EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Ultimate iOS Interview Playbook

Download or read book The Ultimate iOS Interview Playbook written by Avi Tsadok and published by Packt Publishing Ltd. This book was released on 2023-08-04 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your interview skills to the next level by reviewing hundreds of real-world interview questions and coding examples Purchase of the print or Kindle book includes a free PDF eBook Key Features Solve complex design and architecture tasks Develop mature and complete answers to commonly asked questions Enhance your interview prospects by building a strong developer brand through publications and online projects Book DescriptionAs an iOS developer, you must possess a diverse skill set encompassing Swift coding, design knowledge, and mastery of development tools. And while the demand for iOS developers remains high, the competition for landing your dream job has intensified in recent years. Being a skilled iOS developer is no longer enough — acing interviews is now just as essential as having technical expertise. In The Ultimate iOS Interview Playbook, you'll discover innovative ways to stand out as an iOS developer and pass every job interview. It will guide you to build your developer brand and present your skills to potential employers. This comprehensive guide covers over 100 interview questions, from Swift fundamentals and frameworks to complex design patterns and app architecture. You'll learn how to approach coding assessments like a pro and avoid red flags that could hinder your chances of success. Drawing from the author’s experience of interviewing hundreds of iOS developers and having been a candidate themself, this book addresses the challenges of showcasing your skills and knowledge within a limited timeframe. By the end of this book, you'll be ready to excel in any iOS interview, demonstrating your strengths and confidently tackling even the most challenging questions, ultimately paving the way to secure the job you've always wanted.What you will learn Gain insights into how an interview process works Establish and capitalize on your iOS developer brand Easily solve general Swift language questions Solve questions on data structures and code management Prepare for questions involving primary frameworks such as UIKit, SwiftUI, and Combine Core Data Identify the "red flags" in an interview and learn strategies to steer clear of them Who this book is for Designed for iOS developers of all levels, from juniors to seniors, this book is a valuable resource for anyone who wants to enhance their interview skills in iOS development. Basic knowledge of iOS development and Swift is necessary to get started with this book.

Book Swift Cookbook

    Book Details:
  • Author : Keith Moon
  • Publisher : Packt Publishing Ltd
  • Release : 2024-06-07
  • ISBN : 1801811628
  • Pages : 422 pages

Download or read book Swift Cookbook written by Keith Moon and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features in Swift and build feature-rich, reliable iOS-native apps with proven industry-standard recipes, modern design techniques, and strategies beyond the official documentation. Key Features Harness the power of Swift to create stunning applications, spanning mobile apps to machine learning models Learn and practice the flexible Swift programming language with a practical, recipe-based approach Leverage the new features in the latest release of Swift and iOS Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnlock the full potential of Swift and elevate your iOS development skills with this new edition of Swift Cookbook, highlighting the latest features in Swift 5.9. This cookbook will take your Swift programming skills to the next level, boosting your productivity and efficiency step by step through a plethora of practical recipes. Although this book is primarily for experienced iOS developers, it provides an introductory overview of Swift 5.9, including its basic building blocks, syntax, and the functionalities of Swift constructs, to get you warmed up. Once you’ve mastered the fundamentals, you’ll get down to business. Unless you’re completely new to Swift, this recipe-based guide doesn’t need to be read in order; you can jump to whichever topic takes your fancy, from UIKit and SwiftUI to advanced UI techniques, from Swift’s control flow and generics to machine learning with Vision, CoreML, and augmented reality with ARKit. By the end of this book, you’ll be fully up to speed with Swift’s capabilities and be able to develop amazing applications across a wide variety of domains.What you will learn Define flexible classes and structs using generics Use advanced operators and create custom ones Build iOS apps using UIKit and SwiftUI framework Import custom functionality into Swift Playgrounds Implement machine learning models using CoreML and Vision Manage 3D models and assets for ARKit using Swift and Xcode Who this book is for This book is for experienced iOS developers looking to master the diverse features offered by Swift 5.9 along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist with understanding key concepts.

