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EBookClubs

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Book Unity 5 2D Essential Training

Download or read book Unity 5 2D Essential Training written by Jesse Freeman and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 5  2D Essential Training

Download or read book Unity 5 2D Essential Training written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn everything you need to get started in Unity 2D game development. Build your first Unity game for desktop, web, or mobile, complete with scrolling backgrounds, reusable game objects, and custom UI.

Book Unity 4  2D Essential Training

Download or read book Unity 4 2D Essential Training written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.

Book Unity 4 2D Essential Training

Download or read book Unity 4 2D Essential Training written by Jesse Freeman and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 5  2D Building an Adventure Game

Download or read book Unity 5 2D Building an Adventure Game written by Jesse Freeman and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 5  3D Essential Training

Download or read book Unity 5 3D Essential Training written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is one of the most popular game engines for mobile and desktop games and real-time simulations. In this course, author Adam Crespi reviews techniques used in Unity game development and introduces the basics of level design, lighting with the Enlighten engine, materials, and animation. First, learn how to import models and textures from programs like 3ds Max and Maya, set up game objects, apply materials, and add animation to bring the game to life. Then Adam explores how to implement realistic lighting, and add finishing touches such as particles, effects, and audio. The end result is a sample game with a lush environment, fully animated objects, and some basic interactive gameplay.

Book Unity 5  2D Building an Adventure Game

Download or read book Unity 5 2D Building an Adventure Game written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own 2D action-adventure game for any target platform with Unity 5. If you're familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you'll have the building blocks for your own game and a tile map editor you can use to generate new levels.

Book Unity 5  3D Essential Training

Download or read book Unity 5 3D Essential Training written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.

Book Unity 3D 3 5 Essential Training

Download or read book Unity 3D 3 5 Essential Training written by Sue Blackman and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 3D Essential Training

Download or read book Unity 3D Essential Training written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your understanding of Unity, the powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. Learn the basics of level design, lighting, materials, animation, and more.

Book Unity 3D  3 5 Essential Training

Download or read book Unity 3D 3 5 Essential Training written by and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.

Book Unity 3D Essential Training

Download or read book Unity 3D Essential Training written by Craig Barr and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 3D 2019 Essential Training

Download or read book Unity 3D 2019 Essential Training written by Emmanuel Henri and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is a powerful 3D development tool for mobile and desktop games, real-time simulations and visualizations, and even short films. This course is designed to transform complete beginners into savvy users with enough skill to be dangerously effective in Unity 2019. Start with a tour of the Unity interface and discover how to set up a simple project. Then find out how to import assets-or create your own-and use materials to bring your objects to life. Instructor Emmanuel Henri then shows how to design levels with ProBuilder and create reusable objects called prefabs. Once you've mastered these basics, you're ready to explore the chapters on animation, collisions, audio, lighting, scripting, and special effects. To wrap up, Manny shows how to package and present a complete Unity project.

Book Getting Started with Unity 5 x 2D Game Development

Download or read book Getting Started with Unity 5 x 2D Game Development written by Francesco Sapio and published by Packt Publishing Ltd. This book was released on 2017-02-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn Import and set up assets for 2D game development Design and implement dynamic and responsive User Interfaces Create and handle complex animation systems Unlock all the potentiality of the physics engine Implement Artificial Intelligence algorithms to give intelligence to your NPCs Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!

Book Learning 2D Game Development with Unity

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson (Computer programmer) and published by Pearson Education. This book was released on 2014 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world's #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today's game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity's version 4.6 beta. ¿ With this indispensable guide, you'll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you're moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity's newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you'll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that "feel right" Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Book Unity 5

    Book Details:
  • Author : Chris Dickinson
  • Publisher :
  • Release : 2017-07-14
  • ISBN : 9781787127272
  • Pages : 912 pages

Download or read book Unity 5 written by Chris Dickinson and published by . This book was released on 2017-07-14 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the power of Unity to create a wide variety of projects in numerous genres and formats.* Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game.Who This Book Is ForBeginner level Unity developers who do not have much programming experience.What You Will Learn* Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.* Use loops and collections efficiently in Unity to reduce the amount of code.* Create and code a good-looking functional UI system for your game.* Find out how to create exciting and interactive games using GUIs.* Work with different animation assets and components to enhance your game further.* Personalize your game by learning how to use Unity's advanced animation system.* Create, visualize, and edit animated creatures to add to your already amazing game.* Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.* Implement best practices for C# scripting to avoid common mistakesIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approachThis learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.

Book Getting Started with Unity 5

Download or read book Getting Started with Unity 5 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.