Download or read book The Retro War written by Dietmar Arthur Wehr and published by Dietmar Arthur Wehr. This book was released on 2014-10-26 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Synchronicity War is over and the Insectoid beachheads in our spiral arm have been destroyed but the aftermath of the war holds some nasty surprises for Humanity and its loyal AI allies. Somebody is messing with the human timeline. Is it the Friendlies, the Sogas, the Insectoids or a new race? This stand alone novel set in the same universe has new human and AI characters. Find out what happened to Valkyrie, Casanova, Iceman, Gunslinger and the other Rim AIs. The Retro War spans time and space in a galactic chess game with humans and their AIs as the pawns.
Download or read book Warday and the Journey Onward written by Whitley Strieber and published by . This book was released on 1984 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Download or read book Summer of My German Soldier written by Greene Bette and published by Penguin UK. This book was released on 1994-12-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the train pulls into the station in Jenkensville, Arkansas, Patty Bergen senses something exciting is going to happen. German prisoners of war have arrived to make their new home in the prison camp. To the rest of the town these prisoners are only Nazis, but to Patty, a young Jewish girl with a turbulent home life, one of the young soldiers becomes an unlikely friend. Anton understands her in a way her parents never could and Patty is willing to lose her own family, friends and even freedom for a boy who becomes the most important part of her life.
Download or read book The Friendship War written by Andrew Clements and published by Yearling. This book was released on 2020-01-07 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fabulous school story about fads and friendship from the bestselling author of Frindle. This is war. Okay--that's too dramatic. But no matter what this is called, so far I'm winning. And it feels wonderful. Grace and Ellie have been best friends since second grade. Ellie's always right in the center of everything--and Grace is usually happy to be Ellie's sidekick. But what happens when everything changes? This time it's Grace who suddenly has everyone's attention when she accidentally starts a new fad at school. A fad that has first her class, then her grade, and then the entire school collecting and trading and even fighting over . . . buttons?! A fad that might get her in major trouble and could even be the end of Grace and Ellie's friendship. Because Ellie's not used to being one-upped by anybody. There's only one thing for Grace to do. With the help of Hank, the biggest button collector in the 6th grade, she'll have to figure out a way to end the fad once and for all. But once a fad starts, can it be stopped? "A fun, charming story about fads and the friendships that outlast them."--Booklist "On-point."--Publishers Weekly
Download or read book Retro written by Elizabeth E. Guffey and published by Reaktion Books. This book was released on 2006-11-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing upon a wealth of original research and entertaining anecdotal material, Guffey unearths the roots of the term “retro” and chronicles its evolving manifestations in culture and art throughout the last century.
Download or read book War of the Spark Forsaken Magic The Gathering written by Greg Weisman and published by Random House Worlds. This book was released on 2019-11-12 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Download or read book We Fought to Win written by Kayleen Reusser and published by . This book was released on 2018-07-17 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kayleen Reusser has interviewed more than 250 World War II Veterans. In her first compilation of published stories, she has gathered 28 accounts of experiences with D-Day, Battle of the Bulge, Battle of Remagen, Okinawa, Iwo Jima and more. Written for non-military readers, these stories explain in the words of our nation's oldest veterans the sacrifices they made for their country. We Fought to Win: American WWII Veterans Share Their Stories include men and women who served from 1941-1945 in the Army, Navy, Army Air Corps, WASP, Marines. This compilation is part of an effort the author is making to preserve a significant part of our national heritage. She has written two other books about veterans in the WWII Legacies series: They Did It for Honor: Stories of American WWII Veterans (Book 2); and We Gave Our Best: American World War II Veterans Tell Their Stories (Book 3).
Download or read book Going to War written by Jason Darby and published by Muska/Lipman. This book was released on 2009 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.
