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Book The Capability of Virtual Reality to Meet Military Requirements  la Capacite de la Rea1ite Virtuelle a Repondre Aux Besoins Militaires

Download or read book The Capability of Virtual Reality to Meet Military Requirements la Capacite de la Rea1ite Virtuelle a Repondre Aux Besoins Militaires written by and published by . This book was released on 2000 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of the workshop was to examine military requirements for Virtual Reality technology, consider human factors issues in the use of Virtual Reality and review recent research in development of Virtual Reality applications to meet military needs. The workshop was organized into three day long sessions. The first day focused on military applications for Virtual Reality systems and identified particular requirements for Human Factors research to meet the requirements. The second day examined Human Factors issues in the use of Virtual Reality technology. Presentations discussed sensory interfaces, measures of effectiveness, importance of the sensation of presence, and cyber sickness. The third day reviewed assessment methods and applications research. Speakers reviewed existing or completed Virtual Reality projects designed to meet military needs. The papers discussed how the projects overcame human factors problems and how their effectiveness was evaluated. Virtual Reality technology is of great interest to the military. Requirements for its use encompass a wide range of applications including concept development of systems for dismounted combatants, mission rehearsal for special operations, training ship handling skills, telerobotics, and practicing military medical procedures. Virtual Reality's success in meeting these needs will be determined by the ability of its human-computer interfaces to provide the means necessary to deliver stimuli and allow appropriate responses from those using it. These human factors issues were the focus of the workshop. The workshop pointed to areas that require further research and development in order for Virtual Reality to meet its potential for the military.

Book The Capability of Virtual Reality to Meet Military Requirements

Download or read book The Capability of Virtual Reality to Meet Military Requirements written by and published by . This book was released on 2000 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Using VR in the Military

Download or read book Using VR in the Military written by Jeri Freedman and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Book Capability of Virtual Environments to Meet Military Requirements

Download or read book Capability of Virtual Environments to Meet Military Requirements written by Robert S. Kennedy and published by . This book was released on 2000 with total page 3 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DoD and NASA are considering virtual environment (VE) technology for use in forward deployable and remote training devices. Yet, many of these VE devices, particularly those which employ helmet-mounted displays, ha"ve an adverse effect on users, eliciting motion sickness and other sequelae (e.g., Pausch, Crca, & Conway, 1992; Kennedy, Lane, Lilienthal, Berhaum, & Hettinger, 1992). These symptoms, now called cybersickness (McCauley & Sharkey, 1992), could retard development of VE technology and limit its use as a training tool. Motion sickness is known to be polysymptomatic and in scoring self-reports we have found there to be reliably different profiles of sickness in simulators, at sea, in space, and in VP (Kennedy, Lane, Berbaum, & Lilienthal, 1993). Furthermore, recent research in our laboratories implies that cybersickness may involve multiple functional pathways. The first pathway is related to ill-effects upon the autonomic nervous system or ANS (Money, Lackner, & Cheung, 1996). According to sensory conflict theory (Reason & Brand, 1975), the ANS is provoked when sensory inputs from the visual auditory, vestibular, or somatoceptots are uncorrelated or incompatible. This is the case when one is exposed to the certain sensory rearrangements in a virtual environment. Such rearrangements can trigger the "emetic brain response" (Oman, 1991), causing vomiting, perspiration, nausea, pallor, salivation, and drowsiness.

Book Virtual Reality  Training   s Future

Download or read book Virtual Reality Training s Future written by Robert J. Seidel and published by Springer Science & Business Media. This book was released on 1997-04-30 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Book Virtual Reality

    Book Details:
  • Author : National Research Council
  • Publisher : National Academies Press
  • Release : 1995-01-13
  • ISBN : 0309051355
  • Pages : 557 pages

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Book Virtual Reality  State of Military Research and Applications in Member Countries  La Realite Virtuelle  L etat Actuel Des Travaux de Recherche Et Des Applications Militaires Dans Les Pays Membres de L Alliance

