EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Wild World of Gaming Culture

Download or read book The Wild World of Gaming Culture written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

Book The Epic Evolution of Video Games

Download or read book The Epic Evolution of Video Games written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Book The Biggest Names of Video Games

Download or read book The Biggest Names of Video Games written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

Book The Awesome Inner Workings of Video Games

Download or read book The Awesome Inner Workings of Video Games written by Arie Kaplan and published by Lerner Publications. This book was released on 2013-10-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, beware?your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Book Online Battle Arena Esports

Download or read book Online Battle Arena Esports written by Daniel Mauleon and published by Capstone Press. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.

Book The Biggest Names of Video Games

Download or read book The Biggest Names of Video Games written by Arie Kaplan and published by Lerner Publications. This book was released on 2013-10-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting bugs, drawing cartoons, writing plays, studying robotics--these are just some of the hobbies that inspired the creation of video games such as Pokémon and The legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!--Cover.

Book Global Game Industries and Cultural Policy

Download or read book Global Game Industries and Cultural Policy written by Anthony Fung and published by Springer. This book was released on 2017-02-10 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

Book The Crazy Careers of Video Game Designers

Download or read book The Crazy Careers of Video Game Designers written by Arie Kaplan and published by Lerner Publications. This book was released on 2013-10-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Book 1 000 Super Fun Mind Bending Totally Awesome Trivia Questions

Download or read book 1 000 Super Fun Mind Bending Totally Awesome Trivia Questions written by National Geographic Kids and published by National Geographic Books. This book was released on 2015 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents one thousand trivia questions and answers on various subjects, from geography and nature to popular culture and history, as well as map, photographic, and game show quizzes.

Book Women and Video Game Modding

Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-24 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Book Exploring Animal Crossing

    Book Details:
  • Author : Bruce Baer Arnold
  • Publisher : Anthem Press
  • Release : 2024-06-11
  • ISBN : 1839980087
  • Pages : 144 pages

Download or read book Exploring Animal Crossing written by Bruce Baer Arnold and published by Anthem Press. This book was released on 2024-06-11 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.

Book National Geographic Kids Quiz Whiz 3

Download or read book National Geographic Kids Quiz Whiz 3 written by National Geographic Kids and published by Quiz Whiz. This book was released on 2014 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents one thousand trivia questions and answers on various subjects, from history and pets to sports, food, and popular culture.

Book Ludoliteracy

    Book Details:
  • Author : José P. Zagal
  • Publisher : Lulu.com
  • Release : 2010
  • ISBN : 0557277914
  • Pages : 164 pages

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

Book Culture at Play  How Video Games Influence and Replicate Our World

Download or read book Culture at Play How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Book Gamer Nation

    Book Details:
  • Author : John Wills
  • Publisher : Johns Hopkins University Press
  • Release : 2019-05-21
  • ISBN : 1421428709
  • Pages : 297 pages

Download or read book Gamer Nation written by John Wills and published by Johns Hopkins University Press. This book was released on 2019-05-21 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America itself.

Book The American Educational Review

Download or read book The American Educational Review written by and published by . This book was released on 1909 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.