Download or read book The Geopolitics Reader written by Simon Dalby and published by Routledge. This book was released on 2003-08-01 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Geopolitics Reader offers an interdisciplinary sourcebook of the most important political, geographical, historical and sociological readings of geopolitics in the late twentieth century. The Reader is divided into five parts which draw on the most illuminating examples of imperial, Cold War, contemporary geopolitics, new environmental themes and multiple resistances to the practices of geopolitics. The editors provide comprehensive introductions and critical comment at the beginning of each part and visual 'geopolitical texts' in the form of political cartoons are integrated throughout. Encouraging exploration of divergent viewpoints of global conflict and change this invaluable compendium includes readings by Martin Luther King, Vaclav Havel and George Bush.
Download or read book Vietnam written by Michael Lind and published by Simon and Schuster. This book was released on 2013-07-30 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Lind casts new light on one of the most contentious episodes in American history in this controversial bestseller. In this groundgreaking reinterpretation of America's most disatrous and controversial war, Michael Lind demolishes enduring myths and put the Vietnam War in its proper context—as part of the global conflict between the Soviet Union and the United States. Lind reveals the deep cultural divisions within the United States that made the Cold War consensus so fragile and explains how and why American public support for the war in Indochina declined. Even more stunning is his provacative argument that the United States failed in Vietnam because the military establishment did not adapt to the demands of what before 1968 had been largely a guerrilla war. In an era when the United States so often finds itself embroiled in prolonged and difficult conflicts, Lind offers a sobering cautionary tale to Ameicans of all political viewpoints.
Download or read book Retro 5th Ed written by Gary Graber and published by . This book was released on 2016-12-05 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retro, 5th Edition is a tactical World War II Infantry Combat Variant Rule book, published by Minden Games (2016). It contains all standard and optional rules for the variant, including eleven scenarios, and Design your Own scenario guidelines. You must own the components to a host WW2 tactical wargame (maps and counters) to use the variant.
Download or read book US Navy PBY Catalina Units of the Atlantic War written by Ragnar J Ragnarsson and published by Bloomsbury Publishing. This book was released on 2012-12-20 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Several books have been written about US naval patrol aviation in World War 2, but none do full justice to the role played by patrol squadrons of the US Navy in the longest, most bitterly fought campaign of the war - the Battle of the Atlantic. From the Arctic to the Equator, anti-submarine aircraft of the US Navy patrolled both sides of the stormy Atlantic alongside their allied counterparts, escorting merchant shipping through submarine-infested waters - the crucial lifeline from the United States to Great Britain and the Mediterranean, and staging troops and supplies for the ultimate liberation of North Africa and Europe. This book details the PBY Catalina, without contest the most successful flying boat ever designed, and a key element in the success of the Atlantic War.
Download or read book Scimitar s Glory written by Dietmar Arthur Wehr and published by Dietmar Arthur Wehr. This book was released on 2018-01-30 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-explored space lies between two alien races that are either openly aggressive or covertly hostile. 7th Fleet discovers that one of those races is moving to attack. In a moment of panic, the commanding admiral orders the fleet to attempt a risky jump through hyperspace. They miss hitting their target star’s gravity well and end up deep in unexplored space with a shockingly long trip home and not nearly enough food to last that long. With war now raging in their home systems, the officers of 7th Fleet must find a way to put aside their egos, ambitions and fears in order to make it back, and they know that not all of them will. Scimitar’s Glory is the first book in a new, fast-paced, action-packed military SF series: Swordships Odyssey. The second book, Excalibur's Quest, is also now available. Excerpt: With a long, risky jump like this, Dejanus would have expected Corregidor’s astrogational AI to take at least ten minutes to aim the ship as precisely as possible to the distant star’s center. She was therefore surprised and somewhat alarmed when the flagship signaled to the rest of the fleet that they could start to match her trajectory after only half that time. “Goddammit, what’s