EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Fantasy Roleplaying Gamer s Bible

Download or read book The Fantasy Roleplaying Gamer s Bible written by Sean Patrick Fannon and published by Obsidian Studio. This book was released on 1999 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book The Fantasy Role playing Gamer s Bible

Download or read book The Fantasy Role playing Gamer s Bible written by Sean Patrick Fannon and published by Prima Games. This book was released on 1995-11-01 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is everything players need to know to embark on an incredible gaming odyssey. Step-by-step guidelines explain how to get started, and game overviews across the genres cover all the options, even online. Includes a "game-o-pedia" reference (the most comprehensive glossary ever published on the subject) and other valuable resources.

Book Video Game Bible  1985 2002

Download or read book Video Game Bible 1985 2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Book Testament

    Book Details:
  • Author : Scott Bennie
  • Publisher :
  • Release : 2003
  • ISBN : 9780972675628
  • Pages : 0 pages

Download or read book Testament written by Scott Bennie and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part history, part mythology, this illustrated guide to the Testament roleplaying game provides new classes, feats, monsters, rules for barter, and guidelines for leading a small tribe from the hazards of the Bronze Age and Iron Age world.

Book Of Games and God

    Book Details:
  • Author : Kevin Schut
  • Publisher : Baker Books
  • Release : 2013-01-15
  • ISBN : 1441240519
  • Pages : 281 pages

Download or read book Of Games and God written by Kevin Schut and published by Baker Books. This book was released on 2013-01-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.

Book The New Game Makers Bible

Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

Book The Fantasy Role Playing Game

Download or read book The Fantasy Role Playing Game written by Daniel Mackay and published by McFarland. This book was released on 2001-03-14 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides the framework for a critical model useful in understanding the art - especially in terms of aesthetics - of role-playing games. It also serves as a contribution to an analysis of a mostly unrecognized and newly developing art form.

Book The Realms of Atlantasia

Download or read book The Realms of Atlantasia written by John Holland and published by iUniverse. This book was released on 2011-10 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a complete tome! Within these pages is all you will need to run a successful campaign on a brand new world! In here you will meet beings you have never met anywhere else; a new concept of magic-using (8 different Schools of Magic/8 different Temples of Worship), each of which have their own spells; and the most realistic fantasy-based R.P.G. on the market! There will be some constants you have met before (i.e.: goblins, trolls, ogres, etc.), however, even these have a new slant on them! And as stated, the most realistic fantasy-based game around (if you do not get your armor and weapons repaired, you could lose them in the middle of battle; if you do not care for your horse, you could lose it as your horse has Life Points as well). So have fun with this brand new world and the many new being you will meet during your adventures!

Book Through Dungeons Deep

Download or read book Through Dungeons Deep written by Robert Plamondon and published by Norton Creek Press. This book was released on 2008-08-20 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in.

Book Role Playing Game Studies

Download or read book Role Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Book A Guide to Japanese Role Playing Games

Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Game Maker s Bible

Download or read book The Game Maker s Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-06-22 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

Book Gurps Religion

    Book Details:
  • Author : Janet Naylor
  • Publisher : Steve Jackson Games
  • Release : 1994-03-01
  • ISBN : 9781556342028
  • Pages : 176 pages

Download or read book Gurps Religion written by Janet Naylor and published by Steve Jackson Games. This book was released on 1994-03-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wildside Gaming System

    Book Details:
  • Author : Leigh Grossman
  • Publisher : Wildside Press
  • Release : 2004-08
  • ISBN : 9780809511143
  • Pages : 272 pages

Download or read book Wildside Gaming System written by Leigh Grossman and published by Wildside Press. This book was released on 2004-08 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.

Book Rifter

    Book Details:
  • Author : Kevin Siembieda
  • Publisher : Palladium Books Incorporated
  • Release : 1998-10
  • ISBN : 9781574570144
  • Pages : 116 pages

Download or read book Rifter written by Kevin Siembieda and published by Palladium Books Incorporated. This book was released on 1998-10 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Burning Wheel

Download or read book The Burning Wheel written by and published by . This book was released on 2013 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing with Power

Download or read book Playing with Power written by Michelle Nephew and published by Michelle Nephew. This book was released on 2003-05-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study examines roleplaying games (RPGs) as both a literary and cultural phenomenon, in which the text’s producers take the role of an authorial multiplicity. --- ABSTRACT: Authorship has undergone drastic revision in the twentieth century. A fundamental transformation in literature, wherein the author has become a multiplicity of voices, is evinced by the development of roleplaying games as both literary and cultural texts. The literary roots of roleplaying games are self-evident, as they draw on writers such as H. P. Lovecraft and J. R. R. Tolkien. However, a consequence of the development of the roleplaying game has been a subsequent departure from these authorial beginnings; roleplaying games have irrevocably transformed the role of the writers who inspired them, altering the authorial position to become a border-blurring multiplicity. Not only do roleplaying game designers reinterpret literary texts as literary games, often borrowing rules material from other designers in the process, in modifying the function of the author from a single creative entity to an empowered storytelling among groups roleplaying games further complicate previous distinctions between author and audience. Players create a fictional world as a group endeavor, authoring a complex structure of fantasy that addresses Freudian concepts of dreams and wish fulfillment. In this way, roleplaying becomes a locus for issues of identity, including questions of performance, spectatorship, and gender construction. And by allowing play in regard to identity, roleplaying games are able to transgressively navigate expressions of difference, encouraging players to subtly work against the traditional split between spectacle and narrative. The thriving fan subculture surrounding roleplaying only emphasizes the transgressiveness of the hobby; this is a social formation that aggressively utilizes new technology such as the internet, through which fans are able to explore culturally subversive methods of authoring in the face of hostility from the surrounding cultural environment. They, too, are active producers and manipulators of meanings, rather than passively accepting dominant ideology. By fusing the broader perspectives of literary and cultural criticism with personal experiences, this study examines the development of roleplaying games from the fiction of individual writers to the interactive roleplaying based on them, wherein fiction writers, the hobby’s creators, designers, editors, publishers, fans, players, and the cultural environment are all invested with the creative power to contribute meaningfully to the narrative.