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Book The Desktop Designer s Illustration Handbook

Download or read book The Desktop Designer s Illustration Handbook written by Marcelle Lapow Toor and published by John Wiley & Sons. This book was released on 1996-06-04 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Desktop Designer’s Illustration Handbook Marcelle Lapow Toor If you want to reach—and hold—audiences who’ve seen everything, read this new hands-on guide to locating, selecting, and using illustrations in desktop publications. In no time at all, you’ll be able to select just the right illustration technique to make your publication pop. The Desktop Designer’s Illustration Handbook is written by a graphic designer who really knows how to teach desktop illustration techniques. Marcelle Lapow Toor has taught graphic design and desktop publishing to university students and has conducted workshops at national conferences throughout the country. Her proven building block approach helps you make practical sense of the principles of illustration, design, and composition. She easily guides you through the process—from deciding what kind of illustration to use to manipulating images for maximum visual impact. With the aid of insider tips from participating pros, hundreds of illustrations, helpful hints, and time saving checklists, Ms. Toor clearly explains how to create eye-catching results using: Type - Dress up your design and keep costs low with eye-catching type and typographic devices. Learn simple techniques for using type as an illustration. Drawings - Add variety with clip art and original illustration. Learn how to locate and choose the drawing, illustrator, or clip art that will give your publication the competing edge. Photographs - Grab your reader’s attention with photographs that breathe life into the copy and baby your budget. Learn when it’s best to use a photograph, how to use a scanner to alter a photograph, and where to look for low-cost photos. Information Graphics - Take the snore out of statistics with reader-friendly charts, graphs, tables, and maps. Learn how to select the best format for statistical information so it is easily understood at a glance. Computer graphics - Punch up interest with textured backgrounds that you create with a scanner, an image-editing program, and materials lying around your office. Plus, learn how to achieve the effects you want with a drawing or painting program. You’ll turn again and again to this jam-packed idea book for inspiration as well as information. Here are hundreds of illustration ideas, guaranteed to get your creative juices flowing. And that’s not all. This indispensable desk reference gives you even more hands-on resources that you can put to work right away: A blow-by-blow description of the graphic devices used in each chapter and a clear explanation of how they were created. A sampler of clip art, with addresses of the software manufacturers who supply art on disk or CD-ROM. A sampler of pictorial and decorative typefaces. A list of public and private picture sources. Many illustrations by well-known professional illustrators and directions for contacting them. A glossary of desktop publishing terminology. You won’t find a more complete or easier to use illustration source book. Whether you decide to use illustrations that are ready-made, illustrations created by hired hands, or illustrations that you create yourself, you’ll produce head turning, results every time with The Desktop Designer’s Illustration Handbook.

Book Fashion Designer s Handbook for Adobe Illustrator

Download or read book Fashion Designer s Handbook for Adobe Illustrator written by Marianne Centner and published by John Wiley & Sons. This book was released on 2011-11-02 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fashion Designer's Handbook for Adobe Illustrator 2ndEdition is a teach-yourself guide that provides step-by-stepinstructions and diagrams on how to use Adobe IllustratorCS5. Bursting with detailed technical information and full colourillustrations, its highly practical approach ensures fastlearning. You will not only learn how to create technicaldrawings, but also fashion illustrations, flat drawings andstoryboards for the fashion industry, and how to combine AdobeIllustrator and Adobe Photoshop. Once the basicsare covered, you have the opportunity to learn more about thesophisticated aspects of this essential software package. If you are a fashion student or a fashion designer, this is theonly book you'll need to master the very latest version of AdobeIllustrator.

Book Adobe Illustrator

Download or read book Adobe Illustrator written by Tony Bove and published by . This book was released on 1987 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphic Design on the Desktop

Download or read book Graphic Design on the Desktop written by Marcelle Lapow Toor and published by John Wiley & Sons. This book was released on 1998-08-25 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete and user-friendly introduction to graphic design--in a new edition Now with information on Web site design, plus examples, exercises, and more! Today, anyone with a good basic computer setup can produce a newsletter or a Web page--but to create effective, professional-quality pieces that stand out from the competition, you need more than a hard drive and some decent software. You need an understanding of how visual communication works and a solid grasp of the principles of design, composition, and typography. You need Graphic Design on the Desktop. Written specifically for those who have little or no design background or experience, this accessible guide teaches you the fundamentals of sound graphic design and gives you the practical know-how to put them to work on your own projects, from initial concept through final production. This new edition covers every key element of the design process, including format, layout and page design, typesetting, color, and illustrations--and offers clear explanations of type terminology, printing terms, and more. It guides you step-by-step through the design and production of ads, posters, brochures, and other promotional materials, as well as newsletters and magazines. A separate chapter on designing for the Web helps you make the most of home page and Web site designs. Complete with helpful examples, exercises, hints, and checklists, plus tips on common pitfalls and how to avoid them, Graphic Design on the Desktop is the ideal design partner for projects that get attention and get results.

Book Adobe Illustrator 88

    Book Details:
  • Author : Tony Bove
  • Publisher : Random House Information Group
  • Release : 1988
  • ISBN :
  • Pages : 428 pages

Download or read book Adobe Illustrator 88 written by Tony Bove and published by Random House Information Group. This book was released on 1988 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compiled with the cooperation of Adobe Systems, this is the official guide to Adobe Illustrator--a program that turns Apple's Macintosh into today's most powerful professional art production tool. Features a lavish 8-page color insert that shows the results achievable using the new color mixing and separation capabilities.

