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EBookClubs

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Book The Design and Implementation of Multimedia Software with Examples in Java

Download or read book The Design and Implementation of Multimedia Software with Examples in Java written by David Bernstein and published by Jones & Bartlett Publishers. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Architecture/Software Engineering

Book Multimedia Applications

    Book Details:
  • Author : Ralf Steinmetz
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662088762
  • Pages : 256 pages

Download or read book Multimedia Applications written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Book Introduction to Computing   Programming in Java

Download or read book Introduction to Computing Programming in Java written by Mark Guzdial and published by Prentice Hall. This book was released on 2007 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

Book Handbook of Research on Mobile Software Engineering  Design  Implementation  and Emergent Applications

Download or read book Handbook of Research on Mobile Software Engineering Design Implementation and Emergent Applications written by Alencar, Paulo and published by IGI Global. This book was released on 2012-05-31 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popularity of an increasing number of mobile devices, such as PDAs, laptops, smart phones, and tablet computers, has made the mobile device the central method of communication in many societies. These devices may be used as electronic wallets, social networking tools, or may serve as a person’s main access point to the World Wide Web. The Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications highlights state-of-the-art research concerning the key issues surrounding current and future challenges associated with the software engineering of mobile systems and related emergent applications. This handbook addresses gaps in the literature within the area of software engineering and the mobile computing world.

Book Multimedia Software Engineering

Download or read book Multimedia Software Engineering written by Shi-Kuo Chang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.

Book Programming with Java

    Book Details:
  • Author : Radhika S. Grover
  • Publisher : Jones & Bartlett Publishers
  • Release : 2013
  • ISBN : 0763784338
  • Pages : 723 pages

Download or read book Programming with Java written by Radhika S. Grover and published by Jones & Bartlett Publishers. This book was released on 2013 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 14-chapter introduction to programming with Java at the CS-1 level, uses multimedia-based programs as a means of instruction. Multimedia is a combination of various media such as text, audio, video, images, graphics and animation. With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. This text uses clear explanations and illustrations, and does not require prior programming experience, knowledge of graphics, or other media API's.Progamming with Java: A Multimedia Approach covers topics such as variables, data types, literals, operators, creating objects, Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, and multithreaded programming. It also provides introductions to arrays and the scanner class.TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.

Book PREMO  A Framework for Multimedia Middleware

Download or read book PREMO A Framework for Multimedia Middleware written by David J. Duke and published by Springer. This book was released on 2003-05-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1998, SC24, the subcommittee of ISO/IEC JTC 1 concerned with computer graphics and image processing, completed work on a new standard for multimedia presentation; the PREMO standard (Presentation Environment for Multimedia Objects) is published under the official reference ISO/IEC 14478. PREMO essentially provides a middleware specification for multimedia programming - more generally it also serves as a reference model for distributed multimedia. This book does not attempt to replace the official standard but provides a readable version of the basic concepts, presents some features of the PREMO objects in detail, highlights the reasons for specific design decisions, and gives simple examples and motivation claryfying the underlying concepts. A particularly helpful feature is that the authors provide detailed specifications of the PREMO objects in Java. Mainly for students and professionals who need to improve their understanding of the issues involved in distributed multimedia.

Book Software Architecture Design Patterns in Java

Download or read book Software Architecture Design Patterns in Java written by Partha Kuchana and published by CRC Press. This book was released on 2004-04-27 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. Software Architecture Design Patterns in Java is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns. This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.

Book Multimedia Software Engineering

Download or read book Multimedia Software Engineering written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2003 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year's proceedings features a wide variety of papers focusing on cutting edge topics that prove to be an excellent catalyst for further research and collaboration. Topics range from multimedia applications, enabled web services, algorithms, software engineering and development, communication, storage, and retrieval, to e-Learning and Bioinformatics. These topics are playing very important roles for creating next generation multimedia architectures, solutions and applications in the areas of content creation, distribution, authentication, presentation, and, e-learning and Bioinformatics.

Book Handbook of Software Engineering   Knowledge Engineering

Download or read book Handbook of Software Engineering Knowledge Engineering written by Shi Kuo Chang and published by World Scientific. This book was released on 2002 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.

