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Book Projective Geometry and Its Applications to Computer Graphics

Download or read book Projective Geometry and Its Applications to Computer Graphics written by Michael A. Penna and published by Prentice Hall. This book was released on 1986 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Use of Projective Geometry in Computer Graphics

Download or read book The Use of Projective Geometry in Computer Graphics written by Ivan Herman and published by Springer. This book was released on 1992 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Geometric Methods and Applications

Download or read book Geometric Methods and Applications written by Jean Gallier and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.

Book Projective Geometry

    Book Details:
  • Author : Albrecht Beutelspacher
  • Publisher : Cambridge University Press
  • Release : 1998-01-29
  • ISBN : 9780521483643
  • Pages : 272 pages

Download or read book Projective Geometry written by Albrecht Beutelspacher and published by Cambridge University Press. This book was released on 1998-01-29 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Projective geometry is not only a jewel of mathematics, but has also many applications in modern information and communication science. This book presents the foundations of classical projective and affine geometry as well as its important applications in coding theory and cryptography. It also could serve as a first acquaintance with diagram geometry. Written in clear and contemporary language with an entertaining style and around 200 exercises, examples and hints, this book is ideally suited to be used as a textbook for study in the classroom or on its own.

Book Perspective and Projective Geometry

Download or read book Perspective and Projective Geometry written by Annalisa Crannell and published by Princeton University Press. This book was released on 2019-12-10 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through a unique approach combining art and mathematics, Perspective and Projective Geometry introduces students to the ways that projective geometry applies to perspective art. Geometry, like mathematics as a whole, offers a useful and meaningful lens for understanding the visual world. Exploring pencil-and-paper drawings, photographs, Renaissance paintings, and GeoGebra constructions, this textbook equips students with the geometric tools for projecting a three-dimensional scene onto two dimensions. Organized as a series of exercise modules, this book teaches students through hands-on inquiry and participation. Each lesson begins with a visual puzzle that can be investigated through geometry, followed by exercises that reinforce new concepts and hone students’ analytical abilities. An electronic instructor’s manual available to teachers contains sample syllabi and advice, including suggestions for pacing and grading rubrics for art projects. Drawing vital interdisciplinary connections between art and mathematics, Perspective and Projective Geometry is ideally suited for undergraduate students interested in mathematics or computer graphics, as well as for mathematically inclined students of architecture or art. · Features computer-based GeoGebra modules and hands-on exercises · Contains ample visual examples, math and art puzzles, and proofs with real-world applications · Suitable for college students majoring in mathematics, computer science, and art · Electronic instructor’s manual (available only to teachers)

Book Multiple View Geometry in Computer Vision

Download or read book Multiple View Geometry in Computer Vision written by Richard Hartley and published by Cambridge University Press. This book was released on 2004-03-25 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

Book Oriented Projective Geometry

Download or read book Oriented Projective Geometry written by Jorge Stolfi and published by Academic Press. This book was released on 2014-05-10 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Oriented Projective Geometry: A Framework for Geometric Computations proposes that oriented projective geometry is a better framework for geometric computations than classical projective geometry. The aim of the book is to stress the value of oriented projective geometry for practical computing and develop it as a rich, consistent, and effective tool for computer programmers. The monograph is comprised of 20 chapters. Chapter 1 gives a quick overview of classical and oriented projective geometry on the plane, and discusses their advantages and disadvantages as computational models. Chapters 2 through 7 define the canonical oriented projective spaces of arbitrary dimension, the operations of join and meet, and the concept of relative orientation. Chapter 8 defines projective maps, the space transformations that preserve incidence and orientation; these maps are used in chapter 9 to define abstract oriented projective spaces. Chapter 10 introduces the notion of projective duality. Chapters 11, 12, and 13 deal with projective functions, projective frames, relative coordinates, and cross-ratio. Chapter 14 tells about convexity in oriented projective spaces. Chapters 15, 16, and 17 show how the affine, Euclidean, and linear vector spaces can be emulated with the oriented projective space. Finally, chapters 18 through 20 discuss the computer representation and manipulation of lines, planes, and other subspaces. Computer scientists and programmers will find this text invaluable.

