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Book Time to start YOUR eSports Business Learn

Download or read book Time to start YOUR eSports Business Learn written by Rakesh and published by Skysun Publishing. This book was released on with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will show you the key concepts and skills you need to plan, run, and host e-sports tournaments and explore the opportunities in the e-sports business. This book is for you if you are a gamer who wants to level up your passion or an event planner who wants to enter the profitable e-sports industry or a fresher who wants to be part of the billion-dollar industry worldwide. You will get the knowledge and tools to succeed in e-sports business and events.

Book Time to start YOUR eSports Business   Clean Edition

Download or read book Time to start YOUR eSports Business Clean Edition written by Rakesh and published by Skysun Publishing. This book was released on with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will show you the key concepts and skills you need to plan, run, and host e-sports tournaments and explore the opportunities in the e-sports business. This book is for you if you are a gamer who wants to level up your passion or an event planner who wants to enter the profitable e-sports industry or a fresher who wants to be part of the billion-dollar industry worldwide. You will get the knowledge and tools to succeed in e-sports business and events.

Book The Ultimate Gaming   eSports Career Guide

Download or read book The Ultimate Gaming eSports Career Guide written by Yellowbrick Learning and published by Yellowbrick Learning. This book was released on 2022-12-08 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Gaming & eSports Career Guide Are you looking for a career in gaming? Learn about the opportunities and skills you need to work in the footwear industry in this guide. You’ve probably heard about the explosive growth of esports and gaming, but do you know how to break into the field? The total global gaming market was valued at $178 billion in 2021 and is forecasted to reach $269 billion by 2025. In January 2022, retail gaming revenue alone in the U.S. reached $4.68 billion. But the fastest-growing sector in gaming is eSports. The eSports industry’s global market revenue is forecast to grow to as much as $1.62 billion in 2024. There are an estimated 621 teams across the U.S. among varying levels of competition, representing more than 1120 players. This comprehensive guide will provide an in-depth look at the gaming and eSports industry and a roadmap for how to start your career. In addition, the guide contains information about what jobs are available and the skills that you need. The Ultimate Gaming & eSports Career Guide is your source to discover careers and learn entry points into the industry. In addition to providing information on different career paths available, we also offer exercises on how to begin your career and highlight important skills to help you succeed. In this guide, you can explore the jobs that drive the market, then search for your perfect career by area of interest, skills, companies, or industry experts. Learn about your skills and interests, identify career options you might pursue, and implement a successful strategy to attain your desired career outcomes. In this guide, you’ll find the following information: • Overview of the gaming & eSports industry • The future of gaming & eSports • Gaming & eSports Career Library • Career Planning Strategy to get into the gaming industry You’ll also find simple exercises that help you: • form a career planning strategy to get into the gaming industry • find your passion for the gaming & eSports business and identify an area of interest to pursue • learn the industry through top teams, companies, and its key players identify your skills and match them to a place of interest Looking to learn more about the gaming & eSports industry, the opportunities in gaming, or build the skills you need? Explore our gaming & eSports course — Gaming & eSports Industry Essentials — led by FIT Gaming to learn the ins and outs of the industry while building your expertise to break into the field. About Yellowbrick.co Yellowbrick.co is on a mission to inspire the next generation to pursue a career that aligns their talents and passions with the universities and brands they know and trust. Working in partnership with the world’s leading universities, brands and industry experts, Yellowbrick creates learning experiences that help tomorrow’s leaders discover and pursue career paths in growing global industries that align with their passions, including fashion, sports, beauty, music and media.