Download or read book Virtual Reality State of Military Research and Applications in Member Countries La Realite Virtuelle L etat Actuel Des Travaux de Recherche Et Des Applications Militaires Dans Les Pays Membres de L Alliance written by and published by . This book was released on 2003 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATO Research Study Group 28 (RSG 28), flow Human Factors and Medicine, HFM-2l, was established to: 1) identify human factors issues involved in the use of VR technology for military purposes; 2) determine the state of knowledge with regard to those issues; and 3) recommend a research agenda that will address critical questions and enable effective products to be produced to meet the military's needs. HFM-21 has adopted the following definition for its use of the term Virtual Reality: Virtual Reality is the experience of being in a synthetic environment and the perceiving and interacting through sensors and effectors, actively and passively, with it and the objects in it, as if they were real. Virtual Reality technology allows the user to perceive and experience sensory contact and interact dynamically with such contact in any or all modalities. This is the final report of the Research Study Group (RSG) on Virtual Reality Applications. A summary is presented of three conferences: Workshop on Human Performance Metrics, at Chertsey, Surrey, UK, 15 October 1996; Conference on The Capability Of Virtual Reality To Meet Military Requirements, at Orlando, Florida, USA on 4, 5 & 8 December 1997; and Conference on Industry Capability at The Hague, The Netherlands on 13 - 15 April 2000. Conclusions are drawn and recommendations presented in this report. In addition, member nations present a summary of where they were in VR when RSG-28 was established, and where they are as HFM-21 draws to a close.

Book What is Essential for Virtual Reality to Meet Military Performance Goals  Performance Measurement in VR

Download or read book What is Essential for Virtual Reality to Meet Military Performance Goals Performance Measurement in VR written by Jim Patrey and published by . This book was released on 2001 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the unique attributes and potentially greatest assets of virtual environments is the unique ability to comprehensively measure human performance. In the real environment measuring human behaviors is usually though not always feasible and typically extremely effort intensive and cost-prohibitive. Similarly there is substantial environmental variability that can have pervasive effects on human performance. but is beyond any feasible. economic data capture. Virtual environments instill the capability for comprehensively monitoring both user inputs and interactions and the environment (as well as control the virtual environment and thereby eliminating confounding variables with precision beyond that of real environment lab research).

Book Virtual Reality  Training s Future

Download or read book Virtual Reality Training s Future written by Robert J. Seidel and published by . This book was released on 2014-01-15 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Open Architecture for Defense Virtual Environment Training Systems

Download or read book An Open Architecture for Defense Virtual Environment Training Systems written by Stephen W. Matthews and published by . This book was released on 2003-09-01 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis develops a proposed software system that is usable by programmers to create virtual reality training environment applications for military (or other) use in which characters and character animation are necessary. Such applications are becoming more necessary to fill a gap in military training due to lack of personnel, time, money, and resources, Creation of virtual environment training applications allows military units to augment procedural training in preparation for live or physically simulated training. In the current environment of lesser training and more military requirements, such augmentation will only serve to benefit unit capabilities. While such systems for developing virtual environment applications are commercially available, those systems are costly in both licensing and usage fees. One of the tenets of the system that this thesis develops is that this system will be tree and partially open source, such that programmers can create low cost virtual environment applications for military training, and such that experienced programmers can modify or add to the system in order to improve or enhance its capabilities to meet their needs.

Book Artificial Intelligence for Virtual Reality

Download or read book Artificial Intelligence for Virtual Reality written by Jude Hemanth and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-12-04 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the possible applications of Artificial Intelligence in Virtual environments. These were previously mainly associated with gaming, but have largely extended their area of application, and are nowadays used for promoting collaboration in work environments, for training purposes, for management of anxiety and pain, etc.. The development of Artificial Intelligence has given new dimensions to the research in this field.

Book The Virtual Reality Primer

Download or read book The Virtual Reality Primer written by L. Casey Larijani and published by McGraw-Hill Companies. This book was released on 1994 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Years ahead. This no-nonsense, jargon-free reference gives you the complete picture of how VR is being used today ... and its potential for tomorrow. Packed with invaluable - and easy-to-understand - information, The Virtual Reality Primer reveals what you need to create a virtual world ... from hardware and software, to networking capabilities, to audio/video requirements - and how the various components work together; current and future prospects in a host of.

Book Virtual Reality

    Book Details:
  • Author : Ken Pimentel
  • Publisher : Windcrest
  • Release : 1994
  • ISBN :
  • Pages : 480 pages

Download or read book Virtual Reality written by Ken Pimentel and published by Windcrest. This book was released on 1994 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text has been updated to cover the new Pentium processor. It provides an introduction to the past, present and future of computer-generated artificial worlds. It explains what virtual reality is, how it works, how it has evolved and what cultural and ethical questions are posed by its implementation. It focuses, however, on practical applications that will soon be available to the general public.

Book Virtual Reality

    Book Details:
  • Author : Josh Gregory
  • Publisher :
  • Release : 2018-08
  • ISBN : 9781510539211
  • Pages : 32 pages

Download or read book Virtual Reality written by Josh Gregory and published by . This book was released on 2018-08 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn all about virtual reality technology, from the earliest breakthroughs to the latest advances."--

Book The Science of Virtual Reality and Virtual Environments

Download or read book The Science of Virtual Reality and Virtual Environments written by Roy S. KALAWSKY and published by . This book was released on 1993 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: