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Book The Infiltration Game

    Book Details:
  • Author : Brian Andrews
  • Publisher :
  • Release : 2016-08-26
  • ISBN : 9781537324708
  • Pages : 376 pages

Download or read book The Infiltration Game written by Brian Andrews and published by . This book was released on 2016-08-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: When prominent CEOs of Fortune 500 companies begin dying in a series of freak accidents, The Think Tank is tasked to investigate. Junior analyst Sloane Keller soon connects the CEOs to Chinese venture capitalist Michael Sun-a brilliant businessman with a shadowy past. With each new discovery, Sloane becomes convinced that the deaths are by design and all part of an international conspiracy. But to what end, she does not know...The investigation soon takes a turn for the worse, when Sloane discovers that her father's company has had business dealings with Sun. Afraid that her CEO father may be next on the hit list, Sloane and the Think Tank must unravel a hidden agenda that stretches from Washington to Beijing and unmask the world's most devious assassin before it's too late in THE INFILTRATION GAME.

Book Search Games and Other Applications of Game Theory

Download or read book Search Games and Other Applications of Game Theory written by Andrey Garnaev and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is on applications of game theory. The title of this book is not "Game Theory and its Applications" because it does not construct a general theory for considered games. The book contains a lot of examples of applica tion of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. This book is an attempt to carryon the approach developed in nice books "Search Games" by Gal and "Geometric Games and their Applications" by Ruckle. The first chapter of this book supplies the required definitions and theorems from game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others. The third chapter considers the game where the players allocate their contin uous efforts. In these games players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it. In the last case the player have to decide how much resources they can afford to spend. The allocation models of search, antiballistic protection and marketing are investigated.

Book Optimization Problems in Graph Theory

Download or read book Optimization Problems in Graph Theory written by Boris Goldengorin and published by Springer. This book was released on 2018-09-27 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents open optimization problems in graph theory and networks. Each chapter reflects developments in theory and applications based on Gregory Gutin’s fundamental contributions to advanced methods and techniques in combinatorial optimization. Researchers, students, and engineers in computer science, big data, applied mathematics, operations research, algorithm design, artificial intelligence, software engineering, data analysis, industrial and systems engineering will benefit from the state-of-the-art results presented in modern graph theory and its applications to the design of efficient algorithms for optimization problems. Topics covered in this work include: · Algorithmic aspects of problems with disjoint cycles in graphs · Graphs where maximal cliques and stable sets intersect · The maximum independent set problem with special classes · A general technique for heuristic algorithms for optimization problems · The network design problem with cut constraints · Algorithms for computing the frustration index of a signed graph · A heuristic approach for studying the patrol problem on a graph · Minimum possible sum and product of the proper connection number · Structural and algorithmic results on branchings in digraphs · Improved upper bounds for Korkel--Ghosh benchmark SPLP instances

Book The Theory of Search Games and Rendezvous

Download or read book The Theory of Search Games and Rendezvous written by Steve Alpern and published by Springer Science & Business Media. This book was released on 2006-04-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

Book Bolt Action  Korea

Download or read book Bolt Action Korea written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2019-08-22 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning in 1950, the Korean War was a defining moment for the UN and the entirety of the early Cold War, widening the already monumental gulf between the east and west, capitalist and communist. This supplement for Bolt Action expands the rules-set from its World War II roots to this new, and truly modern, conflict. Bolt Action: Korea contains all the rules, Theatre Lists, scenarios, and new and exciting units, never seen in Bolt Action before, to wargame this turbulent period of world history.

Book Service Oriented Computing

Download or read book Service Oriented Computing written by Marco Aiello and published by Springer Nature. This book was released on 2023-11-12 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th Symposium and Summer School, SummerSOC 2023, held in Heraklion, Crete, Greece, in June 25–July 1, 2023. The 6 full papers and 3 short papers presented in this book were carefully reviewed and selected from 27 submissions. They are organized in the following sections as follows: Distributed Systems; Smart; and Mixed Technologies.

Book Multiple Access Communications

Download or read book Multiple Access Communications written by Magnus Jonsson and published by Springer. This book was released on 2013-11-19 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Workshop on Multiple Access Communications, MACOM 2013, held in Vilnius, Lithuania, in December 2013. The 16 full papers presented were carefully reviewed and selected from various submissions. They describe the latest advancements in the field of multiple access communications with an emphasis on OFDM techniques, channel coding, spectrum management, medium access control protocols and different aspects of wireless access networks.

Book Understanding Game based Approaches for Improving Sustainable Water Governance

Download or read book Understanding Game based Approaches for Improving Sustainable Water Governance written by Wietske Medema and published by MDPI. This book was released on 2020-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Book Game Usability

    Book Details:
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release : 2008-08-12
  • ISBN : 0080922422
  • Pages : 392 pages

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Book Procedural Storytelling in Game Design

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Book Naval Research Logistics

Download or read book Naval Research Logistics written by and published by . This book was released on 2006 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Internet of Things  Smart Spaces  and Next Generation Networks and Systems

Download or read book Internet of Things Smart Spaces and Next Generation Networks and Systems written by Olga Galinina and published by Springer. This book was released on 2017-10-03 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the joint refereed proceedings of the 17th International Conference on Next Generation Wired/Wireless Advanced Networks and Systems, NEW2AN 2017, the 10th Conference on Internet of Things and Smart Spaces, ruSMART 2017. The 71 revised full papers presented were carefully reviewed and selected from 202 submissions. The papers of NEW2AN focus on advanced wireless networking and applications; lower-layer communication enablers; novel and innovative approaches to performance and efficiency analysis of ad-hoc and machine-type systems; employed game-theoretical formulations, Markov chain models, and advanced queuing theory; grapheme and other emerging material, photonics and optics; generation and processing of signals; and business aspects. The ruSMART papers deal with fully-customized applications and services. The NsCC Workshop papers capture the current state-of-the-art in the field of molecular a nd nanoscale communications such as information, communication and network theoretical analysis of molecular and nanonetwork, mobility in molecular and nanonetworks; novel and practical communication protocols; routing schemes and architectures; design/engineering/evaluation of molecular and nonoscale communication systems; potential applications and interconnections to the Internet (e.g. the Internet of Nano Things).

Book Implementation and Enforcement of the Indian Gaming Regulatory Act  Public Law 100 497

Download or read book Implementation and Enforcement of the Indian Gaming Regulatory Act Public Law 100 497 written by United States. Congress. House. Committee on Interior and Insular Affairs and published by . This book was released on 1992 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Implementation of the Indian Gaming Regulatory Act  Oversight hearing on status of the activities undertaken to implement the Gaming Regulatory Act

Download or read book Implementation of the Indian Gaming Regulatory Act Oversight hearing on status of the activities undertaken to implement the Gaming Regulatory Act written by United States. Congress. Senate. Select Committee on Indian Affairs and published by . This book was released on 1992 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Infiltration

    Book Details:
  • Author : Colin McLaren
  • Publisher : Melbourne Univ. Publishing
  • Release : 2011-02-01
  • ISBN : 9780522859324
  • Pages : 304 pages

Download or read book Infiltration written by Colin McLaren and published by Melbourne Univ. Publishing. This book was released on 2011-02-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two years police detective Colin McLaren disappears off the face of the earth, surfacing in Griffith as a dodgy art dealer with a pretty girlfriend, and talks his way into the Mafia. For days, weeks, then months and years, Colin eats with them, sits in their homes and cuddles their kids, all the while climbing the N'Drangheta, finally befriending the Griffith Godfather, Antonio Romeo. This is the world of listening devices, wire taps and of trying to stay sane while doing deals to buy pure cocaine and tonnes of cannabis. In the meantime, the Mafiosi know they have a snitch and are leaving no stone unturned in their search for the traitor ... Infiltration tells the story of two of the bloodiest decades in organised crime, when the ethos was to shoot first and ask questions later.

Book Informatics in Schools  New Ideas in School Informatics

Download or read book Informatics in Schools New Ideas in School Informatics written by Sergei N. Pozdniakov and published by Springer Nature. This book was released on 2019-11-11 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2019, held in Larnaca, Cyprus, in November 2019. The 23 revised full papers presented were carefully reviewed and selected from 55 submissions. They are organized in topical sections named : teacher education in informatics, primary education in informatics, contemporary computer science ideas in school informatics, teaching informatics: from highschool to university levels, contests, competitions and games in informatics.