Download or read book The Virtual Reality Construction Kit written by Joe Gradecki and published by . This book was released on 1994-03-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to building cutting-edge virtual reality projects. Here are 12 inexpensive virtual reality projects ranging from adapting a Nintendo Power Glove to work on your PC to building 3-D goggles, motion trackers, 3-D sound systems, biofeedback, and more. No programming or electronics experience required!
Download or read book Virtual Reality 1 0 The 90 s written by Ben Delaney and published by CyberEdge Information Services. This book was released on 2016-05-01 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.
Download or read book The Virtual Reality Casebook written by Carl E. Loeffler and published by Van Nostrand Reinhold Company. This book was released on 1994 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright by Book News, Inc., Portland, OR
Download or read book Human computer Interaction and Virtual Environments written by and published by . This book was released on 1995 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The VRML Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1996 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete tutorial for creating virtual worlds on the Web with VRML, this book covers where to get VRML browsers and how to make them work with the user's current Web browser, how to use lighting, camera angles, and realistic graphics to create a complete language reference, and a complete tutorial on designing complex objects for a virtual world using VRML.
Download or read book Adobe ColdFusion 9 Web Application Construction Kit Volume 1 written by Ben Forta and published by Pearson Education. This book was released on 2010-04-29 with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the best known and most trusted name in the ColdFusion community, Ben Forta, The ColdFusion Web Application Construction Kit is the best-selling ColdFusion series of all time - the books that most ColdFusion developers used to learn the product. This Getting Started volume starts with Web and Internet fundamentals and database concepts and design, and then progresses to topics including creating data-driven pages, building complete applications, implementing security mechanisms, integrating with e-mail, building reusable functions and components, generating data-driven reports and graphs, building Ajax-powered user interfaces, and much more. Complete coverage of ColdFusion 9 continues in "Volume 2, Application Development" (ISBN:0321679199) and "Volume 3, Advanced Application Development" (ISBN:0321679202).
Download or read book Virtual Environments 98 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
Download or read book Interactive Technology and the New Paradigm for Healthcare written by Richard M. Satava and published by IOS Press. This book was released on 1995 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work contains the state-of-the-art in Virtual Reality as applied to Medicine. Interactive technology, used in many research and development programs, can be applied to health care by involving: robotics, computer vision, simulation, artificial intelligence, image manipulation and storage, data gloves, man-machine interfaces, etc. The Health Telematics Application Program, for example, is advancing virtual reality and enabling technologies (simulation, visualization and robotics) in health care services for patients, the elderly and persons with disabilities. This book addresses the following items from the end-user's perspective: technology transfer, telerobotics, telemedicine, education and training, and virtual reality. 'the book would (...) be useful for those researching interactive technologies in health care, especially virtual reality (...). It would be also of interest to people who want to keep abreast of the latest developments in techno-medical research.' - Rod Elford, Telemedicine Centre, Memorial University St John's, Newfoundland, Canada Journal of Telemedicine and Telecare, volume 2, no. 3, 1996, p. 178 Covered by Current Contents, Life Sciences (ISI), volume 38, no. 34, August 1995, p. 11-13
Download or read book Agile Manufacturing Systems written by K Hans Raj and published by ALPHA SCIENCE INTERNATIONAL LIMITED. This book was released on 2011-12-17 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: Agility has become very important for the industries today as the lifetimes of the products are continuously shrinking. This book provides an excellent opportunity for updating understanding of agile methods from the design, manufacturing and business process perspectives, whether one is an industrial practitioner, academic researcher engineer or business graduate student. This volume is a compilation of various important aspects of agility consisting of systemic considerations in manufacturing, agile software systems, agile business systems, agile operations research, flexible manufacturing systems, advanced manufacturing systems with improved materials and mechanical behavior of products, agile aspects of design, clean and green manufacturing systems, environment, agile defence systems.
Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Download or read book IT for All written by David Banes and published by Routledge. This book was released on 2013-11-26 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work on the teaching of information technology considers the purposes of teaching pupils with a range of special educational needs. They look at the issues of planning, teaching strategies, assessment and recording progress. The book is part of the Entitlement for All series.