Book SwiftUI Cookbook

    Book Details:
  • Author : Juan C. Catalan
  • Publisher : Packt Publishing Ltd
  • Release : 2023-12-26
  • ISBN : 1805129848
  • Pages : 799 pages

Download or read book SwiftUI Cookbook written by Juan C. Catalan and published by Packt Publishing Ltd. This book was released on 2023-12-26 with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the potential of SwiftUI, Swift 5.9, and Xcode 15 for crafting cutting-edge apps on iOS 17, macOS 14.0 Sonoma, and watchOS 10 Key Features Unlock advanced controls and animations with SwiftUI 5, taking your app development skills to the next level Visualize data effortlessly using Swift Charts enhancing your app's data-driven capabilities Develop for multiple platforms, including iOS, macOS, and watchOS, and become a versatile app developer Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionSwiftUI is the modern way to build user interfaces for iOS, macOS, and watchOS. It provides a declarative and intuitive way to create beautiful and interactive user interfaces. The new edition of this comprehensive cookbook includes a fully updated repository for SwiftUI 5, iOS 17, Xcode 15, and Swift 5.9. With this arsenal, it teaches you everything you need to know to build beautiful and interactive user interfaces with SwiftUI 5, from the basics to advanced topics like custom modifiers, animations, and state management. In this new edition, you will dive into the world of creating powerful data visualizations with a new chapter on Swift Charts and how to seamlessly integrate charts into your SwiftUI apps. Further, you will be able to unleash your creativity with advanced controls, including multi-column tables and two-dimensional layouts. You can explore new modifiers for text, images, and shapes that give you more control over the appearance of your views. You will learn how to develop apps for multiple platforms, including iOS, macOS, watchOS, and more. With expert insights, real-world examples, and a recipe-based approach, you’ll be equipped to build remarkable SwiftUI apps that stand out in today’s competitive market.What you will learn Create stunning, user-friendly apps for iOS 17, macOS 14, and watchOS 10 with SwiftUI 5 Use the advanced preview capabilities of Xcode 15 Use async/await to write concurrent and responsive code Create powerful data visualizations with Swift Charts Enhance user engagement with modern animations and transitions Implement user authentication using Firebase and Sign in with Apple Learn about advanced topics like custom modifiers, animations, and state management Build multi-platform apps with SwiftUI Who this book is for This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.

Book The IOS Interview Guide

    Book Details:
  • Author : Alex Bush
  • Publisher :
  • Release : 2017-05-31
  • ISBN : 9780692958926
  • Pages : pages

Download or read book The IOS Interview Guide written by Alex Bush and published by . This book was released on 2017-05-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 1000 iOS   Swift Most Important Interview Questions and Answers   Free Book

Download or read book 1000 iOS Swift Most Important Interview Questions and Answers Free Book written by Vamsee Puligadda and published by Vamsee Puligadda. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge for Free... Get that job, you aspire for! Want to switch to that high paying job? Or are you already been preparing hard to give interview the next weekend? Do you know how many people get rejected in interviews by preparing only concepts but not focusing on actually which questions will be asked in the interview? Don't be that person this time. This is the most comprehensive iOS & Swift interview questions book that you can ever find out. It contains: 1000 most frequently asked and important iOS & Swift interview questions and answers Wide range of questions which cover not only basics in iOS & Swift but also most advanced and complex questions which will help freshers, experienced professionals, senior developers, testers to crack their interviews.

Book 100 Questions and Answers to Help You Land Your Dream iOS Job

Download or read book 100 Questions and Answers to Help You Land Your Dream iOS Job written by Enrique López Mañas and published by Apress. This book was released on 2019-02-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an iOS developer, looking forward to your next career move? Or are you interviewing for positions at your company or start-up? Either way, this book provides the right questions and answers to help you in the review process. If you are an interviewer, this book can guide you on which questions are the most useful to ask to find the perfect candidate. Generic interview questions found online are repetitive and often unrelated to the day-to-day tasks of an iOS developer. If you are looking to hire a professional programmer you should consider more advanced questions about architecture, patterns or frameworks such as those included in this book. All questions are answered clearly and comprehensively and each one is categorized and reviewed by some of the top iOS engineers worldwide. Some of the questions provide quick follow-ups, which might make the difference between a good enough answer and a stellar one. Questions are divided into three different levels, so whether you are a beginner or an advanced iOS developer, this book will help you to land your dream iOS development Job! What You'll Learn Answer interview questions flawlessly with just the right response to convey your skillset Practice interviews to make yourself more comfortable during the process Discover what sets a generic coder and an experienced iOS developer apart Who This Book Is For Experienced iOS developers seeking a new employer or promotion within their current company. It also serves as a great tool for someone in human resources or another hiring position trying to identify the right candidate for an iOS development position.

