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Book Proceedings

    Book Details:
  • Author : Michel Verleysen
  • Publisher : Presses universitaires de Louvain
  • Release : 2015
  • ISBN : 2875870157
  • Pages : 615 pages

Download or read book Proceedings written by Michel Verleysen and published by Presses universitaires de Louvain. This book was released on 2015 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book

    Book Details:
  • Author :
  • Publisher : Springer Nature
  • Release :
  • ISBN : 9464635622
  • Pages : 470 pages

Download or read book written by and published by Springer Nature. This book was released on with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by United States. Patent and Trademark Office and published by . This book was released on 2002 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Scientific and Technical Aerospace Reports

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1992 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Transputer Applications and Systems  93

Download or read book Transputer Applications and Systems 93 written by Reinhard Grebe and published by IOS Press. This book was released on 1993 with total page 1336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings -- Parallel Computing.

Book Proceedings of 2023 Chinese Intelligent Systems Conference

Download or read book Proceedings of 2023 Chinese Intelligent Systems Conference written by Yingmin Jia and published by Springer Nature. This book was released on 2023-11-05 with total page 850 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 19th Chinese Intelligent Systems Conference, CISC 2023, which was held during October 14–15, 2023, in Ningbo, Zhejiang, China. The book focuses on new theoretical results and techniques in the field of intelligent systems and control. This is achieved by providing in-depth studies of a number of important topics such as multi-agent systems, complex networks, intelligent robots, complex systems theory and swarm behavior, event-driven and data-driven control, robust and adaptive control, big data and brain science, process control, intelligent sensors and detection technology, deep learning and learning control, navigation and control of aerial vehicles, and so on. The book is particularly suitable for readers interested in learning intelligent systems and control and artificial intelligence. The book can benefit researchers, engineers and graduate students.

Book Trends in Biological Anthropology 1

Download or read book Trends in Biological Anthropology 1 written by Karina Gerdau-Radonić and published by Oxbow Books. This book was released on 2015-06-30 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: This first volume in the series Trends in Biological Anthropology presents 11 papers. The study of modern baboons as proxies to understand extinct hominin species’ diet and the interpretation of skeletal degenerative joint disease on the skeletal remains of extant primates are presented as case studies using methods and standards usually applied to human remains. The methodological theme continues with an assessment of the implications for interpretation of different methods used to record Linear Enamel Hypoplasia (LEH) and on the use and interpretation of three dimensional modeling to generate pictures of the content of collective graves. Three case studies on palaeopathology are presented. First is the analysis of a 5th–16th century skeletal collection from the Isle of May compared with one from medieval Scotland in an attempt to ascertain whether the former benefitted from a healing tradition. Study of a cranium found at Verteba Cave, western Ukraine, provides a means to understand interpersonal interactions and burial ritual during the Trypillian culture. A series of skulls from Belgrade, Serbia, displays evidence for beheading. Two papers focus on the analysis disarticulated human remains at the Worcester Royal Infirmary and on Thomas Henry Huxley’s early attempt to identify a specific individual through analysis of skeletal remains. The concept and definition of ‘perimortem’ particularly within a Forensic Anthropology context are examined and the final paper presents a collaborative effort between historians, archaeologists, museum officers, medieval re-enactors and food scientists to encourage healthy eating among present day Britons by presenting the ill effects of certain dietary habits on the human skeleton.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2014-12-02 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.

Book Experienced Cognition

    Book Details:
  • Author : Richard A. Carlson
  • Publisher : Psychology Press
  • Release : 1997-09-01
  • ISBN : 1135693080
  • Pages : 363 pages

Download or read book Experienced Cognition written by Richard A. Carlson and published by Psychology Press. This book was released on 1997-09-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a theoretical framework for understanding consciousness and learning. Drawing on work in cognitive psychology and philosophy, this framework begins with the observation that to be conscious is literally to have a point of view. From this starting point, the book develops a descriptive scheme that allows perceptual, symbolic, and emotional awareness to be discussed in common theoretical terms, compatible with a computational view of the mind. A central theme is our experience of ourselves as agents, consciously controlling activities situated in environments. In contrast to previous theories of consciousness, the experienced cognition framework emphasizes the changes in conscious control as individuals acquire skills. The book is divided into four parts. The first introduces the central themes and places them in the context of information-processing theory and empirical research on cognitive skill. The second develops the theoretical framework, emphasizing the unity of perceptual, symbolic, and emotional awareness and the relation of conscious to nonconscious processes. The third applies the experienced cognition framework to a variety of topics in cognitive psychology, including working memory, problem solving, and reasoning. It also includes discussions of everyday action, skill, and expertise, focusing on changes in conscious control with increasing fluency. The last concludes the book by evaluating the recent debate on the "cognitive unconscious" and implicit cognition from the perspective of experienced cognition, and considering the prospects for a cognitive psychology focused on persons. This book addresses many of the issues raised in philosophical treatments of consciousness from the point of view of empirical cognitive psychology. For example, the structure of conscious mental states is addressed by considering how to describe them in terms of variables suitable for information-processing theory. Understanding conscious states in this way also provides a basis for developing empirical hypotheses, for example, about the relation of emotion and cognition, about the apparent "mindlessness" of skilled activity, and about the nature and role of goals in guiding activity. Criticisms of the computational view of mind are addressed by showing that the role of first-person perspectives in cognition can be described and investigated in theoretical terms compatible with a broadly-conceived information-processing theory of cognition.

