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Book The Rough Guide to Videogames

Download or read book The Rough Guide to Videogames written by Kate Berens and published by Rough Guides UK. This book was released on 2008-08-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book The Essential Guide to Videogames

Download or read book The Essential Guide to Videogames written by Future Magazines and published by Carlton Publishing Group. This book was released on 2001 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Videogames features over 1000 of the most important games there have ever been. And in this must-have guide they are reviewed by the very best in the business - by the people at Future magazines, the leading publishers of computer gaming magazines in the UK. These are the same writers who every month guarantee that Future captures 52% of the videogames magazine market (and 60% of the PlayStation magazine market). This is a guide that's indispensable to any dedicated gamer: it's the Halliwell's equivalent for videogames. Want to know which games offer the best value for money? The most exciting gameplay, the finest graphics? Or the most spectacularly worst? And also whether the game is currently on sale? You'll find it all here. Reviewed here are the groundbreaking concepts, the memorable releases you can't help returning to as well as the real stinkers - right across the current games systems, from the new PS2 to Colour Gameboy and PC.In addition, there are previews for the hot new releases for autumn 2001 and the stunning new systems on their way (GameBoy Advance, the GameCube and most significantly, Xbox) as well as a nostalgic look back at classic old games. The Essential Guide to Videogames is a required purchase for anyone who's serious about their gaming.

Book Making Great Games

    Book Details:
  • Author : Michael Wyman
  • Publisher : CRC Press
  • Release : 2012-11-12
  • ISBN : 1136132384
  • Pages : 225 pages

Download or read book Making Great Games written by Michael Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Book The Modern Parent s Guide to Kids and Video Games

Download or read book The Modern Parent s Guide to Kids and Video Games written by Scott Steinberg and published by Lulu.com. This book was released on 2012-02-01 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today

Book The Book of Games

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book Know Thy Gamer

    Book Details:
  • Author : Drew Dixon
  • Publisher : B&H Publishing Group
  • Release : 2022-09-06
  • ISBN : 1087755239
  • Pages : 97 pages

Download or read book Know Thy Gamer written by Drew Dixon and published by B&H Publishing Group. This book was released on 2022-09-06 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

Book Classic Home Video Games  1972 1984

Download or read book Classic Home Video Games 1972 1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Book Ken Uston s Guide to Buying and Beating the Home Video Games

Download or read book Ken Uston s Guide to Buying and Beating the Home Video Games written by Ken Uston and published by Signet. This book was released on 1982 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Games Guide

    Book Details:
  • Author : Bizmove Consumer Center
  • Publisher : Independently Published
  • Release : 2019-05-31
  • ISBN : 9781071121467
  • Pages : 90 pages

Download or read book Video Games Guide written by Bizmove Consumer Center and published by Independently Published. This book was released on 2019-05-31 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover 301 Great Tips to Becoming a Better Gamer. Video games, whether played on a console or on the computer, have been popular for many years. This kind of entertainment is getting bigger every year. Whether you are a gamer, or are a parent to someone that play, you have to know a few things. Use the tips in this book to get the most of your game time and money. If you are interested in video games than you need to get this book right now as it may be the most helpful video games book you'll ever read in a long time. Here's just a fraction of what you're going to discover in this book that you simply will not learn anywhere else: * How to best take advantage of the most effective video games techniques - ideas to make any of your video games most enjoyable. * The surprising "little-known tricks" that will help you get the most out of your Video games hobby. * How to locate discounts and low cost video games; this best kept secret will save you lots of money on your purchases. * Do's and don'ts for the most popular video games: top video games ideas for kids and adults alike. * How to take your gaming skills to the next level; be ready to be surprised when you discover how easy and effective this is. * The simple unvarnished truth about what works and what doesn't work in video games, this is really crucial! * The most important tips for new gamers. * Extremely effective ingenious tricks to level up your video gaming * Video games myths you need to avoid at all costs. * Golden rules to help you get better at video games; discover simple methods that work perfectly every time. * The vital keys to becoming a pro player. * How to make sure you come up with the most effective solutions to your gaming challenges. * A simple, practical gamer's strategy to dramatically cut down costs, but amazingly enough, almost no one understands or uses it. * The top video games mistakes gamers do - and how to avoid them. * How to put together an effective playing routine: the golden rules of good video games practices - find out the easiest, simplest ways to take on the most enjoyable video games. * The exact playing routine you should be following for every game. * What nobody ever told you about video games; insider secrets of avoiding the most bothersome challenges. * All these and much much more.