Book The Ultimate iOS 10  Xcode 8 Developer Book  Build 30 apps

Download or read book The Ultimate iOS 10 Xcode 8 Developer Book Build 30 apps written by John Bura and published by Lulu.com. This book was released on 2017-01-26 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you always wanted to create your own iOS application? In this book, you will learn how to build an app from scratch using Xcode. We use real-life, practical examples that you will be able to use when developing your own apps. Your first app will be up-and-running in no time! This is the largest iOS and Swift book ever released! Buy it today!

Book Beginning Java 8 Language Features

Download or read book Beginning Java 8 Language Features written by Kishori Sharan and published by Apress. This book was released on 2014-08-18 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Language Features covers essential and advanced features of the Java programming language such as the new lambda expressions (closures), inner classes, threads, I/O, Collections, garbage collection, streams, and more. Author Kishori Sharan provides over 60 diagrams and 290 complete programs to help you visualize and better understand the topics covered in this book. The book starts with a series of chapters on the essential language features provided by Java, including annotations, inner classes, reflection, and generics. These topics are then complemented by details of how to use lambda expressions, allowing you to build powerful and efficient Java programs. The chapter on threads follows this up and discusses everything from the very basic concepts of a thread to the most advanced topics such as synchronizers, the fork/join framework, and atomic variables. This book contains unmatched coverage of Java I/O, including NIO 2.0, the Path API, the FileVisitor API, the watch service and asynchronous file I/O. With this in-depth knowledge, your data- and file-management programs will be able to take advantage of every feature of Java's powerful I/O framework. Finally, you'll learn how to use the Stream API, a new, exciting addition to Java 8, to perform aggregate operations on collections of data elements using functional-style programming. You'll examine the details of stream processing such as creating streams from different data sources, learning the difference between sequential and parallel streams, applying the filter-map-reduce pattern, and dealing with optional values.

Book OpenGL Game Development By Example

Download or read book OpenGL Game Development By Example written by Robert Madsen and published by Packt Publishing Ltd. This book was released on 2016-03-08 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.

Book Beginning Haskell

    Book Details:
  • Author : Alejandro Serrano Mena
  • Publisher : Apress
  • Release : 2014-03-05
  • ISBN : 1430262516
  • Pages : 409 pages

Download or read book Beginning Haskell written by Alejandro Serrano Mena and published by Apress. This book was released on 2014-03-05 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the HUnit and QuickCheck tools for software testing, the Scotty framework for developing web applications, Persistent and Esqueleto for database access, and also parallel and distributed programming libraries. Functional programming is gathering momentum, allowing programmers to express themselves in a more concise way, reducing boilerplate and increasing the safety of code. Indeed, mainstream languages such as C# and Java are adopting features from functional programming, and from languages implementing that paradigm. Haskell is an elegant and noise-free pure functional language with a long history, having a huge number of library contributors and an active community. This makes Haskell the best tool for both learning and applying functional programming, and Beginning Haskell the perfect book to show off the language and what it can do. Takes you through a series of projects showing the different parts of the language. Provides an overview of the most important libraries and tools in the Haskell ecosystem. Teaches you how to apply functional patterns in real-world scenarios.

Book What It Takes

    Book Details:
  • Author : Richard Ben Cramer
  • Publisher : Open Road Media
  • Release : 2011-08-02
  • ISBN : 1453219641
  • Pages : 1712 pages

