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Book Transition Game   Chapter 1  The First Quarter

Download or read book Transition Game Chapter 1 The First Quarter written by Christopher Lopez and published by Transition Game. This book was released on with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wurzburg, Germany: With 42 seconds left in the 4th quarter, and his team down by two, 15 year old American, Kameron Ford, leads his Stuttgart Feuervogel club team back onto the court of a raucous arena during the final game of the U17 German Club Championship. The pressure is palpable, etched on the faces of both sets of players as the ref readies his whistle to resume play. Can this young basketball prodigy lead his squad to the title? Just how much can happen in 42 seconds? Welcome to TRANSITION GAME…

Book Divorcing the Game

    Book Details:
  • Author : Victor Hobson
  • Publisher : iUniverse
  • Release : 2016-08-05
  • ISBN : 1491799676
  • Pages : 90 pages

Download or read book Divorcing the Game written by Victor Hobson and published by iUniverse. This book was released on 2016-08-05 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Divorcing the Game is a journey toward self-discovery. Although the principles may be presented from a locker-room, athletic,on-the-field perspective, the ideals and beliefs spill over into the "game of life." Discovering who you are, finding your purpose and being the best you can be in this life is the object of the game. Manifestation of such equals victory!

Book The Basketball Coach s Primer

Download or read book The Basketball Coach s Primer written by Thomas Frood and published by FriesenPress. This book was released on 2018-09-24 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Basketball Coach’s Primer is a resource of basketball ideas. It is written for coaches ready to review the principles and methods of the game before getting started with a new team, or for renewing coaches reviewing for the next season of basketball. Reviewing and renewing to gain greater understanding makes the game better for all the people of basketball. The basketball content or substance herein is not the authoritative “last” word but this study puts forward the important ideas for developing the players and the game at a fundamental level. This resource provides a synopsis of essentials, including a comprehensive outline of the basic maneuvers and processes for developing the skills and mobility of the players. A substantial quantity of relevant game-specific basketball applications are added to the mix of ideas for good measure. The Basketball Coach’s Primer also lays the basis for a more advanced game if needed.

Book From Plan To Market

Download or read book From Plan To Market written by Adam Fforde and published by Routledge. This book was released on 2019-03-13 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This clear and accessible text explores Vietnam's successful transition from neo-Stalinist central planning to a market economy—\"Vietnamese style.\" After describing the north Vietnamese system prior to 1975 and its colonial and precolonial antecedents, the authors uncover the mechanisms of that changeover. They contend that the Vietnamese transition was largely bottom-up in character and that it evolved over a long enough period for the country's political economy to adjust. This explains in part the rapid shift to a high-growth, externally oriented development path in the early 1990s, despite the loss of Soviet aid and the lack of significant Western substitutes until 1992-1993. Based upon extensive incountry experience, a wealth of primary materials, and wide comparative knowledge of development issues, the book challenges many preconceived notions, both about Vietnam and about the general nature of transition processes.

Book Game Balance

    Book Details:
  • Author : Ian Schreiber
  • Publisher : CRC Press
  • Release : 2021-08-09
  • ISBN : 135164341X
  • Pages : 682 pages

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Book Women   s Rights in Democratizing States

Download or read book Women s Rights in Democratizing States written by Denise M. Walsh and published by Cambridge University Press. This book was released on 2010-11-15 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study offers an explanation for why advances in women's rights rarely occur in democratizing states. Drawing on deliberative theory, Denise Walsh argues that the leading institutions in the public sphere are highly gendered, meaning women's ability to shape the content of public debate and put pressure on the state to advance their rights is limited. She tests this claim by measuring the openness and inclusiveness of debate conditions in the public sphere during select time periods in Poland, Chile and South Africa. Through a series of structured, focused comparisons, the book confirms the importance of just debate for securing gender justice. The comparisons also reveal that counter publics in the leading institutions in the public sphere are crucial for expanding debate conditions. The book concludes with an analysis of counter publics and suggests an active role for the state in the public sphere.

Book When Things Grow Many

    Book Details:
  • Author : Lawrence Schulman
  • Publisher : Oxford University Press
  • Release : 2021-12-06
  • ISBN : 019260645X
  • Pages : 288 pages

Download or read book When Things Grow Many written by Lawrence Schulman and published by Oxford University Press. This book was released on 2021-12-06 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at advanced undergraduates and graduate students, When Things Grow Many is an accessible and engaging textbook introducing the theory of statistical mechanics, as well as its fascinating real-world applications. The book's original approach, which covers interdisciplinary applications of statistical mechanics to a wide range of subjects, including chemistry, biology, linguistics, economics, sociology and more, is bound to appeal to a wide audience. While the first part of the book introduces the various methods of statistical physics, including complexity, emergence, universality, self-organized criticality, power laws and other timely topics, the final sections focus on specific relevance of these methods to the social, biological and physical sciences. The mathematical content is woven throughout the book in the form of equations, as well as further background and explanations being provided in footnotes and appendices.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1998 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Infinite Words

    Book Details:
  • Author : Dominique Perrin
  • Publisher : Academic Press
  • Release : 2004-02-18
  • ISBN : 9780125321112
  • Pages : 560 pages

Download or read book Infinite Words written by Dominique Perrin and published by Academic Press. This book was released on 2004-02-18 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Words is an important theory in both Mathematics and Computer Sciences. Many new developments have been made in the field, encouraged by its application to problems in computer science. Infinite Words is the first manual devoted to this topic. Infinite Words explores all aspects of the theory, including Automata, Semigroups, Topology, Games, Logic, Bi-infinite Words, Infinite Trees and Finite Words. The book also looks at the early pioneering work of Büchi, McNaughton and Schützenberger. Serves as both an introduction to the field and as a reference book. Contains numerous exercises desgined to aid students and readers. Self-contained chapters provide helpful guidance for lectures.

Book Automata  Logics  and Infinite Games

Download or read book Automata Logics and Infinite Games written by Erich Grädel and published by Springer. This book was released on 2003-08-02 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Book Repeated Games and Reputations

Download or read book Repeated Games and Reputations written by George J. Mailath and published by Oxford University Press. This book was released on 2006-09-28 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.

Book Simulation and Gaming for Social Design

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Book Corona SDK Mobile Game Development  Beginner s Guide   Second Edition

Download or read book Corona SDK Mobile Game Development Beginner s Guide Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Book Mean Field Type Games for Engineers

Download or read book Mean Field Type Games for Engineers written by Julian Barreiro-Gomez and published by CRC Press. This book was released on 2021-11-18 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contents of this book comprise an appropriate background to start working and doing research on mean-field-type control and game theory. To make the exposition and explanation even easier, we first study the deterministic optimal control and differential linear-quadratic games. Then, we progressively add complexity step-by-step and little-by-little to the problem settings until we finally study and analyze mean-field-type control and game problems incorporating several stochastic processes, e.g., Brownian motions, Poisson jumps, and random coefficients. We go beyond the Nash equilibrium, which provides a solution for non- cooperative games, by analyzing other game-theoretical concepts such as the Berge, Stackelberg, adversarial/robust, and co-opetitive equilibria. For the mean-field-type game analysis, we provide several numerical examples using a Matlab-based user-friendly toolbox that is available for the free use to the readers of this book. We present several engineering applications in both continuous and discrete time. Among these applications we find the following: water distribution systems, micro-grid energy storage, stirred tank reactor, mechanism design for evolutionary dynamics, multi-level building evacuation problem, and the COVID-19 propagation control. Julian Barreiro-Gomez Hamidou Tembine With such a demand from engineering audiences, this book is very timely and provides a thorough study of mean-field-type game theory. The strenuous protagonist of this book is to bridge between the theoretical findings and engineering solutions. The book introduces the basics first, and then mathematical frameworks are elaborately explained. The engineering application examples are shown in detail, and the popular learning approaches are also investigated. Those advantageous characteristics will make this book a comprehensive handbook of many engineering fields for many years, and I will buy one when it gets published. Zhu Han

Book Analyzing Baseball Data with R  Second Edition

Download or read book Analyzing Baseball Data with R Second Edition written by Jim Albert and published by CRC Press. This book was released on 2018-11-19 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analyzing Baseball Data with R Second Edition introduces R to sabermetricians, baseball enthusiasts, and students interested in exploring the richness of baseball data. It equips you with the necessary skills and software tools to perform all the analysis steps, from importing the data to transforming them into an appropriate format to visualizing the data via graphs to performing a statistical analysis. The authors first present an overview of publicly available baseball datasets and a gentle introduction to the type of data structures and exploratory and data management capabilities of R. They also cover the ggplot2 graphics functions and employ a tidyverse-friendly workflow throughout. Much of the book illustrates the use of R through popular sabermetrics topics, including the Pythagorean formula, runs expectancy, catcher framing, career trajectories, simulation of games and seasons, patterns of streaky behavior of players, and launch angles and exit velocities. All the datasets and R code used in the text are available online. New to the second edition are a systematic adoption of the tidyverse and incorporation of Statcast player tracking data (made available by Baseball Savant). All code from the first edition has been revised according to the principles of the tidyverse. Tidyverse packages, including dplyr, ggplot2, tidyr, purrr, and broom are emphasized throughout the book. Two entirely new chapters are made possible by the availability of Statcast data: one explores the notion of catcher framing ability, and the other uses launch angle and exit velocity to estimate the probability of a home run. Through the book’s various examples, you will learn about modern sabermetrics and how to conduct your own baseball analyses. Max Marchi is a Baseball Analytics Analyst for the Cleveland Indians. He was a regular contributor to The Hardball Times and Baseball Prospectus websites and previously consulted for other MLB clubs. Jim Albert is a Distinguished University Professor of statistics at Bowling Green State University. He has authored or coauthored several books including Curve Ball and Visualizing Baseball and was the editor of the Journal of Quantitative Analysis of Sports. Ben Baumer is an assistant professor of statistical & data sciences at Smith College. Previously a statistical analyst for the New York Mets, he is a co-author of The Sabermetric Revolution and Modern Data Science with R.

Book Bayesian Analysis of Infectious Diseases

Download or read book Bayesian Analysis of Infectious Diseases written by Lyle D. Broemeling and published by CRC Press. This book was released on 2021-02-08 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bayesian Analysis of Infectious Diseases -COVID-19 and Beyond shows how the Bayesian approach can be used to analyze the evolutionary behavior of infectious diseases, including the coronavirus pandemic. The book describes the foundation of Bayesian statistics while explicating the biology and evolutionary behavior of infectious diseases, including viral and bacterial manifestations of the contagion. The book discusses the application of Markov Chains to contagious diseases, previews data analysis models, the epidemic threshold theorem, and basic properties of the infection process. Also described are the chain binomial model for the evolution of epidemics. Features: Represents the first book on infectious disease from a Bayesian perspective. Employs WinBUGS and R to generate observations that follow the course of contagious maladies. Includes discussion of the coronavirus pandemic as well as many examples from the past, including the flu epidemic of 1918-1919. Compares standard non-Bayesian and Bayesian inferences. Offers a companion website with the R and WinBUGS code.

Book In the Blink of an Eye

    Book Details:
  • Author : Andrew W. Artenstein
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-28
  • ISBN : 1461448441
  • Pages : 149 pages

Download or read book In the Blink of an Eye written by Andrew W. Artenstein and published by Springer Science & Business Media. This book was released on 2012-10-28 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the son of one of the lead scientists involved, this book offers a firsthand account of the development of the meningococcal meningitis vaccine, one of the most important historical events in the world of medicine.