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Book Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES

Download or read book Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES written by and published by . This book was released on 1997 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, when one considers how visualizations are created in the realm of high performance computing (HPC), the most common model has two distinct phases. Phase one, in which the data is generated and where the role of the supercomputer is simply that of a data firehose spewing forth oceans of data. In phase two, this usually massive amount of data is then transferred to a graphics workstation where an appropriate visualization application is run to produce renderings that will allow for the exploration of the information. Often there are two major problems encountered in this model. First, the data must usually be limited to accommodate the smaller workstation memories (RAM and disk). Second, in many cases the time needed to compute the visual images is unworkably long, making interaction with the visualization impossible. In the model described above the supercomputer is not part of the visualization application at all. Recent technological developments in high speed networks and communication protocols have served to bring high performance computers out of the shadows and into the spotlight with the other components of visualization applications. Tapping the computational power of supercomputers for visualization algorithms and exploiting the high-speed network's ability to move large chunks of data rapidly to and from high performance graphics workstations enables the creation of an environment where distributive, interactive and collaborative visualization applications are possible.

Book High Performance Computing for Computer Graphics and Visualisation

Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

Book High Performance Visualization

Download or read book High Performance Visualization written by E. Wes Bethel and published by CRC Press. This book was released on 2012-10-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.

Book Visualization in Supercomputing

Download or read book Visualization in Supercomputing written by Raul H. Mendez and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Massive amounts of numeric data are far more comprehensible when converted into graphical form. Hence visualization is becoming an integral part of many areas of research. The idea of visualization is not new, but techniques for visualization are still being developed, and visualization research is just beginning to be recognized as a cornerstone of future computer science. As scientists handle increasingly complex problems with computers, visualization will become an even more essential tool for extracting sense from numbers. This volume is a collection of the best papers selected from those presented at the August 1988 Visualization in Supercomputing Conference in Tokyo, Japan. It is divided into three parts: visualization applications, hardware and performance, and visualization theory. Subjects covered include visualization methods used in computational fluid dynamics research, time-to-solution aspects of visualization, the use of parallel/vector computers with finite element method systems, basic computational performance of two graphics supercomputers, and the applicability of the volume imaging concept in various fields.

Book Programming and Performance Visualization Tools

Download or read book Programming and Performance Visualization Tools written by Abhinav Bhatele and published by Springer. This book was released on 2019-04-24 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the revised selected papers of 4 workshops held in conjunction with the International Conference on High Performance Computing, Networking, Storage and Analysis (SC) in November 2017 in Denver, CO, USA, and in November 2018 in Dallas, TX, USA: the 6th and 7th International Workshop on Extreme-Scale Programming Tools, ESPT 2017 and ESPT 2018, and the 4th and 5th International Workshop on Visual Performance Analysis, VPA 2017 and VPA 2018. The 11 full papers of ESPT 2017 and ESPT 2018 and the 6 full papers of VPA 2017 and VPA 2018 were carefully reviewed and selected for inclusion in this book. The papers discuss the requirements for exascale-enabled tools as well as new approaches of applying visualization and visual analytic techniques to large-scale applications. Topics of interest include: programming tools; methodologies for performance engineering; tool technologies for extreme-scale challenges (e.g., scalability, resilience, power); tool support for accelerated architectures and large-scale multi-cores; tool infrastructures and environments; evolving/future application requirements for programming tools and technologies; application developer experiences with programming and performance tools; scalable displays of performance data; case studies demonstrating the use of performance visualization in practice; data models to enable scalable visualization; graph representation of unstructured performance data; presentation of high-dimensional data; visual correlations between multiple data sources; human-computer interfaces for exploring performance data; and multi-scale representations of performance data for visual exploration.

