics Group at the Max-Planck-Institute in Saarbrücken and by members of Stanford University. VMV 2004 marks the launch of the Max Planck Center for Visual Computing and Communication between Stanford and the German Max Planck Society this year, which opens a new chapter of transatlantic research collaboration in this area. Additionally, VMV 2004 has generously been supported by the Graduate Research Center - 3D Image Analysis and Synthesis, Signal Processing Society IEEE, Sonderforschungsbereich 603, German Informatics Society GI and the Eurographics - European Association for Computer Graphics.

Book Vision  Modeling  and Visualization 2008

Download or read book Vision Modeling and Visualization 2008 written by Oliver Deussen and published by Pro Universitate. This book was released on 2008 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vision Modeling and Visualization Proceedings

Download or read book Vision Modeling and Visualization Proceedings written by B. Girod and published by IOS Press. This book was released on 1999-11 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vision  Modeling  and Visualization 2005

Download or read book Vision Modeling and Visualization 2005 written by Günther Greiner and published by IOS Press. This book was released on 2005 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vision, modeling, and visualization are complementary disciplines that are rapidly converging. This text presents papers about segmentation and feature extraction, image understanding, models from video, image fusion and direct volume rendering.

Book Vision  Modeling  and Visualization 2000

Download or read book Vision Modeling and Visualization 2000 written by Bernd Girod and published by IOS Press. This book was released on 2000 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vision  Modeling  and Visualization 2002

Download or read book Vision Modeling and Visualization 2002 written by Günther Greiner and published by IOS Press. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Data Processing and 3D Visualization of the Solid Earth

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Book Vision  Modeling  and Visualization 2007

Download or read book Vision Modeling and Visualization 2007 written by Hendrik P. A. Lensch and published by . This book was released on 2007 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Transactions on Edutainment VI

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Book Vision  Modeling  and Visualization 2003

Download or read book Vision Modeling and Visualization 2003 written by Thomas Ertl and published by . This book was released on 2003 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings include the contributions to the 8th International Workshop on Vision, Modeling, and Visualization held in November 2003 in München, Germany. The contributions cover the areas: Image-based Modeling and Rendering, Geometric Modeling, Motion and Multi-view Processing, Shape Extraction and Registration, Rendering and Scientific Visualization, Volume Data: Processing, Rendering, Applicationsand Object Recognition. The workshop has been organized jointly by members of the Computer Graphics & Visualization Group and the Media Technology Group of Technische Universität München.

Book Computer Vision     ACCV 2020

Download or read book Computer Vision ACCV 2020 written by Hiroshi Ishikawa and published by Springer Nature. This book was released on 2021-02-26 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: The six volume set of LNCS 12622-12627 constitutes the proceedings of the 15th Asian Conference on Computer Vision, ACCV 2020, held in Kyoto, Japan, in November/ December 2020.* The total of 254 contributions was carefully reviewed and selected from 768 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; segmentation and grouping Part II: low-level vision, image processing; motion and tracking Part III: recognition and detection; optimization, statistical methods, and learning; robot vision Part IV: deep learning for computer vision, generative models for computer vision Part V: face, pose, action, and gesture; video analysis and event recognition; biomedical image analysis Part VI: applications of computer vision; vision for X; datasets and performance analysis *The conference was held virtually.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2009-11-26 with total page 1157 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

Book Wang Tiles in Computer Graphics

Download or read book Wang Tiles in Computer Graphics written by Ares Lagae and published by Springer Nature. This book was released on 2022-06-01 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions

Book Pattern Recognition

    Book Details:
  • Author : Gunther Notni
  • Publisher : Springer Science & Business Media
  • Release : 2009-09-03
  • ISBN : 3642037976
  • Pages : 577 pages

Download or read book Pattern Recognition written by Gunther Notni and published by Springer Science & Business Media. This book was released on 2009-09-03 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 31st Symposium of the German Association for Pattern Recognition, DAGM 2009, held in Jena, Germany, in September 2009. The 56 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on motion and tracking; pedestrian recognition and automotive applications; features; single-view and 3D reconstruction; learning and classification; pattern recognition and estimation; stereo and multi-view reconstruction; image analysis and applications; and segmentation.

Book Pattern Recognition

    Book Details:
  • Author : Joachim Denzler
  • Publisher : Springer
  • Release : 2009-09-02
  • ISBN : 3642037984
  • Pages : 577 pages

Download or read book Pattern Recognition written by Joachim Denzler and published by Springer. This book was released on 2009-09-02 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 31st Symposium of the German Association for Pattern Recognition, DAGM 2009, held in Jena, Germany, in September 2009. The 56 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on motion and tracking; pedestrian recognition and automotive applications; features; single-view and 3D reconstruction; learning and classification; pattern recognition and estimation; stereo and multi-view reconstruction; image analysis and applications; and segmentation.

Book Visual Texture

    Book Details:
  • Author : Michal Haindl
  • Publisher : Springer Science & Business Media
  • Release : 2013-01-18
  • ISBN : 1447149025
  • Pages : 304 pages

Download or read book Visual Texture written by Michal Haindl and published by Springer Science & Business Media. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.