EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Ultimate Game Developer s Sourcebook

Download or read book The Ultimate Game Developer s Sourcebook written by Ben Sawyer and published by Coriolis Group. This book was released on 1995-11 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coriolis Group has brought together the most talented and business-savvy minds in the computer entertainment industry for the most comprehensive guide ever published for game developers. The guide contains detailed information about music creation, manuals and packaging, marketing and selling your own games, and much more. CD contains source code, product demos, shareware tools, and NetSeeker.

Book Game Developer s Marketplace

Download or read book Game Developer s Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book The Ultimate Sport Lead up Game Book

Download or read book The Ultimate Sport Lead up Game Book written by Guy Bailey and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.

Book The Physical Educator s Big Book of Sport Lead up Games

Download or read book The Physical Educator s Big Book of Sport Lead up Games written by Guy Bailey and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a nationally known physical education teacher and author, this one-of-a-kind book contains PE games that allow children to develop team and lifetime sport skills in an exciting and meaningful setting--leaving them motivated, challenged, and enthusiastic about sport participation. In all, this user-friendly resource contains field-tested activities proven to enhance sport skills in fourteen sport categories--the most comprehensive sport lead-up game book available to physical educators. Each of the 242 games provides everything needed for its successful use. This includes an introduction with a skill purpose, number of participants required, suggested grade levels, equipment needed, play instructions, and illustration. In addition, you'll find helpful advice on how to use lead-up games most effectively in the PE curriculum, including how to introduce games to children, tips on finding the right game to achieve your learning objectives, safety guidelines, and much more.

Book The Ultimate Playground   Recess Game Book

Download or read book The Ultimate Playground Recess Game Book written by Guy Bailey and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.

Book Dr  Dobb s Journal

Download or read book Dr Dobb s Journal written by and published by . This book was released on 1996 with total page 1540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Forthcoming Books

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2002-04 with total page 1444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The WebGPU Sourcebook

    Book Details:
  • Author : Matthew Scarpino
  • Publisher : CRC Press
  • Release : 2024-10-02
  • ISBN : 1040124763
  • Pages : 385 pages

Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by CRC Press. This book was released on 2024-10-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

Book The Complete Home Learning Sourcebook

Download or read book The Complete Home Learning Sourcebook written by Rebecca Rupp and published by Three Rivers Press (CA). This book was released on 1998 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.

Book Ultimate Game Design  Building Game Worlds

Download or read book Ultimate Game Design Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.

Book ASTD s Ultimate Train the Trainer

Download or read book ASTD s Ultimate Train the Trainer written by Elaine Biech and published by Association for Talent Development. This book was released on 2009-09-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here at last is the ultimate authority on training new trainers from the consummate training professional, Elaine Biech, and ASTD. Configured in a usable format, ASTD's Ultimate Train the Trainer is a "must have" for every training manager's bookshelf. Included for the training manager is a complete train-the-trainer program that can be delivered tomorrow, as well as topic-based sessions to improve subject specific skills such as writing learning objectives, dealing with difficult participants, training styles and ADDIE. This complete manual guides training managers in conducting train-the trainer programs and supports new trainers, too, by providing insight and development into the practice of training. Bonus material includes learning activities, handouts, PowerPoint slides, plus a chapter that gives you more hints and direction to support successful training practitioners. A supplemental CD-Rom comes with the manual, giving you all the content in one place. Note: CD-ROM is not available for this title.

Book Source Book for Creative Problem solving

Download or read book Source Book for Creative Problem solving written by Sidney Jay Parnes and published by . This book was released on 1992 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HVAC Design Sourcebook

Download or read book HVAC Design Sourcebook written by W. Larsen Angel and published by McGraw Hill Professional. This book was released on 2011-11-07 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE DEFINITIVE GUIDE TO HVAC DESIGN This practical manual describes the HVAC system design process step by step using photographs, drawings, and a discussion of pertinent design considerations for different types of HVAC components and systems. Photographs of HVAC components in their installed condition illustrate actual size and proper configuration. Graphical representations of the components as they should appear on construction drawings are also included. Learn how to design HVAC systems accurately and efficiently from this detailed resource. HVAC DESIGN SOURCEBOOK COVERS: The design process HVAC load calculations Codes and standards Coordination with other design disciplines Piping, valves, and specialties Central plant equipment and design Air system equipment and design Piping and ductwork distribution systems Terminal equipment Noise and vibration control Automatic temperature controls Construction drawings

Book Approaching a Pedagogy of Game Writing

Download or read book Approaching a Pedagogy of Game Writing written by Seth Hudson and published by Taylor & Francis. This book was released on 2022-07-18 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers. Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers who drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students. This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts.

Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Symbian OS Architecture Sourcebook

Download or read book The Symbian OS Architecture Sourcebook written by Ben Morris and published by John Wiley & Sons. This book was released on 2007-04-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.