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EBookClubs

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Book Great Book of Games in the Fairy World

Download or read book Great Book of Games in the Fairy World written by Anna LANG and published by . This book was released on 2018-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best-loved children's stories become the background for some of the most famous board games. Pull out and fold the markers, find a friend to spend some time with and play 'The Goose Game', 'Chinese checkers', 'Ludo', 'Snakes and Ladders', and many other traditional and well-loved board games that will involve children of all ages in the fun. What is even more interesting is that, while playing, the young players will discover the masterpieces of children's literature, thanks to the large format illustrations inspired by well-known books such as The Wizard of Oz, The Jungle Book, Peter Pan, Pinocchio, Alice in Wonderland, and The Little Prince. AGES: 5 and up AUTHOR: Anna Lang, a Hungarian graphic designer and illustrator, currently lives and works in Milan. In 2011, after graduating as a graphic designer, she worked for three years in an advertising agency; in the same period, she worked with the National Theatre of Budapest and undertook her first children's illustrations. Since then she has collaborated with the magazine "Dragonfly". In 2013 she won the prize of the city of Bekescsaba at the Hungarian Biennial of Graphic Design with the Shakespeare Poster Series. She currently works for 6.14 Creative Licensing Agency in Milan. For White Star she illustrated the book "Play Yoga: Have Fun and Grow Healthy and Happy!".

Book Great Big Book of Children s Games

Download or read book Great Big Book of Children s Games written by Derba Wise and published by McGraw Hill Professional. This book was released on 2003-11-10 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: 450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Book The Fairy Tale World

Download or read book The Fairy Tale World written by Andrew Teverson and published by Routledge. This book was released on 2019-03-26 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fairy Tale World is a definitive volume on this ever-evolving field. The book draws on recent critical attention, contesting romantic ideas about timeless tales of good and evil, and arguing that fairy tales are culturally astute narratives that reflect the historical and material circumstances of the societies in which they are produced. The Fairy Tale World takes a uniquely global perspective and broadens the international, cultural, and critical scope of fairy-tale studies. Throughout the five parts, the volume challenges the previously Eurocentric focus of fairy-tale studies, with contributors looking at: • the contrast between traditional, canonical fairy tales and more modern reinterpretations; • responses to the fairy tale around the world, including works from every continent; • applications of the fairy tale in diverse media, from oral tradition to the commercialized films of Hollywood and Bollywood; • debates concerning the global and local ownership of fairy tales, and the impact the digital age and an exponentially globalized world have on traditional narratives; • the fairy tale as told through art, dance, theatre, fan fiction, and film. This volume brings together a selection of the most respected voices in the field, offering ground-breaking analysis of the fairy tale in relation to ethnicity, colonialism, feminism, disability, sexuality, the environment, and class. An indispensable resource for students and scholars alike, The Fairy Tale World seeks to discover how such a traditional area of literature has remained so enduringly relevant in the modern world.

Book The Complete Book of Games

Download or read book The Complete Book of Games written by Clement Wood and published by . This book was released on 1940 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Games Magazine Big Book of Games II

Download or read book Games Magazine Big Book of Games II written by Ronnie Shushan and published by Workman Publishing. This book was released on 1988 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.

Book The Humongous Book of Games for Children s Ministry

Download or read book The Humongous Book of Games for Children s Ministry written by Group Publishing and published by Group Publishing (Company). This book was released on 2001-12-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Always have a great big-fun game at your fingertips for any area of children's ministry, daycare or after-school programming! From creative children's workers comes this tried-and-true colossal collection! Why just tell kids about David and Goliath and have them color a handout when you could play...Human Slingshot (p. 110) where kids link arms to make "slings" and launch paper "rocks" at a nine-foot high target (and then have a great discussion about the story)? Have big-time fun making Key Bible points! In this whopping collection, you'll find just the right game for every lesson or ministry need. Every time. Book jacket.

Book A Book of Games

Download or read book A Book of Games written by Hugh Prather and published by Main Street Books. This book was released on 1981 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Great Book of Games