Book A Newborn Business

Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Book Esports Business Management

    Book Details:
  • Author : David Hedlund
  • Publisher : Human Kinetics Publishers
  • Release : 2020-11-12
  • ISBN : 1718200226
  • Pages : 273 pages

Download or read book Esports Business Management written by David Hedlund and published by Human Kinetics Publishers. This book was released on 2020-11-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

Book The Book of Esports

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Book The Essential Guide to the Business   Law of Esports   Professional Video Gaming

Download or read book The Essential Guide to the Business Law of Esports Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Book Esports

    Book Details:
  • Author : Walter Brinkley
  • Publisher :
  • Release : 2023-05-04
  • ISBN : 9781998038879
  • Pages : 0 pages

Download or read book Esports written by Walter Brinkley and published by . This book was released on 2023-05-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the world of esports: an adult's guide to competitive gaming is a comprehensive and accessible ebook that provides readers with a deep dive into the exciting and rapidly growing world of competitive video gaming. Written for adults who may be new to the industry or want to gain a deeper understanding of esports, this book covers the evolution of gaming, the rise of esports, and the strategies and techniques used by professional gamers to succeed in the competitive gaming arena. In this book you will learn: Learn the skills needed for the 7 possible paths Learn what each role in the path needs for you to succeed! Focus on your experience to pick a suitable path Explore the ways you may not have thought of to get into esports In this comprehensive guide to becoming a pro esports gamer, i have covered various aspects of the esports industry, including the importance of building a strong mindset, maintaining physical fitness, developing game-specific skills, building a strong team, practicing and training, staying up-to-date with the latest trends and technologies, networking and building a reputation, understanding the business of esports, dealing with pressure and stress, navigating the path to professional esports, and the future of esports.

Book ESport Business

Download or read book ESport Business written by Ghazwan Alemara and published by Independently Published. This book was released on 2024-08-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets behind the meteoric rise of eSports with "eSports Business: The Rise of Gaming Empires"! Dive into the dynamic world of competitive gaming, where passion meets profit, and discover how this rapidly growing industry is transforming the entertainment landscape. Whether you're an aspiring player, a seasoned professional, or a curious enthusiast, this book provides invaluable insights into the multifaceted eSports universe. Why You'll Love This Book: Uncover the Growth Story: Explore the explosive expansion of eSports from its humble beginnings to a multi-billion-dollar global phenomenon. Insightful Interviews: Gain wisdom from industry leaders who share their experiences, strategies, and visions for the future. Challenges and Opportunities: Navigate the complex challenges and seize the abundant opportunities in this fast-paced industry. Technological Innovations: Learn how cutting-edge technology is shaping the future of eSports, from VR and AI to mobile gaming. Regulation and Ethics: Understand the importance of fair play, player welfare, and regulatory frameworks in maintaining the integrity of eSports. Practical Guidance: Equip yourself with the knowledge and tools to thrive in the eSports ecosystem, whether as a player, organizer, or investor. Are you ready to immerse yourself in the thrilling world of eSports and take your understanding to the next level? Don't miss out on this essential guide to mastering the business of competitive gaming. Grab your copy today and start your journey to becoming an eSports expert!

Book Ahead of the Game

Download or read book Ahead of the Game written by Kevin J. Ryan and published by HarperCollins Leadership. This book was released on 2022-01-25 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

Book The Business of Esports

    Book Details:
  • Author : Janelle E. Wells
  • Publisher :
  • Release : 2019-09-18
  • ISBN : 9781733443708
  • Pages : pages

Download or read book The Business of Esports written by Janelle E. Wells and published by . This book was released on 2019-09-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: As esports is changing so rapidly, our book is a starting point for the reader to learn about the basic business aspects of esports. Purpose: To educate practitioners, students, gamers, and parents about the business of esports.Audience: For the discipline of sport management to grow, we need to cultivate more practitioner-scholar relationships and shine light on professors of practice, so the contributors are a blend of industry and academic professionals. While we will promote the book to sport management programs, the general audience is broader, and includes novice individuals who would like to learn about the esports landscape.Chapters/Outline: The book starts by giving an overview of "What is esports?" leading to the specifics of the business ecosystem. Next, we detail the stakeholders, revenue streams and products including tournaments. Then, we dive into more details on the specific entities in the space including the sponsors, media and streamers/players. To close up the book, we provide context on why content is so important, and finish up with thought provoking questions on the future of esports.Unique Features: Each chapter contains case studies and interviews with esports professionals. Throughout the book, comparisons are made between traditional sports and esports.

