Download or read book The Fred Jane Naval War Game 1906 Including the Royal Navy s Wargaming Rules 1921 written by John Curry and published by Lulu.com. This book was released on 2008-11-07 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
Download or read book The Fred Jane Naval Wargame 1906 Including the Royal Navy s Wargaming Rules 1921 written by John Curry and published by . This book was released on 2008-10-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FORTHE JANE NAVAL WAR GAMEA SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE.PART I. TACTICALPART II. STRATEGICALINVENTED BYFRED T. JANEAUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC.This edition includes:Introduction to the rulesBackground to the Jane War GameFast-play summary of the sulesThe original 1906 rulesThe Royal Navy 1921 War Game RulesThe complete book, 'Your Navy as a Fighting Machine'by Fred T Jane (1914)Printed as part of the History of Wargaming Projectwww.johncurryevents.co.uk
Download or read book Donald Featherstone s Naval War Games Wargaming with Model Ships written by John Curry and published by Lulu.com. This book was released on 2009-03-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society
Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-31 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Download or read book Donald Featherstone s War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Download or read book The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and published by . This book was released on 2019-06-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.
Download or read book General Catalogue of Printed Books to 1955 written by British Museum. Dept. of Printed Books and published by . This book was released on 1967 with total page 1306 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Past Revolutions Future Transformations written by Richard O. Hundley and published by RAND Corporation. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in technology can bring about dramatic changes in military operations, often termed revolutions in military affairs or RMAs. Such technology-driven changes in military operations are not merely a recent phenomenon: they have been occurring since the dawn of history, they will continue to occur in the future, and they will continue to bestow a military advantage on the first nation to develop and use them. Accordingly, it is important to the continued vitality and robustness of the U.S. defense posture for the DoD R&D community to be aware of technology developments that could revolutionize military operations in the future, and for the U.S. military services to be on the lookout for revolutionary ways in which to employ those technologies in warfare. This report examines the history of past RMAs, to see what can be learned from them regarding the challenge confronting the DoD today, when it has set out on a concerted effort to bring about a technology-driven transformation of the U.S. military to achieve the operational goals outlined in Joint Vision 2010. Among its many findings are three of particular note: RMAs are rarely brought about by dominant players (such as the U.S. military is today). For a dominant player to bring about an RMA requires a receptive organizational climate, fostering a continually refined vision of how war may change in the future and encouraging vigorous debate regarding the future of the organization; senior officers with traditional credentials willing to sponsor new ways of doing things and able to establish new promotion pathways for junior officers practicing a new way of war; mechanisms for experimentation, to discover, learn, test and demonstrate new ideas; and ways of responding positively to the results of successful experiments, in terms of doctrinal changes, acquisition programs, and force structure modifications. The DoD has some of these elements today, but is missing others. The report makes specific suggestions regarding ways of filling in the missing elements. Doing these things will facilitate DoD's force transformation activities and help ensure that the next RMA is brought about by the United States. and not some other nation.
Download or read book Corcoran Gallery of Art written by Corcoran Gallery of Art and published by Lucia Marquand. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This authoritative catalogue of the Corcoran Gallery of Art's renowned collection of pre-1945 American paintings will greatly enhance scholarly and public understanding of one of the finest and most important collections of historic American art in the world. Composed of more than 600 objects dating from 1740 to 1945.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Download or read book Creating the National Park Service written by Horace M. Albright and published by University of Oklahoma Press. This book was released on 1999 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two men played a crucial role in the creation and early history of the National Park Service: Stephen T. Mather, a public relations genius of sweeping vision, and Horace M. Albright, an able lawyer and administrator who helped transform that vision into reality. In Creating the National Park Service, Albright and his daughter, Marian Albright Schenck, reveal the previously untold story of the critical "missing years" in the history of the service. During this period, 1917 and 1918, Mather's problems with manic depression were kept hidden from public view, and Albright, his able and devoted assistant, served as acting director and assumed Mather's responsibilities. Albright played a decisive part in the passage of the National Park Service Organic Act of 1916; the formulation of principles and policies for management of the parks; the defense of the parks against exploitation by ranchers, lumber companies, and mining interests during World War I; and other issues crucial to the future of the fledgling park system. This authoritative behind-the-scenes history sheds light on the early days of the most popular of all federal agencies while painting a vivid picture of American life in the early twentieth century.
Download or read book The Matrix Games Handbook written by John Curry and published by Lulu.com. This book was released on 2019-01-02 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
Download or read book Stabilizing Great Power Rivalries written by Michael J. Mazarr and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leveraging theory and historical cases, the authors identify the factors that keep great-power rivalries stable and those that lead to conflictual outcomes and use that framework to assess the current U.S.-Russia and U.S.-China competitions.
Download or read book Practise to Deceive written by Estate of Barton Whaley and published by Naval Institute Press. This book was released on 2016-01-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the undisputed dean of U.S. denial and deception experts, Practise to Deceive is the most in-depth look at deception as a military strategy. Barton Whaley knew the history of denial and deception across time, disciplines, and culture. He was the foremost authority on the intricacies of denial and deception strategy and tactics. For Whaley, deception was a mind-game, requiring imagination, deep critical thought, a profound understanding of the enemy as well as one's self (a variation of Sun Tzu), and patience and fortitude. This book presents 88 vividly descriptive case studies to serve as a handbook for intelligence and military professionals. In Whaley's analysis, variations in guilefulness between opposing individuals or groups can be crucial in deciding who achieves victory in combat.
Download or read book Modern Crises Scenarios for Matrix Wargames written by John Curry and published by . This book was released on 2017-06-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence". Peter Perla Since the book Matrix Games for Modern Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
Download or read book Encyclopedia of the Central Intelligence Agency written by W. Thomas Smith and published by Infobase Publishing. This book was released on 2003 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Central Intelligence Agency (CIA) is one of the most fascinating yet least understood intelligence gathering organizations in the world