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Book The Radar Game

Download or read book The Radar Game written by Rebecca Grant and published by . This book was released on 2010 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Much of [this book] is devoted to a basic discussion of how stealth works and why it is effective in reducing the number of shots taken by defensive systems. Treat this little primer as a stepping off point for discovering more of the complexities of low observability. ... [This book] should also shed light on why complex technologies like stealth cost money to field. The quest for stealth is ongoing... In fact, stealth aircraft will have to work harder than ever. The major difference from 1998 to 2010 is that defense plans no longer envision an all-stealth fleet. ... The radar game of 2020 and 2030 will feature a lot of assists and the tactics that go along with that."--P. 7.

Book The Radar Game

Download or read book The Radar Game written by Rebecca Grant and published by . This book was released on 1998 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Application of the Theory of Games to Radar Reception Problems

Download or read book An Application of the Theory of Games to Radar Reception Problems written by Nils J. Nilsson and published by . This book was released on 1958 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The problem of radar reception in the presence of jamming is treated by an application of the theory of games. The game formulation is as follows: assume the radar receiver employs a matched filter, matched to the radar echo signal, and let the choice of band-limited power spectral distributions for both the radar signal and the jamming noise constitute the respective strategy decisions for the radar designer and the jammer. Games with strategies of this type are known as function-space games. For each opponent, optimum spectral strategies are specified when the payoff function is the receiver output signal-to-noise ratio or the mean squared time error in target location. A new expression for this output signal-to-noise ratio is used which reduces to the familiar 2E/No for the case of constant density noise jamming. When the output S/N ratio is the game payoff function, the optimum spectra are shown to be constant density band-limited spectra for both the radar signal and the jamming noise. The game theoretically optimum linear receiver is a matched filter receiver. When the time error is used as a payoff function, the set of spectra from which the radar designer may choose is limited in a certain way so that the resulting game may be more easily solved. However, a special trick must be used to solve it. Optimum spectra for this game are other than simple constant density spectra.

Book Game Programming in C

    Book Details:
  • Author : Sanjay Madhav
  • Publisher : Addison-Wesley Professional
  • Release : 2018-03-06
  • ISBN : 0134597311
  • Pages : 1268 pages

Download or read book Game Programming in C written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Book Strategy Game Programming with DirectX 9 0

Download or read book Strategy Game Programming with DirectX 9 0 written by Todd Barron and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Book Under the Radar

    Book Details:
  • Author : John Crawley
  • Publisher : Lulu.com
  • Release : 2008-10-11
  • ISBN : 0557015391
  • Pages : 454 pages

Download or read book Under the Radar written by John Crawley and published by Lulu.com. This book was released on 2008-10-11 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scott Keen is back in the second of his trilogy, John Crawley's fifth novel, Under The Radar. The globe-trotting reporter has settled down in his mother's home in a small East Texas town, stuck on the side of US 80. Little does he know that the death of a good friend and the return of another friend, an old college buddy, Marshall Tynus, spell trouble for him.Wrapped up in the social unrest which followed the Catholic Bishop's meeting in Dallas on child molestation and a drug cartel trying to find a safe haven to fly in and out of the country, Under The Radar fuses elements of good and evil against elements of power and money. Right and wrong switch sides many times in this cliff hanger. Friends and enemies you met in The House Next Door will reappear, some you thought were dead are still alive, others you thought were evil are trying to redeem themselves with acts of goodness.

Book Understanding Radar Systems

Download or read book Understanding Radar Systems written by Simon Kingsley and published by SciTech Publishing. This book was released on 1999 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is radar? What systems are currently in use? How do they work? Understanding Radar Systems provides engineers and scientists with answers to these critical questions, focusing on actual radar systems in use today. It's the perfect resource for those just entering the field or a quick refresher for experienced practitioners. The book leads readers through the specialized language and calculations that comprise the complex world of modern radar engineering as seen in dozens of state-of-the-art radar systems. The authors stress practical concepts that apply to all radar, keeping math to a minimum. Most of the book is based on real radar systems rather than theoretical studies. The result is a valuable, easy-to-use guide that makes the difficult parts of the field easier and helps readers do performance calculations quickly and easily.

Book Application of the Theory of Games to Radar Reception Problems

Download or read book Application of the Theory of Games to Radar Reception Problems written by Nils J. Nilsson and published by . This book was released on 1958 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Field Artillery

Download or read book Field Artillery written by and published by . This book was released on 1987 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Compass and the Radar

Download or read book The Compass and the Radar written by Paolo Gallo and published by Bloomsbury Publishing. This book was released on 2018-10-18 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paolo Gallo offers a unique pathway toward identifying the right career, finding the ideal job and developing a moral compass – the solid value system that will then anchor the reader in their professional lives. With a creative and engaging mix of coaching practice, management theories, case studies and personal story-telling, this book helps readers to identify both their own compass – which relates to integrity, passion and internal value systems – and radar – which helps them to understand organizational complexity and 'read' workplace dynamics and situations. The Compass and the Radar is founded on a series of searching questions that will enable anyone to find their compass and radar to achieve personal success: · How can I find out what my real strengths and talents are? · Do I love what I do? · How can I find a job with a company that truly reflects my values? · What is the price I am willing to pay for a meaningful and rewarding career? · How should I define a successful career? Key chapters offer practical tools, as well as insights on the trade-offs and difficult choices that everyone will need to make at some point in their career – all of which will underline the importance of having the most robust moral compass. In the midst of a volatile and uncertain world, one in which technology, AI and digital resources are transforming working environments, The Compass and the Radar allows readers to pause, reflect, and consider who they are, what they stand for, and how to remain free.

Book Encyclopedia of Video Games  2 volumes

Download or read book Encyclopedia of Video Games 2 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Book Serious Games

    Book Details:
  • Author : Carlos Vaz De Carvalho
  • Publisher : Frontiers Media SA
  • Release : 2021-06-28
  • ISBN : 2889669440
  • Pages : 132 pages

Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Confidence Game

Download or read book The Confidence Game written by Maria Konnikova and published by . This book was released on 2016 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling investigation into the minds, motives, and methods of con artistsand the people who fall for their cons over and over again.

Book Boating

    Book Details:
  • Author :
  • Publisher :
  • Release : 1991-07
  • ISBN :
  • Pages : 872 pages

Download or read book Boating written by and published by . This book was released on 1991-07 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gamification

Download or read book Gamification written by Elizabeth McMunn-Tetangco and published by Rowman & Littlefield. This book was released on 2017-02-16 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

Book Taming Gaming

    Book Details:
  • Author : Andy Robertson
  • Publisher : Unbound Publishing
  • Release : 2021-01-21
  • ISBN : 1783528931
  • Pages : 379 pages

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Book Advances in Intelligent Information Hiding and Multimedia Signal Processing

Download or read book Advances in Intelligent Information Hiding and Multimedia Signal Processing written by Kazuhiro Kondo and published by Springer Nature. This book was released on 2023-05-23 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents selected papers from the 18th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on December 16–18, 2022, in Kitakyushu, Japan. It is divided into two volumes and discusses latest research outcomes in the field of Information Technology (IT) including but not limited to information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and internet of things, and their applications.