Book The Graphic Designer s Handbook

Download or read book The Graphic Designer s Handbook written by Alastair Campbell and published by . This book was released on 1983 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Processing  second edition

Download or read book Processing second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Book The New Designer s Handbook

Download or read book The New Designer s Handbook written by Alastair Campbell and published by Little Brown GBR. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE DESIGNER'S HANDBOOK is the essential reference in graphic design colleges throughout the world. This best-selling book has now been completely revised to reflect the sweeping changes that have occurred in the graphic design industry over the past decade. Today, even the smallest design studio is likely to use computers, and new typesetting and colour separation methods influence every aspect of the design process. THE NEW DESIGNER'S HANDBOOK supplies today's designers with everything they need to know as they enter the world of graphic design- from how to work with clients to comissioning photography and illustration, understanding desktop typography and typesetting, producing layouts, preparing material for colour separation, and meeting printers. The substantial updated glossary includes all commonly used design related computer terms.The clear and informative text is fully illustrated with more than 100 illustrations and photographs.

Book The New Graphic Designer s Handbook

Download or read book The New Graphic Designer s Handbook written by Alastair Campbell and published by Running Press Book Publishers. This book was released on 1993 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Human Computer Interaction

Download or read book Handbook of Human Computer Interaction written by M.G. Helander and published by Elsevier. This book was released on 2014-06-28 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Book GUI Design Handbook

Download or read book GUI Design Handbook written by Susan L. Fowler and published by McGraw-Hill Companies. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Object Oriented GUI Design" explains how to create effective graphical user interfaces by using object-oriented methods and tools. GUI developers will value the book's exhaustive list of GUI components and explanation of how these components interact.

Book Adobe Illustrator 3 0

Download or read book Adobe Illustrator 3 0 written by Tony Bove and published by Random House Puzzles & Games. This book was released on 1991 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of the bestselling book on Adobe Illustrator, now covering the latest version, 3.0. This book is officially endorsed by Adobe Systems and is written by renown desktop publishing experts and industry leaders, Tony Bove and Cheryl Rhodes.

Book Working with Graphic Designers

Download or read book Working with Graphic Designers written by James Craig and published by New York : Watson-Guptill Publications. This book was released on 1989 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clarifies the design process and shows non-designers how to define their needs, find the right designers to meet those needs, and establish an ongoing dialogue to get the job done right. Basic and valuable information about typography, production, and desktop publishing is supplemented by step-by-step documentation of 3 typical design projects: a brochure, a newsletter, and corporate stationery. In addition, 14 respected professionals relate insightful first-hand accounts of their working experience in the field. This is the ideal handbook for the growing number of people who need to communicate with designers effectively. Illustrated.

Book The Designer s Lexicon

    Book Details:
  • Author : Alastair Campbell
  • Publisher : Chronicle Books
  • Release : 2000
  • ISBN : 9780811826259
  • Pages : 324 pages

Download or read book The Designer s Lexicon written by Alastair Campbell and published by Chronicle Books. This book was released on 2000 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 4000 definitions, scores of diagrams and illustrations, and a comprehensive cross-referencing system that puts each definition in context, The Designer's Lexicon is the essential, one-stop reference for every design student and professional."--BOOK JACKET.

Book Code as Creative Medium

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Book Becoming a Graphic and Digital Designer

Download or read book Becoming a Graphic and Digital Designer written by Steven Heller and published by John Wiley & Sons. This book was released on 2015-04-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begin your graphic design career now, with the guidance of industry experts Becoming a Graphic and Digital Designer is a single source guide to the myriad of options available to those pursuing a graphic design career. With an emphasis on portfolio requirements and job opportunities, this guide helps both students and individuals interested in entering the design field prepare for successful careers. Coverage includes design inspiration, design genres, and design education, with discussion of the specific career options available in print, interactive, and motion design. Interviews with leading designers like Michael Bierut, Stefan Sagmeister, and Mirko Ilic give readers an insider's perspective on career trajectory and a glimpse into everyday operations and inspirations at a variety of companies and firms. Design has become a multi-platform activity that involves aesthetic, creative, and technical expertise. Becoming a Graphic and Digital Designer shows readers that the field once known as "graphic design" is now richer and more inviting than ever before. Learn how to think like a designer and approach projects systematically Discover the varied career options available within graphic design Gain insight from some of the leading designers in their fields Compile a portfolio optimized to your speciality of choice Graphic designers' work appears in magazines, advertisements, video games, movies, exhibits, computer programs, packaging, corporate materials, and more. Aspiring designers are sure to find their place in the industry, regardless of specific interests. Becoming a Graphic and Digital Designer provides a roadmap and compass for the journey, which begins today.

Book What is Illustration

    Book Details:
  • Author : Lawrence Zeegen
  • Publisher : Rotovision
  • Release : 2009-08
  • ISBN : 2888930331
  • Pages : 258 pages

Download or read book What is Illustration written by Lawrence Zeegen and published by Rotovision. This book was released on 2009-08 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Illustration? explores the disciplineâ€TMs history, and its relationship with art, design, and photography; it investigates how illustrated images are read and understood, and how personal visual languages are created by todayâ€TMs illustrators and image-makers. This book also investigates the many different contexts for illustration, and the range of career opportunities that are open to todayâ€TMs illustrators; from editorial illustration in newspapers and magazines, to book publishing, illustration for advertising, design, music, fashion, websites, and the increasing demand from stock libraries.