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 1139440381
  • Pages : 397 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Book Applied Geometry for Computer Graphics and CAD

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Book Computer Graphics and Geometric Modelling

Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.

Book Geometric Algebra for Computer Science

Download or read book Geometric Algebra for Computer Science written by Leo Dorst and published by Elsevier. This book was released on 2010-07-26 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Book An Integrated Introduction to Computer Graphics and Geometric Modeling

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Book Computer Graphics and Geometric Modeling

Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

Book Geometry for Computer Graphics

Download or read book Geometry for Computer Graphics written by John Vince and published by Springer. This book was released on 2006-01-16 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Book Geometric Invariance in Computer Vision

Download or read book Geometric Invariance in Computer Vision written by Joseph L. Mundy and published by . This book was released on 1992 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: These twenty-three contributions focus on the most recent developments in the rapidly evolving field of geometric invariants and their application to computer vision. The introduction summarizes the basics of invariant theory, discusses how invariants are related to problems in computer vision, and looks at the future possibilities, particularly the notion that invariant analysis might provide a solution to the elusive problem of recognizing general curved 3D objects from an arbitrary viewpoint. The remaining chapters consist of original papers that present important developments as well as tutorial articles that provide useful background material. These chapters are grouped into categories covering algebraic invariants, nonalgebraic invariants, invariants of multiple views, and applications. An appendix provides an extensive introduction to projective geometry and its applications to basic problems in computer vision.

Book Photogrammetric Computer Vision

Download or read book Photogrammetric Computer Vision written by Wolfgang Förstner and published by Springer. This book was released on 2016-10-04 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook offers a statistical view on the geometry of multiple view analysis, required for camera calibration and orientation and for geometric scene reconstruction based on geometric image features. The authors have backgrounds in geodesy and also long experience with development and research in computer vision, and this is the first book to present a joint approach from the converging fields of photogrammetry and computer vision. Part I of the book provides an introduction to estimation theory, covering aspects such as Bayesian estimation, variance components, and sequential estimation, with a focus on the statistically sound diagnostics of estimation results essential in vision metrology. Part II provides tools for 2D and 3D geometric reasoning using projective geometry. This includes oriented projective geometry and tools for statistically optimal estimation and test of geometric entities and transformations and their relations, tools that are useful also in the context of uncertain reasoning in point clouds. Part III is devoted to modelling the geometry of single and multiple cameras, addressing calibration and orientation, including statistical evaluation and reconstruction of corresponding scene features and surfaces based on geometric image features. The authors provide algorithms for various geometric computation problems in vision metrology, together with mathematical justifications and statistical analysis, thus enabling thorough evaluations. The chapters are self-contained with numerous figures and exercises, and they are supported by an appendix that explains the basic mathematical notation and a detailed index. The book can serve as the basis for undergraduate and graduate courses in photogrammetry, computer vision, and computer graphics. It is also appropriate for researchers, engineers, and software developers in the photogrammetry and GIS industries, particularly those engaged with statistically based geometric computer vision methods.

Book Linear Algebra and Group Theory for Physicists and Engineers

Download or read book Linear Algebra and Group Theory for Physicists and Engineers written by Yair Shapira and published by Springer Nature. This book was released on 2023-01-16 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook demonstrates the strong interconnections between linear algebra and group theory by presenting them simultaneously, a pedagogical strategy ideal for an interdisciplinary audience. Being approached together at the same time, these two topics complete one another, allowing students to attain a deeper understanding of both subjects. The opening chapters introduce linear algebra with applications to mechanics and statistics, followed by group theory with applications to projective geometry. Then, high-order finite elements are presented to design a regular mesh and assemble the stiffness and mass matrices in advanced applications in quantum chemistry and general relativity. This text is ideal for undergraduates majoring in engineering, physics, chemistry, computer science, or applied mathematics. It is mostly self-contained—readers should only be familiar with elementary calculus. There are numerous exercises, with hints or full solutions provided. A series of roadmaps are also provided to help instructors choose the optimal teaching approach for their discipline. The second edition has been revised and updated throughout and includes new material on the Jordan form, the Hermitian matrix and its eigenbasis, and applications in numerical relativity and electromagnetics.