EBookClubs

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EBookClubs

Read Books & Download eBooks Full Online

Book Videoplayer

Download or read book Videoplayer written by and published by . This book was released on 1974 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adobe AIR

    Book Details:
  • Author : Marc Leuchner
  • Publisher : John Wiley & Sons
  • Release : 2008-04-30
  • ISBN : 0470383089
  • Pages : 482 pages

Download or read book Adobe AIR written by Marc Leuchner and published by John Wiley & Sons. This book was released on 2008-04-30 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Integrated Runtime (AIR) revolutionizes the way Rich Internet Applications (RIAs) are deployed and supports two primary technologies?Flash and HTML/Ajax?in order to make desktop development something that every web developer can do. This book walks you through eleven fully implemented AIR applications with source code that you can use as they currently exist or customize. Each project begins with a discussion of architecture and design, followed by code implementation. You?ll get hands-on knowledge of AIR application design and development that you can then use to build dynamic RIAs.

Book Unity Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2023-11-30
  • ISBN : 1805129139
  • Pages : 781 pages

Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Book Software Composition

    Book Details:
  • Author : Thomas Gschwind
  • Publisher : Springer
  • Release : 2005-09-19
  • ISBN : 3540287493
  • Pages : 203 pages

Download or read book Software Composition written by Thomas Gschwind and published by Springer. This book was released on 2005-09-19 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Component-based software development is the next step after object-oriented programmingthatpromisesto reducecomplexityandimprovereusability.These advantages have also been identi?ed by the industry, and consequently, over the past years, a large number of component-based techniques and processes have been adopted in many of these organizations. A visible result of this is the number ofcomponentmodels thathavebeendevelopedandstandardized.These models de?ne how individual software components interact with each other and simplify the design process of software systems by allowing developers to choose from previously existing components. The development of component models is a ?rst step in the right direction, but there are many challenges that cannot be solved by the development of a new component model alone. Such challengesare the adaptation of components, and their development and veri?cation. Software Composition is the premiere workshop to advance the research in component-based software engineering and its related ?elds. SC 2005 was the fourth workshop in this series. As in previous years, SC 2005 was organized as an event co-located with the ETAPS conference. This year’s program consisted of a keynote on the revival of dynamic l- guages given by Prof. Oscar Nierstrasz and 13 technical paper presentations (9 full and 4 short papers). The technical papers were carefully selected from a total of 41 submitted papers. Each paper was thoroughly peer reviewed by at leastthreemembers oftheprogramcommittee andconsensusonacceptancewas achieved by means of an electronic PC discussion. This LNCS volume contains the revised versions of the papers presented at SC 2005.

Book Android Apps with App Inventor

Download or read book Android Apps with App Inventor written by Jörg H. Kloss and published by Addison-Wesley. This book was released on 2012-02-22 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor. Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone. Topics covered include Installing and configuring App Inventor Building modern, attractive mobile user interfaces Controlling Android media hardware, including the camera Saving data locally with TinyDB, or in the cloud with TinyWebDB Streamlining and automating phone, text, and email communications Tracking orientation, acceleration, and geoposition Integrating text-to-speech and speech-to-text in your apps Controlling other apps and Web services with ActivityStarter Building mobile mashups by exchanging data with Web APIs Testing your apps for diverse hardware with the Android Emulator Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else! Companion files for this title can be found at informit.com/title/9780321812704

Book Windows PowerShell for Developers

Download or read book Windows PowerShell for Developers written by Douglas Finke and published by "O'Reilly Media, Inc.". This book was released on 2012-07-06 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to perform programming tasks better, faster, simpler, and make them repeatable? Take a deep dive into Windows PowerShell and discover what this distributed automation platform can do. Whether you’re a .NET developer or IT pro, this concise guide will show you how PowerShell’s scripting language can help you be more productive on everyday tasks. Quickly learn how to create PowerShell scripts and embed them into your existing applications, write "little languages" to solve specific problems, and take charge of your code. This book includes example scripts that you can easily pull apart, tweak, and then use in your own PowerShell and .NET solutions. Slice and dice text, XML, CSV, and JSON with ease Embed PowerShell to provide scripting capabilities for your C# apps Create GUI applications five to ten times faster with less code Leverage PowerShell’s capabilities to work with the Internet Interact with DLLs and create objects, automatically display properties, and call methods in live interactive sessions Build domain-specific languages (DSLs) and vocabularies to express solutions more clearly Work with Microsoft Office via the Component Object Model (COM) Discover PowerShell v3 features included with Windows 8 and Windows Server 2012

Book Flash Video for Professionals

Download or read book Flash Video for Professionals written by Lisa Larson and published by John Wiley & Sons. This book was released on 2007-10-01 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than just a programming guide, this book takes you step by step through the process of gathering and preparing content, asking the right questions, determining the scope of the project and writing the project proposal. The authors cull from their professional experience of running their own digital media company to explain the special considerations in deploying Flash video applications, presenting ideas for solutions as well as tips for avoiding the most common pitfalls.