Download or read book The Great Book of Games written by Elsinore Books and published by Elsinore Books. This book was released on 2020-04-13 with total page 1599 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Life is more fun if you play games.” ― Roald Dahl, My Uncle Oswald This compendium brings together a selection of the very best games. There are parlour games, travel games, trivia games, riddles, puzzles and more. Traditional family favourites feature alongside an array of newly created games. The centrepieces of this collection are the six games: Descriptionary, Just a Minute, Lost for Words, Ultimate Charades, Quick Draw, and Trivial Disputes. In total, these six games alone include 1350 game cards (one e-reader page each). Most of the cards offer multiple gameplay options, so you can return to them again and again. These games require no set-up time, and can be instantly enjoyed with friends or family wherever you are. At Elsinore Books we pride ourselves on creating beautiful e-books, and devote great attention to formatting, and ease of navigation. This book contains a cleanly-styled contents page that permits easy movement between games. Each game occupies its own chapter, so you can move between games by pressing a single button on your e-reader. You can view a full listing of the games inside by clicking on the preview of this book and viewing the contents page. Some of the collection highlights are outlined below: Speaking Games Descriptionary: Players aim to describe as many words as possible in a 30-second time limit. 300 game cards are included. Each card has five words, one in each of the following categories: Places, Objects, Nature, Adjectives, and Random. Just a Minute: The popular game where players have to speak on a given topic for one minute without hesitation, repetition or deviation. 250 games cards are included. On each card players will find three topics to choose from. Lost For Words: Players face two challenges in this game: 1) To describe a given word without using any of the forbidden words listed beneath it 2) To describe a given word using no more than three words (and sometimes using only one word!) 300 game cards are included, and two challenges appear on every card. Acting and Character Games Ultimate Charades: Ultimate charades brings together elements of three games: classic charades, reverse charades, and adverbs. It’s a great game for families to enjoy together. You’ll find 200 cards here, each offering a choice of three options. Players will act out the titles of films, books, songs, and TV programmes, as well as proverbs, actions, famous people, and fictional characters. Pen and Paper Games Quick Draw: A sketch-off, where artists from each team race to depict words and phrases. There are 400 drawing challenges, spread across five categories: People and Animals, Things, Creative Works, Idioms, and Challenges. Travel and Trivia Games Trivial Disputes: A general knowledge listing quiz that can be played in teams or with everyone out for themselves. Among the things players must put in order: buildings by size, animals by weight, cars by top speed, films by box-office profits. There are 100 Cards, divided into ten games. Riddles and Puzzles. Five complete chapters from The Great Book of Riddles, also by Elsinore Books, are included in this compendium. You’ll have 50 of the finest riddles, puzzles and brainteasers to make your way through. There are classical logic puzzles, lateral thinking puzzles, mathematical brain teasers, word ladders, ditloids, and illustrated coins, cups, and toothpicks puzzles Here is one of the riddles you’ll find inside: The king’s two bodyguards developed an ingenious method for assuring the king’s safety. With the king standing between them, they would face in opposite directions; one looking to the west and the other to the east, but at the same time, and without the use of any reflective surfaces, they would both be able to observe the king clearly. How was this possible?

Book Great Book of Domino Games

Download or read book Great Book of Domino Games written by Jennifer A. Kelley and published by Sterling Publishing Company, Inc.. This book was released on 1999 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the fun for yourself with this complete guide to dozens of domino games, with endless variations in rules and styles of play. * Try your hand at basic blocking games, including Stretch, Doubles, Domino Pool, The Fortress, Maltese Cross, Chickenfoot, and One-Arm Joe. * Look into scoring games such as Muggins, Five-Up, Sniff, All Threes, Seven-Toed Pete, Merry-Go-Round, and Double-Header. * Don't miss the trump and trick game Texas Forty-Two, and its many variations. * Choose solitaire games and puzzles, such as Fair Lucy, Luzon, Polka Dots, Baronet, The Big Clock, The Buccaneer, Castle Rock, The Jubilee, Squeeze, and The Sultan. * Special sets are also covered, including Double-9, Double-12 and a new Double-15 set, as well as ancient Oriental Dominoes and the latest computer games. Learn the simple basic rules, and you're off and running for hours of steely competition with friends or relaxing times alone. 96 pages, 48 b/w illus., 5 3/8 x 8 1/4.

Book The Great Book of Family Games

Download or read book The Great Book of Family Games written by Chicca Albertini and published by Sterling. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This vast and varied selection of games includes classics with ancient origins, as well as popular and lesser known contemporary games, indoor and outdoor games.

Book Great Book of Domino Games

Download or read book Great Book of Domino Games written by Jennifer A. Kelley and published by Sterling Publishing Company, Inc.. This book was released on 1999 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the fun for yourself with this complete guide to dozens of domino games, with endless variations in rules and styles of play. * Try your hand at basic blocking games, including Stretch, Doubles, Domino Pool, The Fortress, Maltese Cross, Chickenfoot, and One-Arm Joe. * Look into scoring games such as Muggins, Five-Up, Sniff, All Threes, Seven-Toed Pete, Merry-Go-Round, and Double-Header. * Don't miss the trump and trick game Texas Forty-Two, and its many variations. * Choose solitaire games and puzzles, such as Fair Lucy, Luzon, Polka Dots, Baronet, The Big Clock, The Buccaneer, Castle Rock, The Jubilee, Squeeze, and The Sultan. * Special sets are also covered, including Double-9, Double-12 and a new Double-15 set, as well as ancient Oriental Dominoes and the latest computer games. Learn the simple basic rules, and you're off and running for hours of steely competition with friends or relaxing times alone. 96 pages, 48 b/w illus., 5 3/8 x 8 1/4.

Book The Great Big Books of Games and Puzzles

Download or read book The Great Big Books of Games and Puzzles written by ARCTURUS PUB GROUP and published by . This book was released on 2006 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Great games book

Download or read book The Great games book written by and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Games

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Book Building HTML5 Games with ImpactJS

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Book The Greatest Games of All Time

Download or read book The Greatest Games of All Time written by Matthew J. Costello and published by Wiley. This book was released on 1991-08-29 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an experienced gamesman, who is a frequent contributor to Games Magazine, it features dozens of games that can be played on simple boards or on sheets photocopied from the book. A must-have for all game enthusiasts and history buffs, it includes trivia about the unusual and often eccentric people behind history's most popular games--from the legendary board games of the pharoahs and ancient Egypt, to the social parlor games of the Victorians, to more contemporary perennials such as Monopoly and Trivial Pursuit. Also discusses the phenomenon of war and survival games as well as video games and the high-tech future of games, including CD-I--a compact-disc interactive system that will offer films with which players can interact. Features a Buyer's Guide to the best games.

Book The Mammoth Book of the World s Greatest Chess Games

Download or read book The Mammoth Book of the World s Greatest Chess Games written by Wesley So and published by Robinson. This book was released on 2021-08-05 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.