Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Download or read book Competitive Programming 4 written by Steven Halim and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book What We Talk About When We Talk About Rape written by Sohaila Abdulali and published by The New Press. This book was released on 2018-11-27 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What We Talk About When We Talk About Rape is brilliant, frank, empowering, and urgently necessary. Sohaila Abdulali has created a powerful tool for examining rape culture and language on the individual, societal, and global level that everyone can benefit from reading." —Jill Soloway In the tradition of Rebecca Solnit, a beautifully written, deeply intelligent, searingly honest—and ultimately hopeful—examination of sexual assault and the global discourse on rape told through the perspective of a survivor, writer, counselor, and activist After surviving gang-rape at seventeen in Mumbai, Sohaila Abdulali was indignant about the deafening silence that followed and wrote a fiery piece about the perception of rape—and rape victims—for a women's magazine. Thirty years later, with no notice, her article reappeared and went viral in the wake of the 2012 fatal gang-rape in New Delhi, prompting her to write a New York Times op-ed about healing from rape that was widely circulated. Now, Abdulali has written What We Talk About When We Talk About Rape—a thoughtful, generous, unflinching look at rape and rape culture. Drawing on her own experience, her work with hundreds of survivors as the head of a rape crisis center in Boston, and three decades of grappling with rape as a feminist intellectual and writer, Abdulali tackles some of our thorniest questions about rape, articulating the confounding way we account for who gets raped and why—and asking how we want to raise the next generation. In interviews with survivors from around the world we hear moving personal accounts of hard-earned strength, humor, and wisdom that collectively tell the larger story of what rape means and how healing can occur. Abdulali also points to the questions we don't talk about: Is rape always a life-definining event? Is one rape worse than another? Is a world without rape possible? What We Talk About When We Talk About Rape is a book for this #MeToo and #TimesUp age that will stay with readers—men and women alike—for a long, long time.
Download or read book ENGLISH TIBETAN DICT CONTAININ written by Kazi Zla-Ba-Bsam-'Grub and published by . This book was released on 2016-08-26 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Competitive Programming 4 Book 1 written by Steven Halim and published by . This book was released on 2018-12-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Competitive Programming book, 4th edition (CP4) is a must have for every competitive programmer. Mastering the contents of this book is a necessary (but admittedly not sufficient) condition if one wishes to take a leap forward from being just another ordinary coder to being among one of the world's finest competitive programmers. Typical readers of Book 1 (only) of CP4 would include: (1). Secondary or High School Students who are competing in the annual International Olympiad in Informatics (IOI) (including the National or Provincial Olympiads) as Book 1 covers most of the current IOI Syllabus, (2). Casual University students who are using this book as supplementary material for typical Data Structures and Algorithms courses, (3). Anyone who wants to prepare for typical fundamental data structure/algorithm part of a job interview at top IT companies. Typical readers of both Book 1 + Book 2 of CP4 would include: (1). University students who are competing in the annual International Collegiate Programming Contest (ICPC) Regional Contests (including the World Finals) as Book 2 covers much more Computer Science topics that have appeared in the ICPCs, (2). Teachers or Coaches who are looking for comprehensive training materials, (3). Anyone who loves solving problems through computer programs. There are numerous programming contests for those who are no longer eligible for ICPC, including Google CodeJam, Facebook Hacker Cup, TopCoder Open, CodeForces contest, Internet Problem Solving Contest (IPSC), etc.
Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Download or read book Rubik s Cubic Compendium written by Ernő Rubik and published by Oxford University Press, USA. This book was released on 1987 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.
Download or read book Cracking Codes with Python written by Al Sweigart and published by No Starch Press. This book was released on 2018-01-23 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You’ll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today’s online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you’ll have learned how to code in Python and you’ll have the clever programs to prove it! You’ll also learn how to: - Combine loops, variables, and flow control statements into real working programs - Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish - Create test programs to make sure that your code encrypts and decrypts correctly - Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message - Break ciphers with techniques such as brute-force and frequency analysis There’s no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!
Download or read book Pi Unleashed written by Jörg Arndt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 4,000-year history of research into Pi, results have never been as prolific as present. This book describes, in easy-to-understand language, the latest and most fascinating findings of mathematicians and computer scientists in the field of Pi. Attention is focused on new methods of high-speed computation.
Download or read book Magic Squares written by John Lee Fults and published by Open Court Publishing Company. This book was released on 1974 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Formal Power Series and Algebraic Combinatorics written by Daniel Krob and published by Springer Science & Business Media. This book was released on 2000-05-26 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the extended abstracts presented at the 12th International Conference on Power Series and Algebraic Combinatorics (FPSAC '00) that took place at Moscow State University, June 26-30, 2000. These proceedings cover the most recent trends in algebraic and bijective combinatorics, including classical combinatorics, combinatorial computer algebra, combinatorial identities, combinatorics of classical groups, Lie algebra and quantum groups, enumeration, symmetric functions, young tableaux etc...