Book Beginning Java 8 Games Development

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Book Developing Scalable Series 40 Applications

Download or read book Developing Scalable Series 40 Applications written by Michael Juntao Yuan and published by Addison-Wesley Professional. This book was released on 2005 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide introduces the Java 2 micro edition (J2ME) mobile information device profile (MIDP), and explains how to develop multimedia messaging service (MMS) and wireless application protocol (WAP) based thin-client applications for mobile Nokia devices. The authors discuss the Bluetooth API, optimization techniques, end-to-end design patterns, and scalability best practices, and provide an example photo viewer application, action game, and networked mobile web log. Annotation :2004 Book News, Inc., Portland, OR (booknews.com).

Book Multimedia Databases and Image Communication

Download or read book Multimedia Databases and Image Communication written by Maurizio Tucci and published by Springer. This book was released on 2003-06-30 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia technologies are rapidly attracting more and more interest every day. The Internet as seen from the end user is one of the reasons for this phenomenon, but not the only one. Video on Demand is one of the buzzwords today, but its real availability to the general public is yet to come. Content providers – such as publishers, broadcasting companies, and audio/video production ?rms – must be able to archive and index their productions for later retrieval. This is a formidable task, even more so when the material to be sorted encompasses many di?erent types of several media and covers a time span of several years. In order for such a vast amount of data to be easily available, existing database design models and indexing methodologies have to be improved and re?ned. In addition, new techniques especially tailored to the various types of multimedia must be devised and evaluated. For archiving and trasmission, data compression is another issue that needs to be addressed. In many cases, it has been found that compression and indexing can be successfully integrated, since compressing the data by ?ltering out irrelevancy implies some degree of und- standing of the content structure.

Book Handbook Of Software Engineering And Knowledge Engineering  Vol 2  Emerging Technologies

Download or read book Handbook Of Software Engineering And Knowledge Engineering Vol 2 Emerging Technologies written by Shi-kuo Chang and published by World Scientific. This book was released on 2002-05-10 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.

Book Proceedings  International Symposium on Multimedia Software Engineering

Download or read book Proceedings International Symposium on Multimedia Software Engineering written by and published by IEEE Computer Society Press. This book was released on 2000 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixty-four papers from the December 2000 symposium discuss the technical aspects of specifying, designing, implementing, and evaluating multimedia software systems. The papers cover such areas as multimedia architecture, requirements and design specification, user-interface design, Internet applications, intelligent systems, signal and image processing, and databases. Topics include distributed speech recognition services, hierarchical case representation for software reuse, using SDL for implementing a wireless medium access control protocol, image coding using SMVQ with two-level block classifier, and a multimedia software for the analysis and design of circuits and electronics. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Program Development in Java

Download or read book Program Development in Java written by Barbara Liskov and published by Addison-Wesley Professional. This book was released on 2001 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Liskov (engineering, Massachusetts Institute of Technology) and Guttag (computer science and engineering, also at MIT) present a component- based methodology for software program development. The book focuses on modular program construction: how to get the modules right and how to organize a program as a collection of modules. It explains the key types of abstractions, demonstrates how to develop specifications that define these abstractions, and illustrates how to implement them using numerous examples. An introduction to key Java concepts is included. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Java Program Design

    Book Details:
  • Author : Edward Sciore
  • Publisher : Apress
  • Release : 2018-12-08
  • ISBN : 1484241436
  • Pages : 465 pages

Download or read book Java Program Design written by Edward Sciore and published by Apress. This book was released on 2018-12-08 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a grounding in polymorphism and other fundamental aspects of object-oriented program design and implementation, and learn a subset of design patterns that any practicing Java professional simply must know in today’s job climate. Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java's new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice. The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about. The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter. What You'll Learn Create well-designed programs, and identify and improve poorly-designed ones Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies Apply classic design patterns to Java programming problems while respecting the modern features of the Java language Take advantage of classes from the Java library to facilitate the implementation of design patterns in your programs Who This Book Is For Java programmers who are comfortable writing non-object-oriented code and want a guided immersion into the world of object-oriented Java, and intermediate programmers interested in strengthening their foundational knowledge and taking their object-oriented skills to the next level. Even advanced programmers will discover interesting examples and insights in each chapter.