Book Pro Android Flash

    Book Details:
  • Author : Stephen Chin
  • Publisher : Apress
  • Release : 2011-11-28
  • ISBN : 1430232323
  • Pages : 462 pages

Download or read book Pro Android Flash written by Stephen Chin and published by Apress. This book was released on 2011-11-28 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and tablets. Then, take your app to other platforms without writing native code. Pro Android Flash is the definitive guide to building Flash and other rich Internet applications (RIAs) on the Android platform. It covers the most popular RIA frameworks for Android developers—Flash and Flex—and shows how to build rich, immersive user experiences on both Android smartphones and tablets. You'll learn how to incorporate multimedia, animation, and special effects into your apps for maximum visual appeal. You'll also cover advanced topics, including input methods, hardware inputs, deployment, and performance optimization.

Book WebGL  Up and Running

    Book Details:
  • Author : Tony Parisi
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-08-15
  • ISBN : 144932357X
  • Pages : 232 pages

Download or read book WebGL Up and Running written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2012-08-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to WebGL development and production concepts to create full 3D applications.

Book Object Oriented ActionScript For Flash 8

Download or read book Object Oriented ActionScript For Flash 8 written by Peter Elst and published by Apress. This book was released on 2006-11-24 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supports the new version of Flash, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services

Book Balancing Agility and Formalism in Software Engineering

Download or read book Balancing Agility and Formalism in Software Engineering written by Bertrand Meyer and published by Springer. This book was released on 2008-07-31 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Second IFIP TC 2 Central and East Conference on Software Engineering Techniques, CEE-SET 2007, held in Poznan, Poland, in October 2007. The 21 revised full papers presented together with 2 keynote addresses were carefully reviewed and selected from 73 initial submissions. The papers are organized in topical sections on measurement, processes, UML, experiments, tools, and change.

Book Artificial Intelligence and Simulation

Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer. This book was released on 2005-02-07 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

Book Component Based Software Engineering

Download or read book Component Based Software Engineering written by Heinz G. Schmidt and published by Springer Science & Business Media. This book was released on 2007-06-29 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing all the latest on a topic of extreme commercial relevance, this book contains the refereed proceedings of the 10th International ACM SIGSOFT Symposium on Component-Based Software Engineering, held in Medford, MA, USA in July 2007. The 19 revised full papers presented were carefully reviewed and selected from 89 submissions. The papers feature new trends in global software services and distributed systems architectures to push the limits of established and tested component-based methods, tools and platforms.

Book Flash with Drupal

    Book Details:
  • Author : Travis Tidwell
  • Publisher : Packt Publishing Ltd
  • Release : 2009-05-27
  • ISBN : 1847197590
  • Pages : 517 pages

Download or read book Flash with Drupal written by Travis Tidwell and published by Packt Publishing Ltd. This book was released on 2009-05-27 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6.

Book Unity 2021 Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2021-09-06
  • ISBN : 1839219270
  • Pages : 820 pages

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Book Unity 2018 Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2018-08-31
  • ISBN : 1788477286
  • Pages : 784 pages

Download or read book Unity 2018 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Book SwiftUI for Masterminds 2nd Edition 2022

Download or read book SwiftUI for Masterminds 2nd Edition 2022 written by J.D Gauchat and published by J.D. Gauchat. This book was released on with total page 1257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create apps for iOS 15 and macOS Monterey with Swift 5.5 and the SwiftUI 3 framework. SwiftUI for Masterminds is a complete course on how to create professional applications for iPhones, iPads and Mac computers. After reading this book, you will know how to program in Swift, how to design user interfaces with SwiftUI, and how to work with the most powerful frameworks available for app development. In this book we teach you how to build insanely great apps from scratch. Each chapter explores basic and complex concepts; from computer programming and the Swift programming language to database storage, iCloud data sharing, and everything you need to know to develop applications for Apple devices. The information is supported by practical examples that gradually introduce the technologies involved and make them accessible to everyone. SwiftUI for Masterminds was designed to prepare you for the future and was written for the genius in you, for Masterminds. Introduction to Swift 5.5 Swift Paradigm Swift Concurrency Declarative User Interfaces SwiftUI Framework Combine Framework Layout and Navigation Scroll Views UIKit in SwiftUI Lists and Grids Maps Graphics and Animations Files Archiving Core Data iCloud CloudKit Camera and Photo Library Video View Web View Gesture Recognizers Drag & Drop Timers Notifications Error Handling ...and more! iOS and Mac development with iOS 15, Xcode 13, Swift 5.5 and SwiftUI 3