Book Games are not

    Book Details:
  • Author : David Myers
  • Publisher : Manchester University Press
  • Release : 2017-08-15
  • ISBN : 1526121662
  • Pages : 175 pages

Download or read book Games are not written by David Myers and published by Manchester University Press. This book was released on 2017-08-15 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

Book VideoGames and Computer Entertainment

Download or read book VideoGames and Computer Entertainment written by Andy Eddy and published by Prentice Hall. This book was released on 1990-01-01 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes and evaluates two hundred video games in such categories as sports, arcade, and science fiction, games for young children, and games for the Game Boy system

Book Parent s Guide to Video Games

Download or read book Parent s Guide to Video Games written by Steven A. Schwartz and published by Prima Lifestyles. This book was released on 1994 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential advice for every parent whose child plays video games. Dr. Steven Schwartz, an educational psychologist and expert on video games, takes parents through the whole process, from choosing a video game system for the home to deciding which games to buy or rent. He discusses the rating system and how video game systems can be used as learning tools.

Book The Ultimate Guide to Video Game Writing and Design

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Book Ultra Massive Video Game Console Guide Volume 1  Signature Edition

Download or read book Ultra Massive Video Game Console Guide Volume 1 Signature Edition written by Mark Bussler and published by . This book was released on 2017-07-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate collection of game systems in the universe! From Atari to Nintendo and PlayStation, it's here. Reviews, photographs, and collecting advice for more than 20 retro and modern game systems.Celebrate the art and character of video game console design with this ultra massive collection of reviews, photographs and recommended games for game consoles past and present. The Ultra Massive Video Game Console Guide Volume 1 includes the following:- SEGA GENESIS- SEGA MEGA DRIVE- SEGA GENESIS NOMAD- ATARI 2600- NINTENDO ENTERTAINMENT SYSTEM- VECTREX- SUPER NINTENDO- SUPER FAMICOM- NEO-GEO CD- PLAYSTATION 2- NINTENDO GAME BOY- MAGNAVOX ODYSSEY 2- NINTENDO FAMICOM- FAMICOM DISK SYSTEM- FAMICLONES- MATTEL INTELLIVISION- ARCADIA 2001- NEO-GEO POCKET COLOR- TEXAS INSTRUMENTS TI-99/4A- SEGA 32X- SEGA CDWritten and photographed by Mark Bussler, producer of Classic Game Room, the longest running Internet video game review show. Mark has collected more than 100 game systems and thousands of games since he started playing Atari 2600 in 1980.Contained within these pages is a fun, stylish look at game systems that aren't normally covered like the Famicom Disk System, Magnavox Odyssey 2 and Neo-Geo CD. Mark suggests recommended games to collect for each game console that deliver the best bang for the buck. For example, when collecting for Sega Genesis start out with The Revenge of Shinobi, Altered Beast, Super Monaco GP and Sonic the Hedgehog. For Atari 2600 you should always begin your library with Yars' Revenge, Berzerk, Super Breakout and Combat.Filmed in the studio and outside, Mark photographed videogame consoles in environments where we don't normally see them so that we may appreciate their styling and industrial design. This special Signature Edition is signed by the writer.

Book Nintendo Switch Gaming Guide

Download or read book Nintendo Switch Gaming Guide written by Chris Stead and published by . This book was released on 2020-07-27 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Stead's Nintendo Switch Gaming Guide is as comprehensive an overview of the popular video games console as you will find. This is one of the best Nintendo gaming systems yet, offering the flexibility of a home console and a handheld in one machine, plus a range of games for all demographics.