Download or read book OpenCV 4 Computer Vision Application Programming Cookbook written by David Millán Escrivá and published by Packt Publishing Ltd. This book was released on 2019-05-03 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover interesting recipes to help you understand the concepts of object detection, image processing, and facial detection Key FeaturesExplore the latest features and APIs in OpenCV 4 and build computer vision algorithmsDevelop effective, robust, and fail-safe vision for your applicationsBuild computer vision algorithms with machine learning capabilitiesBook Description OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work through recipes that implement a variety of tasks, such as facial recognition and detection. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by setting up OpenCV, and explains how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of the book, you'll be able to confidently implement a range to computer vision algorithms to meet the technical requirements of your complex CV projects What you will learnInstall and create a program using the OpenCV librarySegment images into homogenous regions and extract meaningful objectsApply image filters to enhance image contentExploit image geometry to relay different views of a pictured sceneCalibrate the camera from different image observationsDetect people and objects in images using machine learning techniquesReconstruct a 3D scene from imagesExplore face detection using deep learningWho this book is for If you’re a CV developer or professional who already uses or would like to use OpenCV for building computer vision software, this book is for you. You’ll also find this book useful if you’re a C++ programmer looking to extend your computer vision skillset by learning OpenCV.
Download or read book OpenCV with Python Blueprints written by Michael Beyeler and published by Packt Publishing Ltd. This book was released on 2015-10-19 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop advanced computer vision projects using OpenCV with Python About This Book Program advanced computer vision applications in Python using different features of the OpenCV library Practical end-to-end project covering an important computer vision problem All projects in the book include a step-by-step guide to create computer vision applications Who This Book Is For This book is for intermediate users of OpenCV who aim to master their skills by developing advanced practical applications. Readers are expected to be familiar with OpenCV's concepts and Python libraries. Basic knowledge of Python programming is expected and assumed. What You Will Learn Generate real-time visual effects using different filters and image manipulation techniques such as dodging and burning Recognize hand gestures in real time and perform hand-shape analysis based on the output of a Microsoft Kinect sensor Learn feature extraction and feature matching for tracking arbitrary objects of interest Reconstruct a 3D real-world scene from 2D camera motion and common camera reprojection techniques Track visually salient objects by searching for and focusing on important regions of an image Detect faces using a cascade classifier and recognize emotional expressions in human faces using multi-layer peceptrons (MLPs) Recognize street signs using a multi-class adaptation of support vector machines (SVMs) Strengthen your OpenCV2 skills and learn how to use new OpenCV3 features In Detail OpenCV is a native cross platform C++ Library for computer vision, machine learning, and image processing. It is increasingly being adopted in Python for development. OpenCV has C++/C, Python, and Java interfaces with support for Windows, Linux, Mac, iOS, and Android. Developers using OpenCV build applications to process visual data; this can include live streaming data from a device like a camera, such as photographs or videos. OpenCV offers extensive libraries with over 500 functions This book demonstrates how to develop a series of intermediate to advanced projects using OpenCV and Python, rather than teaching the core concepts of OpenCV in theoretical lessons. Instead, the working projects developed in this book teach the reader how to apply their theoretical knowledge to topics such as image manipulation, augmented reality, object tracking, 3D scene reconstruction, statistical learning, and object categorization. By the end of this book, readers will be OpenCV experts whose newly gained experience allows them to develop their own advanced computer vision applications. Style and approach This book covers independent hands-on projects that teach important computer vision concepts like image processing and machine learning for OpenCV with multiple examples.
Download or read book The Master Theorem written by and published by . This book was released on 2019-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Perfectly Logical written by Jennifer Larson and published by Zephyros Press. This book was released on 2019-08-06 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn logic the fun way--with PUZZLES! Find the missing pattern pieces. Break codes and secret messages. Discover visual connections. With ten chapters of puzzles, each with its own set of unique challenges, this book has all the logic and brain teasing fun a child could want! Perfectly Logical helps curious kids ages 8-12 develop logical reasoning and critical thinking skills while having a blast (that's the most important part). With puzzles that progressively increase in difficulty, this book engages and challenges kids for hours on end. Inside this logic puzzles for kids book, you'll find: 100 skill-building logic puzzles for kids--Solve logic grids, crossword puzzles, matchstick puzzles, and so many more while sharpening critical thinking. Easy-to-follow instructions--Descriptions of the skills your child will learn, plus kid-friendly instructions at the start of every chapter. Next level--Take your skills to a new level with every problem you solve--each activity in this logic puzzles for kids book increases in difficulty from easy to medium to hard to up your game! Ready, set, solve super fun and educational logic puzzles for kids!
Download or read book Original Sudoku written by Editors of Nikoli Publishing and published by Workman Publishing Company. This book was released on 2005-10-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be obsessed. Match wits with the experts who created Sudoku. Arranged from “Easy” to “Very Hard,” here are over 300 logic puzzles that celebrate the compulsive joy of Sudoku with symmetry, smartness, and elegance—qualities lacking in computer-generated puzzles. It’s fiendish fun…every puzzle is designed by an author who anticipates your next step and obscurest the path, while never leading you into frustration.