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Book Virtual Boy Works

    Book Details:
  • Author : Jeremy Parish
  • Publisher :
  • Release : 2021-06
  • ISBN : 9781955183000
  • Pages : pages

Download or read book Virtual Boy Works written by Jeremy Parish and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

Book Virtual Boy Works

    Book Details:
  • Author : Jeremy Parish
  • Publisher :
  • Release : 2021-08-10
  • ISBN : 9781955183048
  • Pages : pages

Download or read book Virtual Boy Works written by Jeremy Parish and published by . This book was released on 2021-08-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

Book Jabari Tries

    Book Details:
  • Author : Gaia Cornwall
  • Publisher : Candlewick Press
  • Release : 2022-02-01
  • ISBN : 1536227951
  • Pages : 35 pages

Download or read book Jabari Tries written by Gaia Cornwall and published by Candlewick Press. This book was released on 2022-02-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jabari is inventing a machine that will fly all the way across the yard! But making it go from CRASH to WHOOSH will take grit, patience, and maybe even a little help from his sister. Jabari is making a flying machine in his backyard! “It’ll be easy. I don’t need any help,” he declares. But it doesn’t work! Jabari is frustrated. Good thing Dad is there for a pep talk and his little sister, Nika, is there to assist, fairy wings and all. With the endearing father-child dynamic of Jabari Jumps and engaging mixed-media illustrations, Gaia Cornwall’s tale shows that through perseverance and flexibility, an inventive thought can become a brilliant reality.

Book 2019   9       HOW IT WORKS                           NO 60

Download or read book 2019 9 HOW IT WORKS NO 60 written by LiveABC編輯群 and published by 希伯崙股份有限公司. This book was released on with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: HIW60目錄 08 全球瞭望 科學新知 22 認識機器人外科醫生 探究虛擬實境和達文西機器手臂等技術會如何精進外科手術 30 解析腳部 31 吃太多會發生什麼事? 31 氣球破裂聲的成因 32 折射、彩虹和蜃景 太空探索 34 觀測深太空之道 太空望遠鏡搭配最新科技,帶我們一探遙遠的星系 38 美國航太總署任務控制中心 環境生態 40 鳥類為什麼鳴唱? 瞭解鳥類的鳴唱方式、原理和目的 46 荒漠如何形成 科技大觀 50 深入倫敦的超級下水道 為了因應都市需求,泰晤士河下方正在興建新的下水道系統,以防糞便汙染河水 54 垃圾焚化爐裡有什麼? 56 任天堂Virtual Boy運作原理 58 回收電池的方法 交通運輸 60 探索鷹式教練機 一同見識這款訓練機怎麼向新一代飛行員傳授戰鬥技巧 64 極限卡車司機 70 貨櫃船內部 71 何謂水漂現象? 歷史回顧 72 凍結於時間之中 大自然如何透過各種方式將史前遺體完美地保存下來 78 一探美國國會圖書館 80 虎式坦克構造解析 82 問問題 長知識 88 現代人該知道 89 金頭腦大考驗 HIW60專題 認識機器人外科醫生 外科手術大概是所有醫療實務中最仰賴技術創新的領域。然而,早在新石器時代(石器時代的最後一個時期),外科手術便已存在,當時會用顱骨穿孔術來治療某種至今仍不明的病症,爾後古埃及人也以同個方法治療偏頭痛。不可思議的是,在經歷這種療法後,有些人還能活到再進行第二次手術! 與西方世界的許多事物一樣,外科手術亦奠基於古希臘時期。古希臘人透過解剖屍體來研究人體結構,並運用斷骨復位、放血、截肢甚至肺部引流等方式來醫治病人。900年左右,先進的伊斯蘭世界更進一步出現關於耳鼻喉手術和其他主題的書籍。然而,在缺乏麻醉藥、消毒劑和先進的手術設備之下,這些手術依然極其危險,對患者而言自是非常駭人。 到了中世紀,歐洲在麻醉領域至少已有了初步進展。不幸的是,麻醉用的藥草和酒精濃度過高,危險性幾乎跟手術不相上下,作用強到許多患者在醫生動刀前便宣告死亡。這時期的外科醫生亦相當特別,他們的本業多半是理髮師,而這些理髮師兼外科醫師會替人拔牙、接骨,甚至截肢。 直到19世紀,啟蒙時代帶動了科學和技術創新,麻醉氣體才被廣泛使用。19世紀稍晚,人們亦瞭解了細菌致病論,以及預防術後感染的方法,為現代的感染控制奠定了基礎。

