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Book The Sinclair ZX Spectrum

Download or read book The Sinclair ZX Spectrum written by and published by PediaPress. This book was released on with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book 20 Goto 10

    Book Details:
  • Author : Steven Goodwin
  • Publisher : Unbound Publishing
  • Release : 2023-10-19
  • ISBN : 1800182759
  • Pages : 319 pages

Download or read book 20 Goto 10 written by Steven Goodwin and published by Unbound Publishing. This book was released on 2023-10-19 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: A numerical adventure through the history of retro computers of the 1980s and 90s Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected? From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.

Book The Software Catalog

    Book Details:
  • Author : MENU Staff
  • Publisher : Elsevier Science & Technology
  • Release : 1987
  • ISBN :
  • Pages : 726 pages

Download or read book The Software Catalog written by MENU Staff and published by Elsevier Science & Technology. This book was released on 1987 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guinness World Records 2018

Download or read book Guinness World Records 2018 written by Guinness World Records and published by Guinness World Records. This book was released on 2017-08-29 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The record-breaking records annual is back and packed with more incredible accomplishments, stunts, cutting-edge science and amazing sporting achievements than ever before. With more than 3,000 new and updated records and 1,000 eye-popping photos, it has thousands of new stats and facts and dazzling new features. There is so much to explore inside. Go on a whirlwind tour of the planet’s most amazing places, from the largest swamps to the deepest points on Earth. Find out what happens when you give an octopus a Rubik’s Cube, and why all you need to defend yourself from a crocodile is a rubber band! You’ll also find all your favorite records and categories such as Big Stuff, Collections, Mass Participation and Fun with Food, plus the year’s most significant sporting achievements. Our editors have also taken inspiration this year from the world of superheroes – both fictional and real-world – so look out for our feature chapter charting your favorite caped crusaders in comic books, TV shows and movies. We also meet the real-life record-breakers with genuine superpowers, such as the Canadian strongman vicar who can pull a jumbo jet and an actual cyborg who uses technology to augment his senses. You’ll also learn all about the science of superheroes, such as who the fastest and strongest superheroes would be if they came to life, and who would win in a royal rumble between Superman, Batman, Hulk and Dr Strange! Also new this year is a celebration of the superlative with infographic poster pages that explore the most exciting absolutes, such as the longest, tallest, fastest and heaviest. Does the longest sofa outstretch the longest train? Is the tallest Easter egg bigger than the tallest snowman? Find out in this amazing new edition. You’ll also find these special pages available as free poster downloads at guinnessworldrecords.com! From science to showbiz via stunts and sports, there are real-life heroes all around us in all shapes and sizes, achieving the extraordinary every day. There’s only one book where you’ll find so many amazing facts all in one place, and that’s Guinness World Records 2018!

Book Radio electronics

Download or read book Radio electronics written by and published by . This book was released on 1984 with total page 1662 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Golden Age of Video Games

Download or read book The Golden Age of Video Games written by Roberto Dillon and published by CRC Press. This book was released on 2016-04-19 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

Book Popular Science

    Book Details:
  • Author :
  • Publisher :
  • Release : 1984-04
  • ISBN :
  • Pages : 184 pages

Download or read book Popular Science written by and published by . This book was released on 1984-04 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Book Gaming the Iron Curtain

Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-09-19 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Book The Story of the Sinclair ZX Spectrum in Pixels

Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Console Hacking

Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Book Classical Antiquity in Video Games

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Book Popular Electronics

Download or read book Popular Electronics written by and published by . This book was released on 1982 with total page 1482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Guide to ZX Spectrum Adventure Games   1982   1985

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Book 1001 Inventions That Changed the World

Download or read book 1001 Inventions That Changed the World written by Jack Challoner and published by Simon and Schuster. This book was released on 2022-04-12 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of the world through 1,001 inventions—from prehistoric times to the present day. 1001 Inventions That Changed the World is an enthralling guide to the world’s most important scientific and technological advances. Authoritatively written by a team of historians, scientists, and anthropologists, this book tells the stories behind these innovations, presenting a comprehensive history of the world through invention and discovery. From stone tools and fire at the dawn of humankind to today’s self-driving cars, inventions have moved society forward at a remarkable pace. This informative volume shows just how much some of the inventions that we take for granted have transformed the world.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1998-04-13
  • ISBN :
  • Pages : 102 pages

Download or read book Computerworld written by and published by . This book was released on 1998-04-13 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Attack of the Flickering Skeletons

Download or read book Attack of the Flickering Skeletons written by Stuart Ashen and published by Unbound Publishing. This book was released on 2017-11-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a world of games you never knew existed. You will probably wish you still didn’t. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.