EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Capability of Virtual Reality to Meet Military Requirements

Download or read book The Capability of Virtual Reality to Meet Military Requirements written by and published by . This book was released on 2000 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Capability of Virtual Reality to Meet Military Requirements  la Capacite de la Rea1ite Virtuelle a Repondre Aux Besoins Militaires

Download or read book The Capability of Virtual Reality to Meet Military Requirements la Capacite de la Rea1ite Virtuelle a Repondre Aux Besoins Militaires written by and published by . This book was released on 2000 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of the workshop was to examine military requirements for Virtual Reality technology, consider human factors issues in the use of Virtual Reality and review recent research in development of Virtual Reality applications to meet military needs. The workshop was organized into three day long sessions. The first day focused on military applications for Virtual Reality systems and identified particular requirements for Human Factors research to meet the requirements. The second day examined Human Factors issues in the use of Virtual Reality technology. Presentations discussed sensory interfaces, measures of effectiveness, importance of the sensation of presence, and cyber sickness. The third day reviewed assessment methods and applications research. Speakers reviewed existing or completed Virtual Reality projects designed to meet military needs. The papers discussed how the projects overcame human factors problems and how their effectiveness was evaluated. Virtual Reality technology is of great interest to the military. Requirements for its use encompass a wide range of applications including concept development of systems for dismounted combatants, mission rehearsal for special operations, training ship handling skills, telerobotics, and practicing military medical procedures. Virtual Reality's success in meeting these needs will be determined by the ability of its human-computer interfaces to provide the means necessary to deliver stimuli and allow appropriate responses from those using it. These human factors issues were the focus of the workshop. The workshop pointed to areas that require further research and development in order for Virtual Reality to meet its potential for the military.

Book Using VR in the Military

Download or read book Using VR in the Military written by Jeri Freedman and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Book Capability of Virtual Environments to Meet Military Requirements

Download or read book Capability of Virtual Environments to Meet Military Requirements written by Robert S. Kennedy and published by . This book was released on 2000 with total page 3 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DoD and NASA are considering virtual environment (VE) technology for use in forward deployable and remote training devices. Yet, many of these VE devices, particularly those which employ helmet-mounted displays, ha"ve an adverse effect on users, eliciting motion sickness and other sequelae (e.g., Pausch, Crca, & Conway, 1992; Kennedy, Lane, Lilienthal, Berhaum, & Hettinger, 1992). These symptoms, now called cybersickness (McCauley & Sharkey, 1992), could retard development of VE technology and limit its use as a training tool. Motion sickness is known to be polysymptomatic and in scoring self-reports we have found there to be reliably different profiles of sickness in simulators, at sea, in space, and in VP (Kennedy, Lane, Berbaum, & Lilienthal, 1993). Furthermore, recent research in our laboratories implies that cybersickness may involve multiple functional pathways. The first pathway is related to ill-effects upon the autonomic nervous system or ANS (Money, Lackner, & Cheung, 1996). According to sensory conflict theory (Reason & Brand, 1975), the ANS is provoked when sensory inputs from the visual auditory, vestibular, or somatoceptots are uncorrelated or incompatible. This is the case when one is exposed to the certain sensory rearrangements in a virtual environment. Such rearrangements can trigger the "emetic brain response" (Oman, 1991), causing vomiting, perspiration, nausea, pallor, salivation, and drowsiness.

Book What is Essential for Virtual Reality to Meet Military Performance Goals  Performance Measurement in VR

Download or read book What is Essential for Virtual Reality to Meet Military Performance Goals Performance Measurement in VR written by Jim Patrey and published by . This book was released on 2001 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the unique attributes and potentially greatest assets of virtual environments is the unique ability to comprehensively measure human performance. In the real environment measuring human behaviors is usually though not always feasible and typically extremely effort intensive and cost-prohibitive. Similarly there is substantial environmental variability that can have pervasive effects on human performance. but is beyond any feasible. economic data capture. Virtual environments instill the capability for comprehensively monitoring both user inputs and interactions and the environment (as well as control the virtual environment and thereby eliminating confounding variables with precision beyond that of real environment lab research).