Book Handbook of Research on Pathways and Opportunities Into the Business of Esports

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Book The Invisible Game

    Book Details:
  • Author : Zoltan Andrejkovics
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-05-07
  • ISBN : 9781517457013
  • Pages : 190 pages

Download or read book The Invisible Game written by Zoltan Andrejkovics and published by Createspace Independent Publishing Platform. This book was released on 2016-05-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Book Esports in Education

    Book Details:
  • Author : Paul Richards
  • Publisher :
  • Release : 2020
  • ISBN : 9781673224436
  • Pages : 141 pages

Download or read book Esports in Education written by Paul Richards and published by . This book was released on 2020 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intersection between esports and education is a place where innovation and excitement flourish. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport they are passionate about. Competitive video gaming today already holds the power to create heroes. Athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is fueled by the internet, live streaming, and global economic demand. The need for a strong educational support system that can ensure positive student development is imperative.This book reviews the history of video gaming and sports to uncover how esports have evolved from a teenage pastime to an international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games like Fortnite and League of Legends, require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals. Just like Rock and Roll in the 70s, the esports movement may come as a shock to some parents and educators. Using music and culture as examples to explain esports explosive popularity with our society's youth, parents and educators are invited to look at games, sports, and human history in a new light. We now live a world where anyone with a high-speed internet connection has an honest chance to compete on the world esports stage. As the Esports and Education systems in place today come together to channel the excitement and energy behind competitive video gaming, there is the opportunity to create an inclusive and productive culture that can embolden today's youth to take on the challenges our world will face in the decades to come. The good news for parents, educators, and everyone involved with esports is that this movement is a sport. Sports are deeply embedded in our culture and history. Sports are in many ways responsible for helping generations share their identities. Richards draws on his experience with Broadcast Clubs in education to draw on collaboration and career path opportunities for students. The author draws on a recent esports tournament which included a 100% student-run broadcast team in NYC. Richards teams up with the Center for Educational Innovation Esports program along with a host of other schools to provide real-world perspectives on what is working in esports and education today. As educators continue to embrace the esports movement students will benefit from learning opportunities that are fueled by passion, excitement, and opportunity. Parents of video gamers will enjoy a recurring theme discussed in this book outlining strategies to create common ground between children, parents, and educators. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences. Perhaps sitting down and playing video games with your child isn't such a bad idea after all? Getting the most educational value from video games requires a full understanding of the social development issues facing kids who simply play too many video games. This book addresses topics of interest from concerned parents and provides strategies for parents who want to curb their children's video gaming addictions. Engaging students and preparing them for their interactions in the online world is perhaps the best way of shepherding the youth toward a positive future. This book serves as a wonderful guide and shareable reference for students, parents and educators alike.

Book Gaming Concepts

    Book Details:
  • Author : Kristy Custer
  • Publisher :
  • Release : 2021-09-08
  • ISBN : 9781685243487
  • Pages : 142 pages

Download or read book Gaming Concepts written by Kristy Custer and published by . This book was released on 2021-09-08 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Kristy Custer and Dr. Michael Russell co-wrote Gaming Concepts because they saw a way to take something that students loved and turn it into an educational opportunity that would both motivate and engage both high-level achievers and apathetic learners. In addition, both authors repeatedly asked the question, "Who is teaching these kids how to be safe while playing these games? And, who is teaching these kids what is and what is not appropriate while gaming?" They saw a need to provide structure in the gaming community, especially to young gamers who were modeling, not always appropriately, what the more mature gamers were doing.Gaming Concepts was written as a turn-key curriculum that almost anyone with even rudimentary computer skills could teach. Mike, an experienced gamer; and Kristy, an experienced curriculum writer; make a unique and effective team as each draws on the strength of the other. While Mike provided the technical expertise, Kristy made sure that the gamer jargon was put into educationese for even the most inexperienced gaming teacher to understand. Together, they hope that Gaming Concepts will motivate other schools to take the leap into using video gaming as a powerful catalyst for learning.

Book The Business of Gaming

Download or read book The Business of Gaming written by Laura Hamilton Waxman and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how pro gamers make money, which games are the all-time top sellers, and much more"--

Book eSports is Business

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.