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Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Newsletter

    Book Details:
  • Author : National Society, United States Daughters of 1812. State of New York
  • Publisher :
  • Release : 1927
  • ISBN :
  • Pages : 892 pages

Download or read book Newsletter written by National Society, United States Daughters of 1812. State of New York and published by . This book was released on 1927 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Village

    Book Details:
  • Author : Tom Taylor
  • Publisher : Arcadia Publishing
  • Release : 2009
  • ISBN : 9780738561295
  • Pages : 132 pages

Download or read book Unity Village written by Tom Taylor and published by Arcadia Publishing. This book was released on 2009 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1919, Charles and Myrtle Fillmore, founders of the spiritual organization Unity, bought 58 acres of land about 20 miles from downtown Kansas City. With the ideas, faith, and passion of dozens of coworkers, the area grew from a weekend retreat of tents and ponds into Unity Farm, and in 1953 it was incorporated as Unity Village. Today Unity Village is the location of a worldwide ministry of publishing, prayer, and education. It is best known as the home of Daily Word magazine and of Silent Unity prayer support.

Book Unity

Download or read book Unity written by and published by . This book was released on 1907 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Oriented Design

    Book Details:
  • Author : Richard Fabian
  • Publisher : Richard Fabian
  • Release : 2018-09-29
  • ISBN : 9781916478701
  • Pages : 308 pages

Download or read book Data Oriented Design written by Richard Fabian and published by Richard Fabian. This book was released on 2018-09-29 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal dividends. Over the last 10 years, a software development movement has gained traction, a movement founded in games development. The limited resources and complexity of the software and hardware needed to ship modern game titles demanded a different approach. Data-oriented design is inspired by high-performance computing techniques, database design, and functional programming values. It provides a practical methodology that reduces complexity while improving performance of both your development team and your product. Understand the goal, understand the data, understand the hardware, develop the solution. This book presents foundations and principles helping to build a deeper understanding of data-oriented design. It provides instruction on the thought processes involved when considering data as the primary detail of any project.

Book Labor s News

    Book Details:
  • Author :
  • Publisher :
  • Release : 1925
  • ISBN :
  • Pages : 502 pages

Download or read book Labor s News written by and published by . This book was released on 1925 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Newsletter

Download or read book Unity Newsletter written by General Workers' Union (Malta) and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Washington News Letter

Download or read book Washington News Letter written by and published by . This book was released on 1900 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Hoffa Wars

    Book Details:
  • Author : Dan E. Moldea
  • Publisher : Open Road Media
  • Release : 2015-03-03
  • ISBN : 1497697859
  • Pages : 533 pages

Download or read book The Hoffa Wars written by Dan E. Moldea and published by Open Road Media. This book was released on 2015-03-03 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive portrait of the powerful, corruption-ridden Teamsters union and its legendary president, Jimmy Hoffa—organizer, gangster, convict, and conspirator—with a new afterword by the author James Riddle “Jimmy” Hoffa was one of the most fascinating and controversial figures in twentieth-century America. His remarkable journey from young union organizer to all-powerful head of the International Brotherhood of Teamsters is an epic tale worthy of a Hollywood blockbuster, jam-packed with intrigue, subterfuge, violence, and corruption. His successes were monumental, his fall truly spectacular, and his bizarre disappearance in the summer of 1975 remains one of the great mysteries in American history. Widely considered to be the definitive volume on the career and crimes of Jimmy Hoffa, The Hoffa Wars, by acclaimed investigative journalist Dan E. Moldea, is an eye-opening, extensively researched account of the steady rise and fall of an ingenious, ambitious man who was instrumental in transforming a small union of seventy-five thousand truckers into the most powerful labor brotherhood in world. Shocking disclosures in Moldea’s no-holds-barred account include the devil’s bargain that put Hoffa and his union in the pockets of the Mob, Hoffa’s role in the joint CIA-Mafia plots to kill Cuban leader Fidel Castro, the deal Hoffa made with US president Richard Nixon that released the disgraced Teamster president from prison eight years early, and the truth behind Hoffa’s eventual disappearance and likely murder. But perhaps the most startling revelation of all concerns the integral part Jimmy Hoffa played, in concert with underworld kingpins Carlos Marcello and Santos Trafficante, in America’s most terrible twentieth-century crime: the assassination of President John F. Kennedy.

Book The Western Conference News letter

Download or read book The Western Conference News letter written by and published by . This book was released on 1910 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 2017 Game Optimization

Download or read book Unity 2017 Game Optimization written by Chris Dickinson and published by Packt Publishing Ltd. This book was released on 2017-11-22 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Book News Aesthetics and Myth

Download or read book News Aesthetics and Myth written by Shashidhar Nanjundaiah and published by Taylor & Francis. This book was released on 2024-07-17 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book considers the presence of media illiteracy in a world in which we are supposedly consumed by media, live a media life, in a media ecosystem, surrounded by mediated communication. Unpacking this paradoxical situation, the author proposes that before venturing into media literacy, we must first understand the workings of how mystification occurs. Departing from the idea that aesthetics work on an agreed set of principles between art and society, the author applies this ideology of aesthetics to news-based narration. Using empirical cases from India, the author proposes demystification as a possible methodology to approach media illiteracy and recommends completely transformed media literacy programs that deliver to communities, drawing from the construct of critical pedagogy. The book offers the possibilities for a collectivistic, non-Western, postcolonialist model of learning by using the very collective and hierarchical identities of societies that must be critiqued. This vital and innovative book will be an important resource for scholars and students in the areas of media literacy and critical media literacy, media education, journalism, mass communication, aesthetics and media technology.

Book The Chemical News and Journal of Physical Science

Download or read book The Chemical News and Journal of Physical Science written by and published by . This book was released on 1885 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Printing Trade News

Download or read book Printing Trade News written by and published by . This book was released on 1911 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Chenango County Farm and Home Bureau News

Download or read book The Chenango County Farm and Home Bureau News written by and published by . This book was released on 1925 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The School News and Practical Educator

Download or read book The School News and Practical Educator written by and published by . This book was released on 1897 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: