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Book Top Video Gamers in the World

    Book Details:
  • Author : Various
  • Publisher : Rosen Reference
  • Release : 2019-07-30
  • ISBN : 9781725346307
  • Pages : 0 pages

Download or read book Top Video Gamers in the World written by Various and published by Rosen Reference. This book was released on 2019-07-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming has become an entertainment giant worth more than 60 billion dollars in revenue. There are a lot of contributing factors to its popularity, and foremost among them are video game streamers and YouTubers. Every day, millions of fans tune in to watch their favorite gamers play their favorite games. Streams are funny, heartfelt, and intense, but above all, enthralling. This series takes an in-depth look at some of the world's most influential video gamers and the games they play. Readers will learn how they've captured the loyalty of fans across the globe, which includes using the power of social media and internet distribution to make it to the top. Features include: Focuses on the thoroughly modern approach that popular gamers take to reach their massive audiences. Timelines showcase each gamer's rise to stardom from their humble beginnings to their crowning achievements. Provides a unique, go-to source for anyone interested in gaming.

Book Top Video Gamers in the World  Set

Download or read book Top Video Gamers in the World Set written by Various and published by . This book was released on 2019-08-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming has become an entertainment giant worth more than 60 billion dollars in revenue. There are a lot of contributing factors to its popularity, and foremost among them are video game streamers and YouTubers. Every day, millions of fans tune in to watch their favorite gamers play their favorite games. Streams are funny, heartfelt, and intense, but above all, enthralling. This series takes an in-depth look at some of the world's most influential video gamers and the games they play. Readers will learn how they've captured the loyalty of fans across the globe, which includes using the power of social media and internet distribution to make it to the top. Features include: Focuses on the thoroughly modern approach that popular gamers take to reach their massive audiences. Timelines showcase each gamer's rise to stardom from their humble beginnings to their crowning achievements. Provides a unique, go-to source for anyone interested in gaming.

Book Mark  Markiplier  Fischbach

Download or read book Mark Markiplier Fischbach written by Philip Wolny and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 10 billion total video views by 2018, Mark Edward "Markiplier" Fischbach is one of the biggest names in the digital age. Making a name for himself through a combination of a silky baritone voice, larger-than-life reactions, and a true penchant for comedy, Markiplier has risen to become a king of YouTube's gaming community. He has even leveraged his success as a video gamer into charitable donations, massive fan meet-ups, and an international comedy tour, proving once and for all that a career on YouTube is more than just fun and games.

Book High Score  The Players and People Behind the Games

Download or read book High Score The Players and People Behind the Games written by Kaitlyn Duling and published by Carson-Dellosa Publishing. This book was released on 2021-08-11 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Book Tyler  Ninja  Blevins

Download or read book Tyler Ninja Blevins written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tyler "Ninja" Blevins has more 10 million followers on the video game streaming service Twitch and more than 16 million subscribers on YouTube as of late 2018, and the number is climbing. Most days Blevins can be found on Twitch, streaming live as he plays the popular video game Fortnite. This enlightening and insightful biography delves into Blevins's life. Readers follow along from a childhood spent gaming to his rise as an esports superstar. This bio also explores the ever-growing world of esports, livestreaming, and video games, not just as a form of gaming, but also as an entirely new form of spectator entertainment.

Book Rub  n  El Rubius  Gundersen

Download or read book Rub n El Rubius Gundersen written by Kevin Hall and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ruben Doblas "El Rubius" Gundersen is a name unfamiliar to most Americans. With more than 31 million subscribers on YouTube, however, he is a bona fide influencer in the video game industry. By the age of 28, El Rubius has cultivated an enormous fan base by combining playthroughs of his favorite video games with his energetic personality and inimitable charisma. Video game culture is now mainstream culture, and huge YouTubers like El Rubius are making careers out of what was once considered a niche hobby.

Book Germ  n Garmendia

Download or read book Germ n Garmendia written by Kevin Hall and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not many people think of Chile as a hotbed of YouTube stardom. Nobody told German Garmendia that though, nor his nearly 30 million devoted fans. Despite posting videos in Spanish, Garmendia has created not one, but two massively successful channels on YouTube. His first was focused on variety and comedy, while his second has shifted more toward gaming. His playthrough videos feature his quick wit, over-the-top reactions, and some great gaming. This unique book explores his rise to fame, the difficulties of staying on top, and how Garmendia has become a household name.

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Book The Performance of Video Games

Download or read book The Performance of Video Games written by Kelly I. Aliano and published by McFarland. This book was released on 2022-10-27 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Book World of ESports

    Book Details:
  • Author : Lisa Owings
  • Publisher :
  • Release : 2021
  • ISBN :
  • Pages : 0 pages

Download or read book World of ESports written by Lisa Owings and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With huge prize pools, gaming superstars, and worldwide tournaments, it's no wonder eSports are making a splash. Readers will learn all about the biggest games, the best players, and the devoted fans defining esports.

Book Esports World

Download or read book Esports World written by Maximus Wilson and published by Adidas Wilson . This book was released on 2023-03-21 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, playing video games was often seen as a waste of time, and parents would tell their children to stop playing and do something more productive instead. However, in recent years, the rise of eSports has changed the way that people view video games, and teenagers are now getting paid to play competitive video games professionally. The growth of eSports has been fueled by the increasing popularity of video games and online gaming. As more and more people have gained access to gaming platforms and technologies, the audience for competitive gaming has grown, with millions of people now watching and participating in eSports events. The rise of social media and online streaming platforms has also helped to boost the popularity of eSports. Platforms like Twitch and YouTube have provided a way for gamers to showcase their skills and connect with audiences around the world. This has helped to increase the visibility of eSports and make it more mainstream. As the popularity of eSports has grown, so has the financial opportunity for professional gamers.

Book How To Be a Professional Gamer

Download or read book How To Be a Professional Gamer written by Fnatic and published by Random House. This book was released on 2016-10-06 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

Book Video Gaming

    Book Details:
  • Author : Trudi Strain Trueit
  • Publisher : Cherry Lake
  • Release : 2008-08-01
  • ISBN : 1602793670
  • Pages : 36 pages

Download or read book Video Gaming written by Trudi Strain Trueit and published by Cherry Lake. This book was released on 2008-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Book Gamer Army

    Book Details:
  • Author : Trent Reedy
  • Publisher : Scholastic Inc.
  • Release : 2018-11-27
  • ISBN : 1338045318
  • Pages : 267 pages

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Book Epiphanies  Theories  and Downright Good Thoughts   Made While Playing Video Games

Download or read book Epiphanies Theories and Downright Good Thoughts Made While Playing Video Games written by J.C.L. Faltot and published by iUniverse. This book was released on 2012-01-06 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltots estranged journey) its often a little bit of both.

Book Winfluence

    Book Details:
  • Author : Jason Falls
  • Publisher : Entrepreneur Press
  • Release : 2021-02-23
  • ISBN : 1613084471
  • Pages : 163 pages

Download or read book Winfluence written by Jason Falls and published by Entrepreneur Press. This book was released on 2021-02-23 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winfluence by award-winning digital strategist Jason Falls, is THE authoritative book about influencer marketing from the perspective of businesses and brands. An invaluable guidebook for marketing managers, small business owners, marketing consultants and agencies alike, the book explains how influencers came to be, how they came to be so powerful, why so many brands are counting on influencer marketing for business success and how anyone who is not, now can. This book not only explains the who, what, when, where, and why of influencer marketing but then adds the how—more specifically and predictably than other books can hope for. It offers detailed guidelines, case studies, cutting-edge ideas, how-tos for measuring success, and more to help any business owner, marketer, agency account person, or digital strategist see and seize the opportunity to drive business results. Through a series of narrative stories, interviews, and case studies, the book illustrates how to take what many people consider good influencer marketing to a new level of success from a long-tail perspective—not short-term, one-off executions.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.