Book PIX

    PIX

    Book Details:
  • Author : Jianping (Kelvin) Li
  • Publisher :
  • Release : 2020
  • ISBN :
  • Pages : 0 pages

Download or read book PIX written by Jianping (Kelvin) Li and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization helps people to understand data and information. Although computers can efficiently process data, human perception is the key to insight and knowledge discoveries. To meet the challenges of increasingly large and complex data, we need methods that effectively integrates high-performance computing techniques and advanced data analytics into interactive visualization systems for allowing comprehension and communication of massive information. This dissertation contributes new methods and frameworks forempowering visualization systems to facilitate interactive and scalable data analysis. PIX is a stack of toolkits based on these methods and frameworks for building high-performance visualization systems. At the foundation is Portable Processing Pipelines (P3), a new declarative visualization language for rapidly specifying data transformations, visual encodings, and interactions to design visualization applications. Picos builds on P3 to provide a concise declarative grammar and a flexible visual interface for designing hierarchical visualizations for exploratory analysis of complex datasets. To provide high performance for interactive visual analysis, PIX exploits multicore CPUs and manycore GPUs to accelerate data processing and visualization rendering. I developed PeerPower, a parallel and distributed computing framework that effectively utilizes multicore CPUs on heterogeneous systems for accelerating data aggregation and visualization. To harness computing power from GPUs for interactive visualizations, I developed P4 by parallelizing P3 via GPU computing for building high-performance visualization systems using declarative grammars. At runtime, P4 automatically creates GPU programs based on declarative specifications to accelerate both data transformations and visualizations. For interactive analysis of large datasets using limited computing resources, a progressive workflow can be used to provide incrementally refining results and allow steering the analysis process by interacting with the intermediate results. By extending P4, I introduced P5 for providing the capability of parallel and progressive visualization. The extended declarative grammars in P5 allow rapid design of scalable systems for progressive and interactive data analysis. In addition to performance and scalability, visualization systems need to incorporate advanced methods for analyzing complex and high-dimensional datasets. To extend PIX with advanced data analytics, I developed P6, a declarative programming toolkit for specifying and integrating machine learning techniques with interactive visualizations. P6 allows interactive systems to richly and effectively combine the capabilities of humans and computers for data analysis and problem-solving. With PIX, different computing technologies, including parallel computing, progressive analytics, and machine learning, can be easily incorporated into interactive visualization systems. By providing toolkits that are both high performance and easy to use, PIX enables more people to build interactive visualization solutions for analyzing big data.

Book High Performance Computing Modernization Plan

Download or read book High Performance Computing Modernization Plan written by and published by . This book was released on with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book High Performance Visualization

Download or read book High Performance Visualization written by Edward Wesley Bethel and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The research in this dissertation aims to address the challenges to visualization resulting from large and complex datasets. The thesis is that effective high performance visualization, which is responsive to the challenges of large data, follows from a combination of parallel software architectures and optimizations along with steps to reduce processing load in the visualization pipeline. Broadly speaking, the research follows a bifurcated approach. One approach focuses on algorithms and architectures that leverage parallel computing platforms to increase the capacity of the visualization pipeline. Topics in this approach include a sort-first parallel rendering architecture, remote parallel visualization, and the first-ever study of hybrid parallelization of volume rendering at extreme concurrency. The other approach aims to reduce the amount of work entering the visualization pipeline. We coin the term "query-driven visualization" to refer to the process of limiting the amount of data entering the visualization pipeline to that deemed "scientifically interesting," and use state-of-the-art indexing algorithms for rapid data subsetting. This approach has better performance than the best similar algorithms in visualization, and proves useful in diverse applications like forensic cybersecurity analysis and study of output from a high energy physics plasma laser-wakefield simulation code.