Book Team Situational Awareness Training in Virtual Environments

Download or read book Team Situational Awareness Training in Virtual Environments written by and published by . This book was released on 1998 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Members of small dismounted units face growing responsibilities and challenges in both combined arms combat and in contingency operations. Field training for these diverse missions is limited by cost and environmental factors. Virtual environment (VE) technology offers a potential complement to other training methods to meet the rapidly changing requirements for military training. This report provides an assessment based on a review of the relevant research literature of the capability of VE technologies, and strategies for their use for training members of small dismounted units to acquire and maintain situational awareness. It summarizes the state of the art of research in the areas of situational awareness, team training VE technology, and instructional strategies for simulation based training. It identifies current and future challenges for providing situational awareness training to members of small dismounted units and makes recommendations for future research.

Book Technical Report

Download or read book Technical Report written by and published by . This book was released on 1997 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Environments for Dismounted Soldier Training and Performance

Download or read book Virtual Environments for Dismounted Soldier Training and Performance written by and published by . This book was released on 1998 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Book Assessing Decision making Skills in Virtual Environments

Download or read book Assessing Decision making Skills in Virtual Environments written by Michael T. Gately and published by . This book was released on 2002 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.

Book Cybersickness in Virtual Reality Versus Augmented Reality

Download or read book Cybersickness in Virtual Reality Versus Augmented Reality written by Kay Marie Stanney and published by Frontiers Media SA. This book was released on 2021-12-06 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Open Architecture for Defense Virtual Environment Training Systems

Download or read book An Open Architecture for Defense Virtual Environment Training Systems written by Stephen W. Matthews and published by . This book was released on 2003-09-01 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis develops a proposed software system that is usable by programmers to create virtual reality training environment applications for military (or other) use in which characters and character animation are necessary. Such applications are becoming more necessary to fill a gap in military training due to lack of personnel, time, money, and resources, Creation of virtual environment training applications allows military units to augment procedural training in preparation for live or physically simulated training. In the current environment of lesser training and more military requirements, such augmentation will only serve to benefit unit capabilities. While such systems for developing virtual environment applications are commercially available, those systems are costly in both licensing and usage fees. One of the tenets of the system that this thesis develops is that this system will be tree and partially open source, such that programmers can create low cost virtual environment applications for military training, and such that experienced programmers can modify or add to the system in order to improve or enhance its capabilities to meet their needs.

Book Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment

Download or read book Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment written by Jennifer A. Ehrlich and published by . This book was released on 2000 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Previous research indicates that Helmet Mounted Displays (HMDs) using stereoscopic presentation techniques induce greater Simulator Sickness symptomology than a biocular presentation. However, neither of these presentation methods takes into account the different perspective each eye normally receives as a result of each eye turning to fixate on objects in different depth planes, referred to as vergence movements. The present study examined the effects of a vergence algorithm moderating the stereoscopic display in an HMD in a within subjects comparison to standard stereoscopic and biocular presentations. The experiment used a distance estimation task and the other major variable was incidence of simulator sickness. The experiment task required moving through rooms in a virtual environment and providing distance estimates to different objects. The findings suggest that most participants would recover more easily from simulator sickness symptoms with a vergence viewing condition. However, because this study shows a wide range of individual differences, a vergence adjustment to stereoscopic presentation should not be expected to eliminate the number of participants withdrawing, but only to reduce their number when repeated exposures are involved. Also, the range of individual differences indicates a need for multiple measures of symptomology not only to help identify individuals who are under duress, but to better assess when they have adapted. One candidate measure of duress is dark vergence, based on its objective scaling, its relevance to adaptation, and its correlation with 55 sub-scale scores."--DTIC.

Book Virtual Reality  Training   s Future

Download or read book Virtual Reality Training s Future written by Robert J. Seidel and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Book Virtual Reality

    Book Details:
  • Author : Randall Shumaker
  • Publisher : Springer
  • Release : 2007-08-24
  • ISBN : 3540733353
  • Pages : 775 pages

Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

Book Physiological Computing Systems

Download or read book Physiological Computing Systems written by Andreas Holzinger and published by Springer Nature. This book was released on 2019-08-27 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third International Conference on Physiological Computing Systems, PhyCS 2016, held in Lisbon, Portugal, in July 2016. The 12 papers presented in this volume were carefully reviewed and selected from numerous submissions. They contribute to the understanding of relevant trends of current research on physiological computing systems, including brain-computer interfaces, virtual reality, psychophysiological load assessment in unconstrained scenarios, body tracking and movement pattern recognition, emotion recognition, machine learning applied to diabetes and hypertension, tangible biofeedback technologies, multimodal sensor data fusion, and deep learning for hand gesture recognition.