Download or read book The Darfur Name Game written by Angela Overton and published by . This book was released on 2014 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book War in Darfur and the Search for Peace written by Alexander De Waal and published by . This book was released on 2007 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This series of essays provides in-depth analysis of the origins and dimensions of the conflict in Darfur, including detailed accounts of the evolution of ethnic and religious identities, the breakdown of local administration, the emergence of Arab militia and resistance movements, and regional dimensions to the conflict.
Download or read book Saviors and Survivors written by Mahmood Mamdani and published by Crown. This book was released on 2010-05-25 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of Good Muslim, Bad Muslim comes an important book, unlike any other, that looks at the crisis in Darfur within the context of the history of Sudan and examines the world’s response to that crisis. In Saviors and Survivors, Mahmood Mamdani explains how the conflict in Darfur began as a civil war (1987—89) between nomadic and peasant tribes over fertile land in the south, triggered by a severe drought that had expanded the Sahara Desert by more than sixty miles in forty years; how British colonial officials had artificially tribalized Darfur, dividing its population into “native” and “settler” tribes and creating homelands for the former at the expense of the latter; how the war intensified in the 1990s when the Sudanese government tried unsuccessfully to address the problem by creating homelands for tribes without any. The involvement of opposition parties gave rise in 2003 to two rebel movements, leading to a brutal insurgency and a horrific counterinsurgency–but not to genocide, as the West has declared. Mamdani also explains how the Cold War exacerbated the twenty-year civil war in neighboring Chad, creating a confrontation between Libya’s Muammar al-Qaddafi (with Soviet support) and the Reagan administration (allied with France and Israel) that spilled over into Darfur and militarized the fighting. By 2003, the war involved national, regional, and global forces, including the powerful Western lobby, who now saw it as part of the War on Terror and called for a military invasion dressed up as “humanitarian intervention.” Incisive and authoritative, Saviors and Survivors will radically alter our understanding of the crisis in Darfur.
Download or read book Pervasive Animation written by Suzanne Buchan and published by Routledge. This book was released on 2013-08-22 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.
Download or read book Africa s Peacemaker written by Kurt Shillinger and published by Jacana Media. This book was released on 2009 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: South Africa has done much in the 15 years since the fall of apartheid to establish its leadership on the continent. It has been a constant architect of Africa's new peace and security architecture and an advocate of new diplomatic norms.
Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Download or read book Not on Our Watch written by Don Cheadle and published by Hyperion. This book was released on 2007-05 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a call to action on behalf of the genocide victims of Sudan's Darfur, describing the brutalities taking place there and outlining six strategies for making key differences.
Download or read book Hunting Game written by Louisa Lombard and published by Cambridge University Press. This book was released on 2020-03-05 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first ethnographic and historical study of raiding in the Central African Republic. By treating raiding as a political mode, this fascinating study investigates forceful acquisition, revealing the evolution of raiding skills, examples of encounters and its consequences over the last 150 years.
Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Download or read book Designing Games for Ethics Models Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Download or read book Representing Mass Violence written by Joachim J. Savelsberg and published by Univ of California Press. This book was released on 2015-09-10 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: A free ebook version of this title is available through Luminos, University of California Press’s new open access publishing program for monographs. Visit www.luminosoa.org to learn more. How do interventions by the UN Security Council and the International Criminal Court influence representations of mass violence? What images arise instead from the humanitarianism and diplomacy fields? How are these competing perspectives communicated to the public via mass media? Zooming in on the case of Darfur, Joachim J. Savelsberg analyzes more than three thousand news reports and opinion pieces and interviews leading newspaper correspondents, NGO experts, and foreign ministry officials from eight countries to show the dramatic differences in the framing of mass violence around the world and across social fields. Representing Mass Violence contributes to our understanding of how the world acknowledges and responds to violence in the Global South.
Download or read book 100 Greatest Video Game Characters written by Jaime Banks and published by Rowman & Littlefield. This book was released on 2017-06-23 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
Download or read book Handbook of Research on Serious Games as Educational Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Download or read book Understanding Game based Approaches for Improving Sustainable Water Governance written by Wietske Medema and published by MDPI. This book was released on 2020-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
Download or read book Children Adolescents and the Media written by Victor C. Strasburger and published by SAGE. This book was released on 2009 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Up-to-date and case-study laden analysis of how children and adolescents interact with the media.
Download or read book Blood and Soil written by Ben Kiernan and published by Yale University Press. This book was released on 2008-10-01 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book of surpassing importance that should be required reading for leaders and policymakers throughout the world For thirty years Ben Kiernan has been deeply involved in the study of genocide and crimes against humanity. He has played a key role in unearthing confidential documentation of the atrocities committed by the Khmer Rouge. His writings have transformed our understanding not only of twentieth-century Cambodia but also of the historical phenomenon of genocide. This new book—the first global history of genocide and extermination from ancient times—is among his most important achievements. Kiernan examines outbreaks of mass violence from the classical era to the present, focusing on worldwide colonial exterminations and twentieth-century case studies including the Armenian genocide, the Nazi Holocaust, Stalin’s mass murders, and the Cambodian and Rwandan genocides. He identifies connections, patterns, and features that in nearly every case gave early warning of the catastrophe to come: racism or religious prejudice, territorial expansionism, and cults of antiquity and agrarianism. The ideologies that have motivated perpetrators of mass killings in the past persist in our new century, says Kiernan. He urges that we heed the rich historical evidence with its telltale signs for predicting and preventing future genocides.
Download or read book Zimbabwe The Blame Game written by R. Mwanaka and published by African Books Collective. This book was released on 2013-05-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Blame Game is a cycle of creative non-fiction pieces, pulling the readers through the politics of modern day Zimbabwe. Like in any game, there are players in this game, opposing each other. The game is told through the eyes of one of the players, thus it is subjective. It centres on truthfully trying to find who to blame for Zimbabwes problems, and how to undo all these problems. Finding who to blame should be the beginning for the search of solutions. It encourages talking to each other, maybe about the wrongs we have done to each other, and genuinely trying to embrace and forgive each other. In trying to undo the problems in Zimbabwe, it also offers insight or solutions on a larger platform Africa: particularly South Africa; that it might learn from other African countries that have imploded before it, how to solve its own problems.