Book OpenGL SuperBible

    Book Details:
  • Author : Richard Wright
  • Publisher : Pearson Education
  • Release : 2007-06-18
  • ISBN : 0321630157
  • Pages : 1749 pages

Download or read book OpenGL SuperBible written by Richard Wright and published by Pearson Education. This book was released on 2007-06-18 with total page 1749 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Book Computer Vision     ECCV 2012

Download or read book Computer Vision ECCV 2012 written by Andrew Fitzgibbon and published by Springer. This book was released on 2012-09-26 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 7572-7578 constitutes the refereed proceedings of the 12th European Conference on Computer Vision, ECCV 2012, held in Florence, Italy, in October 2012. The 408 revised papers presented were carefully reviewed and selected from 1437 submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification, visual features and image matching, visual monitoring: action and activities, models, optimisation, learning, visual tracking and image registration, photometry: lighting and colour, and image segmentation.

Book Readings in Multimedia Computing and Networking

Download or read book Readings in Multimedia Computing and Networking written by Kevin Jeffay and published by Elsevier. This book was released on 2001-08-10 with total page 885 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readings in Multimedia Computing and Networking captures the broad areas of research and developments in this burgeoning field, distills the key findings, and makes them accessible to professionals, researchers, and students alike. For the first time, the most influential and innovative papers on these topics are presented in a cohesive form, giving shape to the diverse area of multimedia computing. The seminal moments are recorded by a dozen visionaries in the field and each contributing editor provides a context for their area of research by way of a thoughtful, focused chapter introduction. The volume editors, Kevin Jeffay and HongJiang Zhang, offer further incisive interpretations of past and present developments in this area, including those within media and content processing, operating systems, and networking support for multimedia. This book will provide you with a sound understanding of the theoretical and practical issues at work in the field's continuing evolution.* Offers an in-depth look at the technical challenges in multimedia and provides real and potential solutions that promise to expand the role of multimedia in business, entertainment, and education.* Examines in Part One issues at the heart of multimedia processes: the means by which multimedia data are coded, compressed, indexed, retrieved, and otherwise manipulated.* Examines in Part Two the accommodation of these processes by storage systems, operating systems, network protocols, and applications.* Written by leading researchers, the introductions give shape to a field that is continually defining itself and place the key research findings in context to those who need to understand the state-of-the art developments.

Book Proceedings of the 8th China High Resolution Earth Observation Conference  CHREOC 2022

Download or read book Proceedings of the 8th China High Resolution Earth Observation Conference CHREOC 2022 written by Liheng Wang and published by Springer Nature. This book was released on 2022-11-29 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings has four thematic parts: advanced aerospace manufacturing technology, near space system and application technology, accurate perception technology of the earth, and collaborative fusion application technology. The CHREOCs (China High-resolution Earth Observation Conference) focus on the popular topics including military-civilian integration, the One Belt and One Road project, the transformation of scientific research achievements, and it also discusses the new ideas, new technologies, new methods, and new developments. The CHREOCs have effectively promoted high-level institutional mechanisms, technological innovation, and industrial upgrading in the high-resolution earth observation area, and arouse the influence of the national-sponsored major project. All papers in this proceeding are from the 8th CHREOC, and most authors are the researchers and experts participating the state major project CHEOS. The papers are the extraction of research results and reflect the technique level and research direction of the field high-resolution earth observation. All articles have gone through the scientific and strict reviews for several rounds by the experts from the related fields, and therefore reflect the research level and technology innovation of the high-resolution field earth observation. It will be an informative and valuable reference for both academic research and engineering practice. The year 2022 is the final year of high-resolution special projects. After more than ten years of construction, the task of high-resolution special projects has been basically completed, the core technology has been comprehensively breakthrough, and the typical achievements have been rapidly transformed, providing strong support for national security, national defense construction and national economic development.

Book 2 5D Printing

Download or read book 2 5D Printing written by Carinna Parraman and published by John Wiley & Sons. This book was released on 2018-08-13 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Book Communication and Computing Systems

Download or read book Communication and Computing Systems written by B.M.K. Prasad and published by CRC Press. This book was released on 2019-10-22 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on Communication and Computing Systems (ICCCS 2018) provides a high-level international forum for researchers and recent advances in the field of electronic devices, computing, big data analytics, cyber security, quantum computing, biocomputing, telecommunication, etc. The aim of the conference was to bridge the gap between the technological advancements in the industry and the academic research.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.