the rush?” she said to Koenig who was the only other human on the Bridge. “There’s no possible way the Jab fleet can catch us before we jump, even if we take another hour to do it. Why not take a few extra minutes to get the most accurate trajectory possible?” When it became clear that Koenig had nothing to say, she continued. “Astro, I want you to check the flagship’s alignment with Alpha9 while we match vectors. Let me know if you think the flagship’s vector could be better.” That extra task delayed Excalibur’s alignment, and therefore she became the last ship in the fleet to signal her readiness for the jump. “Fleet Commander on Tac2, Commander,” said the com AI. Dejanus switched channels to her Command Pod. “Excalibur Actual speaking,” said Dejanus in the formal form of address that ship COs normally didn’t bother with. “What’s taking your Astro so long to get aligned, Commander?” Rostov didn’t bother to hide his annoyance. “Just double-checking the overall jump trajectory, Admiral.” Dejanus thought she heard Rostov swear under his breath, but it could have been her imagination. “You tell your Astro that if Excalibur isn’t aligned in the next two minutes, I’ll order him replaced and transferred to a cargo hauler. FC out!” The astro AI managed to get the ship aligned within the deadline to no one’s surprise. With all ships in the fleet now aligned perfectly with the flagship and jump velocity attained, the order was given to enter hyperspace. It was 131.3 hours later when both Koenig and Dejanus were on the Bridge again watching the jump chronometer countdown to the second when the ship should drop back down into normal space. Koenig watched the countdown clock hit zero and then start counting up again. After ten more seconds, Dejanus began shaking her head. She had a horrified expression on her face. “We’ve missed. That bastard has killed us all.”
Download or read book The System States Rebellion written by Dietmar Arthur Wehr and published by Dietmar Arthur Wehr. This book was released on 2019-11-13 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: This omnibus edition includes all three books of the System States Rebellion series with over 200,000 words of military SF action. Included in this ebook are the following novels; Rumors of Glory; Rumors of Honor and Rumors of Salvation. The first book, Rumors of Glory, can still be downloaded individually and is free. After centuries of peaceful expansion under the auspices of the Federation of Planetary States, some of the more developed colonies have had enough of the economic exploitation by Earth-chartered companies and attempt to secede. The Rebellion soon expands in both scope and violence beyond the expectations of both sides. As the war drags on year after year, it takes an unexpected turn and puts not only Human Civilization at risk but Human existence as well. This ebook has both space and ground battles, high level strategy, personal triumphs and tragedies.
Download or read book Thunder of Vengeance written by Dietmar Arthur Wehr and published by Dietmar Arthur Wehr. This book was released on 2017-09-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Thunder of Vengeance concludes the Thunder in the Heavens series. The war with the Tyrell has entered a lull as both sides ponder the results of the battle at Omega2. The Tyrell are now building their own carriers and humans are about to deploy their new stinger concept but the path to victory will not be easy for either side. Humans and their Alliance allies cannot afford another catastrophic battle and the Tyrell are only just beginning to realize what kind of opposition they are now facing. A series of battles will bring both sides together in one final, massive battle that will decide the war. Can Cate Harrow and Gort Eagleton survive and avoid disaster? This ebook also contains the first novella in a new series (Tales of the High Avenging Angel) Excerpt: LeClair was just about to give the order to deploy the RD2s into their pre-jump positions when the tactical display double-pinged and the icons representing Bismarck Sea and Valley Forge suddenly began flashing to denote damage of some kind. Before he could say anything, Waterloo’s icon started flashing too. “What the hell is happening?” snarled LeClair. “Admiral, Waterloo has multiple hull breaches and the number is continuing to grow!” LeClair recognized the voice of Waterloo’s C.O. “Valley Forge reports they’re under attack, Admiral!” shouted the com technician. “But from where dammit?” yelled LeClair. “We have to jump away, Admiral!” Waterloo’s C.O.’s voice was on the ragged edge of panic. “NO!” shouted CAG. “The squadrons don’t have a rally point! If we jump away now, they’ll never find us again!” “And if we stay long enough to give them a rally point, we might not be able to jump away at all!” said the C.O. The CAG started to say something, but LeClair cut him off. “We jump right now! Fleet Commander to all units, emergency jump NOW. I repeat NOW!”