Download or read book What It Takes written by Richard Ben Cramer and published by Open Road Media. This book was released on 2011-08-02 with total page 1712 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before Game Change there was What It Takes, a ride along the 1988 campaign trail and “possibly the best [book] ever written about an American election” (NPR). Written by Pulitzer Prize–winning journalist and New York Times–bestselling author Richard Ben Cramer, What It Takes is “a perfect-pitch rendering of the emotions, the intensity, the anguish, and the emptiness of what may have been the last normal two-party campaign in American history” (Time). An up-close, in-depth look at six candidates—George H. W. “Poppy” Bush, Bob Dole, Joe Biden, Michael Dukakis, Richard Gephardt, and Gary Hart—this account of the 1988 US presidential campaign explores a unique moment in history, with details on everything from Bush at the Astrodome to Hart’s Donna Rice scandal. Cramer also addresses the question we find ourselves pondering every four years: How do presumably ordinary people acquire that mixture of ambition, stamina, and pure shamelessness that allows them to throw their hat in the ring as a candidate for leadership of the free world? Exhaustively researched from thousands of hours of interviews, What It Takes creates powerful portraits of these Republican and Democratic contenders, and the consultants, donors, journalists, handlers, and hangers-on who surround them, as they meet, greet, and strategize their way through primary season chasing the nomination, resulting in “a hipped-up amalgam of Teddy White, Tom Wolfe, and Norman Mailer” (Los Angeles Times Book Review). With timeless insight that helps us understand the current state of the nation, this “ultimate insider’s book on presidential politics” explores what helps these people survive, what makes them prosper, what drives them, and ultimately, what drives our government—human beings, in all their flawed glory (San Francisco Chronicle).

Book Design Patterns in Swift 5  Learn how to Implement the Gang of Four Design Patterns Using Swift 5  Improve Your Coding Skills

Download or read book Design Patterns in Swift 5 Learn how to Implement the Gang of Four Design Patterns Using Swift 5 Improve Your Coding Skills written by Karoly Nyisztor and published by Swift Clinic. This book was released on 2019-03-26 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.

Book iOS 15 Programming Fundamentals with Swift

Download or read book iOS 15 Programming Fundamentals with Swift written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2021-10-01 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!

Book Building Mobile Apps at Scale

Download or read book Building Mobile Apps at Scale written by Gergely Orosz and published by . This book was released on 2021-04-06 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there is a lot of appreciation for backend and distributed systems challenges, there tends to be less empathy for why mobile development is hard when done at scale. This book collects challenges engineers face when building iOS and Android apps at scale, and common ways to tackle these. By scale, we mean having numbers of users in the millions and being built by large engineering teams. For mobile engineers, this book is a blueprint for modern app engineering approaches. For non-mobile engineers and managers, it is a resource with which to build empathy and appreciation for the complexity of world-class mobile engineering. The book covers iOS and Android mobile app challenges on these dimensions: Challenges due to the unique nature of mobile applications compared to the web, and to the backend. App complexity challenges. How do you deal with increasingly complicated navigation patterns? What about non-deterministic event combinations? How do you localize across several languages, and how do you scale your automated and manual tests? Challenges due to large engineering teams. The larger the mobile team, the more challenging it becomes to ensure a consistent architecture. If your company builds multiple apps, how do you balance not rewriting everything from scratch while moving at a fast pace, over waiting on "centralized" teams? Cross-platform approaches. The tooling to build mobile apps keeps changing. New languages, frameworks, and approaches that all promise to address the pain points of mobile engineering keep appearing. But which approach should you choose? Flutter, React Native, Cordova? Native apps? Reuse business logic written in Kotlin, C#, C++ or other languages? What engineering approaches do "world-class" mobile engineering teams choose in non-functional aspects like code quality, compliance, privacy, compliance, or with experimentation, performance, or app size?

Book Seeing Like a State

Download or read book Seeing Like a State written by James C. Scott and published by Yale University Press. This book was released on 2020-03-17 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: “One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University