Download or read book The Industrial Electronics Handbook written by J. David Irwin and published by CRC Press. This book was released on 1997-05-09 with total page 1740 pages. Available in PDF, EPUB and Kindle. Book excerpt: From traditional topics that form the core of industrial electronics, to new and emerging concepts and technologies, The Industrial Electronics Handbook, in a single volume, has the field covered. Nowhere else will you find so much information on so many major topics in the field. For facts you need every day, and for discussions on topics you have only dreamed of, The Industrial Electronics Handbook is an ideal reference.
Download or read book Virtual Product Creation in Industry written by Rainer Stark and published by Springer Nature. This book was released on 2022-01-01 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, digital technologies represent an absolute must when it comes to creating new products and factories. However, day-to-day product development and manufacturing engineering operations have still only unlocked roughly fifty percent of the "digital potential". The question is why? This book provides compelling answers and remedies to that question. Its goal is to identify the main strengths and weaknesses of today’s set-up for digital engineering working solutions, and to outline important trends and developments for the future. The book concentrates on explaining the critical basics of the individual technologies, before going into deeper analysis of the virtual solution interdependencies and guidelines on how to best align them for productive deployment in industrial and collaborative networks. Moreover, it addresses the changes needed in both, technical and management skills, in order to avoid fundamental breakdowns in running information technologies for virtual product creation in the future.
Download or read book Macromedia Coldfusion MX Web Application Construction Kit written by Ben Forta and published by Macromedia Press. This book was released on 2003 with total page 1548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an all-in-one kit that gives readers everything they need to create Web-based applications--including the latest version of the ColdFusion Web Application Server and development environment. This is the book that has taught thousands of developers all they need to know about ColdFusion.
Download or read book Digital Storytelling 4e written by Carolyn Handler Miller and published by CRC Press. This book was released on 2019-11-04 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences
Download or read book Industry 4 0 Solutions for Building Design and Construction written by Farzad Pour Rahimian and published by Taylor & Francis. This book was released on 2021-12-20 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides in-depth results and case studies in innovation from actual work undertaken in collaboration with industry partners in Architecture, Engineering, and Construction (AEC). Scientific advances and innovative technologies in the sector are key to shaping the changes emerging as a result of Industry 4.0. Mainstream Building Information Management (BIM) is seen as a vehicle for addressing issues such as industry fragmentation, value-driven solutions, decision-making, client engagement, and design/process flow; however, advanced simulation, computer vision, Internet of Things (IoT), blockchain, machine learning, deep learning, and linked data all provide immense opportunities for dealing with these challenges and can provide evidenced-based innovative solutions not seen before. These technologies are perceived as the “true” enablers of future practice, but only recently has the AEC sector recognised terms such as “golden key” and “golden thread” as part of BIM processes and workflows. This book builds on the success of a number of initiatives and projects by the authors, which include seminal findings from the literature, research and development, and practice-based solutions produced for industry. It presents these findings through real projects and case studies developed by the authors and reports on how these technologies made a real-world impact. The chapters and cases in the book are developed around these overarching themes: • BIM and AEC Design and Optimisation: Application of Artificial Intelligence in Design • BIM and XR as Advanced Visualisation and Simulation Tools • Design Informatics and Advancements in BIM Authoring • Green Building Assessment: Emerging Design Support Tools • Computer Vision and Image Processing for Expediting Project Management and Operations • Blockchain, Big Data, and IoT for Facilitated Project Management • BIM Strategies and Leveraged Solutions This book is a timely and relevant synthesis of a number of cogent subjects underpinning the paradigm shift needed for the AEC industry and is essential reading for all involved in the sector. It is particularly suited for use in Masters-level programs in Architecture, Engineering, and Construction.
Download or read book Digital Storytelling written by Carolyn Handler Miller and published by Taylor & Francis. This book was released on 2008 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technologies, new creative opportunities -- Creating story-rich projects -- Harnessing digital storytelling for pragmatic goals -- Media and models: under the hood -- Career considerations.