Book Visualization in Scientific Computing

Download or read book Visualization in Scientific Computing written by Michel Grave and published by Springer. This book was released on 2011-12-08 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting power, graphic tools are required in many cases for interpreting and presenting the results of various simulations, or for analyzing physical phenomena. The Eurographics Working Group on Visualization in Scientific Com puting has therefore organized a first workshop at Electricite de France (Clamart) in cooperation with ONERA (Chatillon). A wide range of pa pers were selected in order to cover most of the topics of interest for the members of the group, for this first edition, and 26 of them were presented in two days. Subsequently 18 papers were selected for this volume. 1'he presentations were organized in eight small sessions, in addition to discussions in small subgroups. The first two sessions were dedicated to the specific needs for visualization in computational sciences: the need for graphics support in large computing centres and high performance net works, needs of research and education in universities and academic cen tres, and the need for effective and efficient ways of integrating numerical computations or experimental data and graphics. Three of those papers are in Part I of this book. The third session discussed the importance and difficulties of using stan dards in visualization software, and was related to the fourth session where some reference models and distributed graphics systems were discussed. Part II has five papers from these sessions.

Book Interfacing Parallel Scientific Applications with Multiple Visualization Systems

Download or read book Interfacing Parallel Scientific Applications with Multiple Visualization Systems written by and published by . This book was released on 1998 with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt: As high-performance computer simulation increasingly replaces more expensive and time-consuming conventional alternatives, namely physical prototyping/experimentation, it becomes important to provide mechanisms for interacting with parallel or distributed simulation programs. Such interactive exchanges can close the loop on simulation experiments by providing visualization of intermediate results and then allowing scientists to respond by manipulating the simulation, while it is running. This type of visualization and computation steering feedback system can dramatically shorten the experimental cycle by pruning off experiments that are quickly seen to be undesirable. Further, such interaction can provide enhanced capabilities for what if analyses, even beyond what would be possible in a physical environment. This approach also introduces new forms of collaboration, by allowing multiple remote collaborators to cooperate and interact via the running simulation programs, each person exploring their own view of the data and then sharing their understanding with the group. The CUMULVS (Collaborative User Migration User Library for Visualization and Steering) system is a middleware library infrastructure that allows multiple, potentially remote, scientists to monitor and coordinate control over a parallel simulation program. Using CUMULVS, various front-end viewers can dynamically attach to a simulation to view snapshots of the ongoing computation, or manipulate (steer) parameters of the simulation, and then detach. The snapshots of intermediate data array values can be rendered using a variant of visualization systems, including AVS, Tcl/Tk, and VTK, or as simple text dumps. CUMULVS provides the interfacing between the simulation tasks and the visualization systems, and transparently handles the viewer connection protocols and the data collection required for decomposed or distributed data. CUMULVS also provides mechanisms for developing fault-tolerant applications in heterogeneous distributed computing environments.

Book Next Generation Internet

Download or read book Next Generation Internet written by United States. Congress. House. Committee on Science and published by . This book was released on 1998 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Distributed Interactive Virtual Environments   Personal Mobile Computing and Communication Environments   High Performance Communication

Download or read book Distributed Interactive Virtual Environments Personal Mobile Computing and Communication Environments High Performance Communication written by and published by . This book was released on 1994 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Oceans  99 MTS IEEE

Download or read book Oceans 99 MTS IEEE written by and published by . This book was released on 1999 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book High Performance Computing   HIPC 99

Download or read book High Performance Computing HIPC 99 written by Prith Banerjee and published by . This book was released on 2014-01-15 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 2007-11-01
  • ISBN : 0080553850
  • Pages : 626 pages

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Book Engineering and Design

Download or read book Engineering and Design written by Us Army Corps Of Engineers and published by Military Bookshop. This book was released on 1995-06 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This manual provides guidance on evaluating the condition of the concrete in a structure, relating the condition of the concrete to the underlying cause or causes of that condition, selecting an appropriate repair material and method for any deficiency found, and using the selected materials and methods to repair or rehabilitate the structure. Guidance is also included on maintenance of concrete and on preparation of concrete investigation reports for repair and rehabilitation projects. Considerations for certain specialized types of rehabilitation projects are also given.