Book Ultimate Nintendo

    Book Details:
  • Author : Pat Contri
  • Publisher :
  • Release : 2019-08
  • ISBN : 9780997328318
  • Pages : 436 pages

Download or read book Ultimate Nintendo written by Pat Contri and published by . This book was released on 2019-08 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.

Book Virtual Miracles

    Book Details:
  • Author : Karen Derrico
  • Publisher : Sourcebooks, Inc.
  • Release : 2003
  • ISBN : 9781570719110
  • Pages : 228 pages

Download or read book Virtual Miracles written by Karen Derrico and published by Sourcebooks, Inc.. This book was released on 2003 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiring and heartwarming real-life stories.

Book Last Lecture

    Book Details:
  • Author : Perfection Learning Corporation
  • Publisher : Turtleback
  • Release : 2019
  • ISBN : 9781663608192
  • Pages : pages

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ultimate Nintendo

    Book Details:
  • Author : Pat Contri
  • Publisher :
  • Release : 2019-10-19
  • ISBN : 9780997328325
  • Pages : 452 pages

Download or read book Ultimate Nintendo written by Pat Contri and published by . This book was released on 2019-10-19 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.

Book Virtual Light

    Book Details:
  • Author : William Gibson
  • Publisher : Spectra
  • Release : 1994-07-01
  • ISBN : 0553566067
  • Pages : 369 pages

Download or read book Virtual Light written by William Gibson and published by Spectra. This book was released on 1994-07-01 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES bestseller • 2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. The millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich—or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash. . . . Praise for Virtual Light “Both exhilarating and terrifying . . . Although considered the master of 'cyberpunk' science fiction, William Gibson is also one fine suspense writer.”—People “A stunner . . . A terrifically stylish burst of kick-butt imagination.”—Entertainment Weekly “Convincing . . . frightening . . . Virtual Light is written with a sense of craft, a sense of humor and a sense of the ultimate seriousness of the problems it explores.”—Chicago Tribune “In the emerging pop culture of the information age, Gibson is the brightest star.”—The San Diego Union-Tribune

Book The Artful Parent

Download or read book The Artful Parent written by Jean Van't Hul and published by Shambhala Publications. This book was released on 2019-06-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family

Book Seeing Red

    Book Details:
  • Author : Jose P. Zagal
  • Publisher : MIT Press
  • Release : 2024-05-14
  • ISBN : 0262045060
  • Pages : 185 pages

Download or read book Seeing Red written by Jose P. Zagal and published by MIT Press. This book was released on 2024-05-14 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was "in the red" as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming. Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device's technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform's library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy's release, having been superseded by polygonal 3D graphics. The platform's meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience's perception of those capabilities. Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

Book Trapped in a Video Game  The Complete Series

Download or read book Trapped in a Video Game The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Book Defying Reality

Download or read book Defying Reality written by David M. Ewalt and published by Penguin. This book was released on 2018-07-17 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Book Console Wars

Download or read book Console Wars written by Blake J. Harris and published by Harper Collins. This book was released on 2014-05-13 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads

Book The Comic Book Story of Video Games

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Book The Game Console 2 0

Download or read book The Game Console 2 0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Book Heir Apparent

    Book Details:
  • Author : Vivian Vande Velde
  • Publisher : Houghton Mifflin Harcourt
  • Release : 2002
  • ISBN : 0152045600
  • Pages : 267 pages

Download or read book Heir Apparent written by Vivian Vande Velde and published by Houghton Mifflin Harcourt. This book was released on 2002 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sample Text