Book Advanced IOS App Architecture  Third Edition

Download or read book Advanced IOS App Architecture Third Edition written by Josh Berlin and published by Razeware LLC. This book was released on 2020-09 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply Different Architectures to Your Codebase! Advanced iOS App Architecture guides you through building one real-world app written in different architectures to give you hands-on and practical experience working in different architectures. This book will also guide you through the theory you need to gain a solid foundation of architecture concepts so that you can make your own informed decisions on how to use them in your codebase. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and are looking to build apps using defined architectures, making apps cleaner and easier to maintain. Topics Covered in Advanced iOS App Architecture Navigating Architecture Topics: Learn the theory behind various architectures to help inform which works best for you in different situations you may face. Managing Dependencies: Learn how to manage dependencies both internally and externally within your app. MVVM Architecture: Explore the history of the MVVM architecture and begin building KOOBER - the book's project app - using MVVM principles. Redux Architecture: Explore the history of the Redux architecture and continue building KOOBER using Redux principles. Elements Architecture: Explore the history of the Elements architecture and continue building KOOBER using Elements principles. SwiftUI: Explore SwiftUI and find out how to adapt existing application architectures for use with SwiftUI. After reading this book, you'll have the knowledge to decide which types of architecture components suit your apps and you'll have a deep understanding of the covered architectures. About the iOS Architecture Team The architecture team is a group of seasoned developers who work for large multi-national companies who deal with large and diverse code bases on a daily basis. The knowledge procured over years of development is now being transferred to you through book. We hope you enjoy the book and, hopefully, you'll apply some of the architectures you've learned to your own apps

Book The Fractal Hyper Computer

    Book Details:
  • Author : Lawrence Byng
  • Publisher : CreateSpace
  • Release : 2014-07-11
  • ISBN : 9781503035430
  • Pages : 200 pages

Download or read book The Fractal Hyper Computer written by Lawrence Byng and published by CreateSpace. This book was released on 2014-07-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the function of the non-coding 'junk' part that comprises 98% of our DNA? It's all junk right? junk junk junk and more junk on top of the junk...at least according to the scientists? Yeah?? WRONG! The 98% that is not understood is potentially one of the most valuable treasures of all time. It contains computation algorithms and knowledge that have evolved over the last 4 billion years. Fractal Hyper Computation Theory (first published May 20th 2014) provides everything you need to know to decode this 'junk' part of the DNA. So DNA is part of a highly complex bio-computer system. How does it work? To tell you that I would have to give away the secrets in my Fractal Hyper Computer (patent pending) patents. I am *not* going to do that, but what I can do is explain the theory behind this immensely powerful computation system. It is described in my book. Evolution is random right? Wrong again! Fractal Hyper Computation Theory provides the answers why. At least Quantum physics and everything else in the universe is random right? Still wrong! same as above. Evolution, thought, consciousness and matter itself are all different manifestations of the same basic principles. Once you understand Fractal Hyper Computation Theory you will understand why. This leads to the possibility that the universe is a cosmic hyper-net where *everything* is inter-connected. I won't go into the details here, but once you understand my theory you may also understand how and why this is not only possible but in reality quite probable. The language of thought, cosmic hyper-nets, the universal language of life, DNA (the 98% that mainstream science calls 'junk') and the cosmos itself, has finally been decoded. It follows the same rules as human languages. It is described precisely by Fractal Hyper Computation Theory. How's that for a set of predictions?! My theory, described in this book, is a revolutionary new computational theory unlike any other and it shows *how* this is done. It took about three decades to develop and is formulated from the most basic of principles. It is able to 'compute' some of the most intractable problems facing today's computer engineers such as natural language and optimization algorithms. My theory performs hyper computation using a completely new paradigm. In my book, you will find the first ever complete proof showing how natural language is encoded. The proof is in the form of engineering diagrams. Please remember that this proof took over three decades to formulate and involves some mind bending concepts, so understanding it in five minutes may be a stretch. It just so happens that natural language is encoded in what I refer to as relative quaternary fractal encoding, which is eerily similar to DNA. What is RQF encoding? You need to read my book. Thank you for reading. Finally, why is it that when things are not understood, they are either described as 'junk' or 'random'? I have absolutely no idea. Perhaps someone can explain that to me someday. Ohh...and just for clarity, if randomness is an illusion, then doesn't that mean quantum superposition is impossible ergo quantum computers (The cores of which use superposition) can never be built...even if you do take a million billion years for experimentation? The quantum computer, for all its promise, simply vanishes into the eternity of space and time as nothing more than a theoretical artifact and anomaly born from a faulty assumption (probabilistic instead of deterministic). Darn those pesky holes in the theory. In conclusion, it seems quite possible that the standard interpretation of quantum mechanics is *wrong* and that the correct interpretation is closer to the De Broglie-Bohm theory or pilot wave interpretation.