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Book Leagues of Adventure

    Book Details:
  • Author : Paul "Wiggy" Wade-Williams
  • Publisher : Triple Ace Games
  • Release : 2011-10
  • ISBN : 9781908237019
  • Pages : 250 pages

Download or read book Leagues of Adventure written by Paul "Wiggy" Wade-Williams and published by Triple Ace Games. This book was released on 2011-10 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book All for One

    Book Details:
  • Author : Paul Wade-Williams
  • Publisher :
  • Release : 2010-07-13
  • ISBN : 9781907204722
  • Pages : 0 pages

Download or read book All for One written by Paul Wade-Williams and published by . This book was released on 2010-07-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Regime Diabolique mixes the action of literary works such as the Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting. The high-action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action. Strap on your sword, salute the King, and prepare to fight the creatures of darkness! All for One: Regime Diabolique is a complete roleplaying game from Triple Ace Games.

Book Triple H Making the Game

Download or read book Triple H Making the Game written by Hunter Hearst Helmsley and published by Simon and Schuster. This book was released on 2004-12-07 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells youhowhe does it -- and howyoucan, too. More than a personal account of life in and out of the ring,Making The Game: Triple H's Approach to a Better Bodyis Triple H's verbal and visual blueprint for building your body. The leader of Evolution discusses how "a jones for bodybuilding and a love for wrestling" morphed a skinny, 135-pound fourteen-year-old from Nashua, New Hampshire, into one of the biggest superstars ever to dominate World Wrestling Entertainment. But be warned -- the "Cerebral Assassin" has zero tolerance for anything less than a hundred percent effort. He's spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn't for big mouths who'd rather exercise their egos than their deltoids. Of course, even Triple H had help along the way. He didn't get to be "that damn good" without the support of a loving family. And over the years several bodybuilders (including world-renowned trainer Charles Glass) worked with him to develop the best training regimens. Their advice, plus hardcore commitment, helped Paul Levesque survive "The Hard Way In" through Walter "Killer" Kowalski's wrestling school in Malden, Massachusetts, and go on to become "Terra Ryzing" within Kowalski's International Wrestling Federation; enabled a "GUD" ("Geographically UnDesirable") to adjust to a difficult life on the road as "the French guy" in World Championship Wrestling; and gave "Hunter Hearst-Helmsley" the self-assurance to earn his stripes in WWE and eat something that literally made other up-and-comers squeal. On the subject of food consumption,Making The Gameimparts tips as essential as exercise is for burning off calories and adding on muscle. Triple H spends over two hundred days a year on the road, and his traveler's guide will help you find ideal meals even in fast-food restaurants. He also provides the template for a must-have training-and-meals diary. Triple H reveals the dietary plan that he claims stokes his furnace 24/7 -- the plan he believes is "the single biggest element" in transforming his physique. Nevertheless, for a World Champion in WWE, it's as the saying goes: "No pain, no gain." That's whyMaking The Gamebreaks down and demonstrates the split-training workout program Triple H has embraced to achieve new levels of success in sculpting his body. Between drilling you with reps and sets, he relates in painstaking detail how training gave him the inner strength to shoulder the brunt of a controversial "Curtain Call" in the ring and, later, to elevate his position with Stone Cold Steve Austin and The Rock as one of the "Big Three" in WWE. Then, after breaking a sweat with Triple H reliving the fateful Raw events of May 2001 that left him with a torn quadricep muscle, you too can feel "The Triple H Burn," one of the exercises he endured through nine months of intense physical therapy to repair his leg that had been destroyed and resume a career most considered was "Game Over." Pain is temporary...but "The Game" is forever. Besides offering step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout,Making The Gameweighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exerciseformovervolume;the truth behind achieving "six-pack abs"; the dangers of overtraining and "skullcrushing" exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there's one thing he knows how to do, it's succeed. It's time to stop playing The Game...and time to startMaking The Game.

Book Assetization

Download or read book Assetization written by Kean Birch and published by MIT Press. This book was released on 2020-07-14 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the asset--anything that can be controlled, traded, and capitalized as a revenue stream--has become the primary basis of technoscientific capitalism. In this book, scholars from a range of disciplines argue that the asset--meaning anything that can be controlled, traded, and capitalized as a revenue stream--has become the primary basis of technoscientific capitalism. An asset can be an object or an experience, a sum of money or a life form, a patent or a bodily function. A process of assetization prevails, imposing investment and return as the key rationale, and overtaking commodification and its speculative logic. Although assets can be bought and sold, the point is to get a durable economic rent from them rather than make a killing on the market.

Book Make Your Own Twine Games

Download or read book Make Your Own Twine Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-03-26 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2

Book Triple Exclam

    Book Details:
  • Author :
  • Publisher :
  • Release : 2016-12-27
  • ISBN : 9780998118000
  • Pages : 282 pages

Download or read book Triple Exclam written by and published by . This book was released on 2016-12-27 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Baseball s Rare Triple Crown

Download or read book Baseball s Rare Triple Crown written by Michael Francis Mann and published by Xlibris Corporation. This book was released on 2011-09 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: (to follow)

Book Mastering Mixed Games

Download or read book Mastering Mixed Games written by Dylan Linde and published by D&B Publishing. This book was released on 2019-06-25 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love poker but looking for a change from endless No-Limit Hold’em? Take up mixed games! Mixed games are becoming more and more popular. The World Series of Poker features events such as Omaha 8-or-Better, Deuce to Seven Triple Draw, Razz, Stud High and Stud 8-or-Better – all of which are covered in detail in this book. There are also formats such as Dealer’s Choice, H.O.R.S.E., and 8-game, which require expertise in many of these games. Dylan Linde is a professional poker player and mixed games expert. In Mastering Mixed Games he gives a thorough introduction to each variant, explaining the rules and basic strategy before moving on to discuss advanced concepts. With this book you will specifically learn: * solid pre-flop ranges and hand strategies * how to apply generic concepts to each individual game * how to recognise and exploit your opponents’ tendencies The basic themes of poker apply to all games and learning a new variant is, essentially, just understanding how to value new ranges in a new game. Mastering Mixed Games will enable you to join the whole new generation of players who are exploring the weird and wonderful world of mixed game poker.

Book The Science of a Triple Axel

Download or read book The Science of a Triple Axel written by Ellen Labrecque and published by Cherry Lake. This book was released on 2015-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the science behind various elements of ice-skating, particularly a triple axel. The chapters examine case studies of famous sports moments, explain how the athletes perform these actions, and document the history of how scientists, doctors, and coaches have been working to make these sports safer. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. A timeline provides history, key developments, and advancements associated with the sport.

Book Push

    Book Details:
  • Author : Mike D'Errico
  • Publisher : Oxford University Press
  • Release : 2022
  • ISBN : 0190943300
  • Pages : 337 pages

Download or read book Push written by Mike D'Errico and published by Oxford University Press. This book was released on 2022 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the industry standard, professional DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to commercial DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's design thinking. Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

Book Flip Side of the Game

    Book Details:
  • Author : Tu-Shonda L. Whitaker
  • Publisher : Urban Books
  • Release : 2015-04-28
  • ISBN : 1622864336
  • Pages : 214 pages

Download or read book Flip Side of the Game written by Tu-Shonda L. Whitaker and published by Urban Books. This book was released on 2015-04-28 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Funny, passionate, and straight from the soul, Vera Wright-Turner thinks she has it all under control, until she meets and greets herself. Born on the flip side of the hustler's game, she is the child of a fifteen-year-old drug addict who placed her in a trash dump with a note that read: Please forgive me. My mother’s only fifteen. Well, that is of little consolation to Vera as she lives her gold-diggin' life full speed ahead. Everything comes to a crashing halt when she realizes that she can run, but she can’t hide. Facing up to the Flip Side of the Game is the only way she will survive.

Book Fun and Games

    Book Details:
  • Author : Duane Swierczynski
  • Publisher : Mulholland Books
  • Release : 2011-06-20
  • ISBN : 0316179892
  • Pages : 290 pages

Download or read book Fun and Games written by Duane Swierczynski and published by Mulholland Books. This book was released on 2011-06-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

Book The Double Goal Coach

Download or read book The Double Goal Coach written by Jim Thompson and published by Harper Collins. This book was released on 2003-08-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Double-Goal Coach is filled with powerful coaching tools based on Jim Thompson's Positive Coaching Alliance. These strategies reflect the "best-practices" of elite coaches and the latest research in sports psychology.Hundreds of workshops have shaped these tools for maximum effectiveness and ease of use. The lessons and activities can be used in the very next practice to make sports fun and to get the best from players. The Double-Goal Coach provides the framework for coaches and parents to transform youth sports so sports can transform youth -- allowing young athletes to enjoy sports while learning valuable life lessons.

Book Mistress of the Game

Download or read book Mistress of the Game written by Sherrie Walker and published by Vickie Stringer Publications. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elise, Aparis and LaKiesha have been best friends since their pre-teen years at St. Henry?'s Orphanage where, under the harshest circumstances, they forge a bond that is to last a lifetime.

Book Hoyle s Games

    Book Details:
  • Author : Edmond Hoyle
  • Publisher :
  • Release : 1914
  • ISBN :
  • Pages : pages

Download or read book Hoyle s Games written by Edmond Hoyle and published by . This book was released on 1914 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Unauthorized History of DX

Download or read book The Unauthorized History of DX written by Triple H and published by Simon and Schuster. This book was released on 2009-09-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inside story of DX, otherwise known as, D Generation-X, from their formation to today told by the men who created it. DX is generally considered one of the most popular factions in professional wrestling history, not to mention, one of the most notable. D-Generation X, as they were also known, headed by Triple H and Shawn Michaels and had a changing roster of rebels who did whatever they wanted, whenever, wherever- regardless of the ultimate outcome. Created as a way for two friends to work together, the clique became so popular that other wrestlers joined, and DX became one of the factions in WWE climbing back to the top and putting Ted Turner's WCW out of business.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.