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Book Virtual Realism

    Book Details:
  • Author : Michael Heim
  • Publisher : Oxford University Press
  • Release : 2000-04-13
  • ISBN : 019535009X
  • Pages : 264 pages

Download or read book Virtual Realism written by Michael Heim and published by Oxford University Press. This book was released on 2000-04-13 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.

Book Reality   Virtual Worlds and the Problems of Philosophy

Download or read book Reality Virtual Worlds and the Problems of Philosophy written by David J. Chalmers and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Book Virtual Crowds

    Book Details:
  • Author : Mubbasir Kapadia
  • Publisher : Springer Nature
  • Release : 2022-05-31
  • ISBN : 3031025865
  • Pages : 248 pages

Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Springer Nature. This book was released on 2022-05-31 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Book Virtual Realism

    Book Details:
  • Author : Michael Heim
  • Publisher : Oxford University Press on Demand
  • Release : 2000
  • ISBN : 0195138740
  • Pages : 263 pages

Download or read book Virtual Realism written by Michael Heim and published by Oxford University Press on Demand. This book was released on 2000 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the simple VR games found in upscale video arcades to the ultimate "immersion"--The CAVE, a surround screen, surround sound system that projects 3-D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. This book takes a thought-provoking look at the implications of virtual reality for our culture and suggests ways of living with this technology. 20 color illustrations.

Book Are We There Yet

    Book Details:
  • Author : Alison Byerly
  • Publisher : University of Michigan Press
  • Release : 2012-12-26
  • ISBN : 0472051865
  • Pages : 265 pages

Download or read book Are We There Yet written by Alison Byerly and published by University of Michigan Press. This book was released on 2012-12-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unusual approach to the Victorian phenomenon of virtual travel and realism through the lens of contemporary conceptualizations of media and its effects

Book Augmented and Virtual Reality in the Metaverse

Download or read book Augmented and Virtual Reality in the Metaverse written by Vladimir Geroimenko and published by Springer Nature. This book was released on with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Get Real

    Book Details:
  • Author : Philip Zhai
  • Publisher : Rowman & Littlefield
  • Release : 1998
  • ISBN : 9780847689835
  • Pages : 254 pages

Download or read book Get Real written by Philip Zhai and published by Rowman & Littlefield. This book was released on 1998 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating look at the brave new world of virtual reality.

Book Assessing the Therapeutic Uses and Effectiveness of Virtual Reality  Augmented Reality and Video Games for Emotion Regulation and Stress Management

Download or read book Assessing the Therapeutic Uses and Effectiveness of Virtual Reality Augmented Reality and Video Games for Emotion Regulation and Stress Management written by Federica Pallavicini and published by Frontiers Media SA. This book was released on 2020-01-17 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Haptics and Virtual Reality

Download or read book Advances in Haptics and Virtual Reality written by Jianbo Su and published by Springer Nature. This book was released on with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Realism

Download or read book Virtual Realism written by Robert T. Kelley and published by . This book was released on 1992 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Realism

    Book Details:
  • Author : Daniel Mark Downes
  • Publisher : McGill-Queen's Press - MQUP
  • Release : 2005
  • ISBN : 9780773529205
  • Pages : 208 pages

Download or read book Interactive Realism written by Daniel Mark Downes and published by McGill-Queen's Press - MQUP. This book was released on 2005 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is commonplace in our digitized world to think that technology is the primary agent of psychological and social change. In Interactive Realism Daniel Downes argues that it continues to be people who construct social reality through their interactions, critiquing the "tranformative turn" in media studies. Distinguishing between the Internet, a communication system, and cyberspace, an environment for human exchange, the author provides a framework for exploring the metaphors and images used in cyberspace to represent and model social reality. He clarifies how these symbolic interactions are linked to the technologies used to create, store, and transmit them and to their social context. Drawing on examples from digital games, web design, film, and photography, the author shows how individual experiences are calibrated by technology and how digital communication contributes to broader processes such as community building and public memory. Downes articulates a nuanced form of media ecology that does not focus on a single cause of change but rather on the relationships between embodied experience, communication systems, and representations. Interactive Realism establishes a new method for understanding the importance of digital media to the construction of social reality.

Book Cybersickness in Virtual Reality Versus Augmented Reality

Download or read book Cybersickness in Virtual Reality Versus Augmented Reality written by Kay Marie Stanney and published by Frontiers Media SA. This book was released on 2021-12-06 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Medicine Meets Virtual Reality 16

Download or read book Medicine Meets Virtual Reality 16 written by James D. Westwood and published by IOS Press. This book was released on 2008 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.

Book The Aesthetics of Virtual Reality

Download or read book The Aesthetics of Virtual Reality written by Grant Tavinor and published by Routledge. This book was released on 2021-09-30 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Book Virtual Reality Technology

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Book Medicine Meets Virtual Reality 21

Download or read book Medicine Meets Virtual Reality 21 written by J.D. Westwood and published by IOS Press. This book was released on 2014-02-12 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 21st NextMed/MMVR conference, held in Manhattan Beach, California, in February 2014. These papers describe recent developments in medical simulation, modeling, visualization, imaging, haptics, robotics, sensors, interfaces, and other IT-enabled technologies that benefit healthcare. The wide range of applications includes simulation for medical education and surgical training, information-guided therapies, mental and physical rehabilitation tools, and intelligence networks. Since 1992, Nextmed/MMVR has engaged the problem-solving abilities of scientists, engineers, clinicians, educators, the military, students, and healthcare futurists. Its multidisciplinary participation offers a fresh perspective on how to make patient care and medical education more precise and effective.

Book Medicine Meets Virtual Reality 20

Download or read book Medicine Meets Virtual Reality 20 written by J.D. Westwood and published by IOS Press. This book was released on 2013-03-06 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1992, when it began as the "Medicine Meets Virtual Reality" conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry: all come together with the shared goal of making healthcare more precise and effective. This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics: simulation, modeling, imaging, data visualization, haptics, robotics, sensors, interfaces, plasma medicine, and more. Key applications include simulator design, information-guided therapies, learning tools, mental and physical rehabilitation, and intelligence networking. During the past two decades, healthcare has been transformed by progress in computer-enabled technology, and NextMed/MMVR has played a prominent role in this transformation.