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Book Understanding the Game of the Environment

Download or read book Understanding the Game of the Environment written by David R. Houston and published by . This book was released on 1979 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Understanding the Game of the Environment

Download or read book Understanding the Game of the Environment written by David R. Houston and published by . This book was released on 1979 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book Understanding the Game of the Environment

Download or read book Understanding the Game of the Environment written by David R. Houston and published by . This book was released on 1979 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Understanding Poverty and the Environment

Download or read book Understanding Poverty and the Environment written by Fiona Nunan and published by Routledge. This book was released on 2015-03-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Does poverty lead to environmental degradation? Do degraded environments and natural resources lead to poverty? Or, are there other forces at play? Is the relationship between poverty and the environment really as straightforward as the vicious circle portrayal of ‘poverty leading to environmental destruction leading to more poverty’ would suggest? Does it matter if the relationship is portrayed in this way? This book suggests that it does matter. Arguing that such a portrayal is unhelpful and misleading, the book brings together a diverse range of analytical frameworks and approaches that can enable a much deeper investigation of the context and nature of poverty-environment relationships. Analytical frameworks and approaches examined in the book include political ecology, a gendered lens, Critical Institutionalism, the Environmental Entitlements framework, the Institutional Analysis and Development approach, the Sustainable Livelihoods Framework, wellbeing analysis, social network analysis and frameworks for the analysis of the governance of natural resources. Recommended further reading draws on published material from the last thirty years as well as key contemporary publications, giving readers a steer towards essential texts and authors within each subject area. Key themes running through the analytical frameworks and approaches are identified and examined, including power, access, institutions and scale.

Book Understanding Game based Approaches for Improving Sustainable Water Governance

Download or read book Understanding Game based Approaches for Improving Sustainable Water Governance written by Wietske Medema and published by MDPI. This book was released on 2020-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Book Understanding Our Environment

Download or read book Understanding Our Environment written by William P. Cunningham and published by WCB/McGraw-Hill. This book was released on 1994 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Understanding Interaction  The Relationships Between People  Technology  Culture  and the Environment

Download or read book Understanding Interaction The Relationships Between People Technology Culture and the Environment written by Bert Bongers and published by CRC Press. This book was released on 2021-12-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies – our computers, smartphones, the Internet – but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction – our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.

Book Changing the Game

Download or read book Changing the Game written by Lucas Simons and published by Routledge. This book was released on 2020-10-29 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are at the beginning of the sustainability era. The biggest challenge of our generation is to reach the Sustainable Development Goals. For this we must be willing to understand and change the root causes that create these challenges in the first place. The system itself needs to change. But how to do that? This ground-breaking book Changing the Game reveals the missing insights and strategies to actually achieve system change. The authors Lucas Simons and André Nijhof bring decades of real life and academic experience, and state that most of the sustainability challenges are actually caused by the same system failures, every time. Therefore, the way to accelerate and manage system change is also similar every time – if you know where to look and how to act. The theory of sustainable market transformation and system change is described in a compelling and easy to understand eight-step approach applied to eight different sectors. The authors, together with respected sector experts, describe the drivers, triggers and dominant thinking in each of these sectors as well as the strategies needed to move towards higher levels of sustainability. This book is highly accessible and engaging, and is perfect for use by professionals, leaders and students for understanding how to move markets to a more sustainable future.

Book Ludoliteracy

    Book Details:
  • Author : José P. Zagal
  • Publisher : Lulu.com
  • Release : 2010
  • ISBN : 0557277914
  • Pages : 164 pages

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Strength Training for Soccer

Download or read book Strength Training for Soccer written by Daniel Guzman and published by Human Kinetics. This book was released on 2022-06-27 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is an authoritative, practical guide to designing resistance training programs for soccer. It provides principles of resistance training, exercise descriptions, program design guidelines, and sample programs"--

Book The Paradox of Transgression in Games

Download or read book The Paradox of Transgression in Games written by Torill Elvira Mortensen and published by Routledge. This book was released on 2020-02-24 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Book Greening the Game

Download or read book Greening the Game written by Zachary Hupman and published by . This book was released on 2018 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: North American professional sports teams have substantial economic and social leverage due to their sizeable revenue streams and captive audiences. However, these professional sports teams also have the potential to influence environmental behaviours through their environmental commitments. Fan engagement with green initiatives is largely possible because of the high degree of interest and fan loyalty that exists in Big Four sports. Professional sports teams are motivated to adopt environmental practices for various reasons. Eco-friendly actions can have monetary and strategic advantages for professional sports teams that justify the time, money and effort required to implement sustainable practices. The formation of the Green Sports Alliance in 2010 has led to a growing number of teams integrating sustainability into daily operations. Membership in the Green Sports Alliance is highly uneven, from entire leagues joining to only some team participation in other leagues. This suggests that environmental commitment among Big Four sports teams in North America varies by team. There is an opportunity to further explain why certain teams engage with the natural environment while others engage to a lesser degree. This study identifies the factors that influence environmental action amongst teams across the 'Big Four' professional sports teams: Major League Baseball (MLB), the National Basketball Association (NBA), National Football League (NFL) and the National Hockey League (NHL). The study considers both organizational (peer) and geographic (place) factors that may influence the level of environmental commitment amongst professional sports teams. This includes further analysis of: external influences, venue features, team characteristics, urban sustainability commitments, and metropolitan socioeconomic conditions. Recent studies suggest that teams actively communicate environmental initiatives via the Internet. Therefore, this study evaluates professional sports teams' environmental commitment on online platforms through qualitative content analyses of both official team websites and verified team Twitter accounts. It is assumed that all teams have similar capacity to communicate their environmental commitments and that their declarations are both complete and accurate. Using descriptive statistics, one-way ANOVA tests, bivariate (Pearson) correlations and multivariate regressions, the research finds that Green Sports Alliance membership, teams with greater average attendance, a smaller metropolitan area population, and host city with a climate action plan positively influence North American Big Four professional sports teams' commitment to the environment.

Book Design  Utilization  and Analysis of Simulations and Game Based Educational Worlds

Download or read book Design Utilization and Analysis of Simulations and Game Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Book Learning by Playing

    Book Details:
  • Author : Fran Blumberg
  • Publisher : Oxford University Press, USA
  • Release : 2014
  • ISBN : 019989664X
  • Pages : 386 pages

Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.