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Book The Board Game Book

    Book Details:
  • Author :
  • Publisher :
  • Release : 2020-10-22
  • ISBN : 9781916456228
  • Pages : 256 pages

Download or read book The Board Game Book written by and published by . This book was released on 2020-10-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Boardgame Book

Download or read book The Boardgame Book written by Robert Charles Bell and published by . This book was released on 1979 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Trapped in a Video Game

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Book Trapped in a Video Game  The Complete Series

Download or read book Trapped in a Video Game The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Book The Oxford History of Board Games

Download or read book The Oxford History of Board Games written by David Parlett and published by Oxford University Press, USA. This book was released on 1999 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Storytelling in the Modern Board Game

Download or read book Storytelling in the Modern Board Game written by Marco Arnaudo and published by McFarland. This book was released on 2018-08-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Book Board Games as Media

Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Academic. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Book If     Volume 1

    Book Details:
  • Author : Evelyn McFarlane
  • Publisher : Villard
  • Release : 1995-10-03
  • ISBN : 0679445358
  • Pages : 137 pages

Download or read book If Volume 1 written by Evelyn McFarlane and published by Villard. This book was released on 1995-10-03 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an elegant, two-color format, punctuated with intriguing drawings, If . . . poses hundreds of questions ranging from practical to maddening, moral to hilarious. If you could spend one whole night alone with anyone in history, whom would you choose? If you could suddenly possess an extraordinary talent in one of the arts, which would you like it to be? If you could commit one crime without being caught, what crime would you commit? If your plane were about to crash and you had time to write one quick note, to whom would you write, and what would you say? If you could run any single company, institution, or organization in the world, which would you choose? These are but a few of the five hundred provocative queries from If . . . (Questions for the Game of Life). If . . . can be a wonderful after-dinner parlor game; it can serve as an icebreaker between new acquaintances; it can even help you better understand yourself, your dreams and aspirations, and the mysteries of life. After the hours of inquisitive thoughts and revelations inspired by If . . . (Questions for the Game of Life), you'll wonder, “If I had never picked up this book, what would have happened to me?”

Book The Everything Tabletop Games Book

Download or read book The Everything Tabletop Games Book written by Bebo and published by Everything. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Book Board and Table Games from Many Civilizations

Download or read book Board and Table Games from Many Civilizations written by R. C. Bell and published by Courier Corporation. This book was released on 2012-04-30 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.

Book The Untold History of Japanese Game Developers

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Book Book of the Damned

Download or read book Book of the Damned written by Jason Bulmahn and published by . This book was released on 2009-11-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a look at the sinister, manipulative cruelties of Hell's scions -- the devils. How do devils manipulate mortals to serve their evil plans? What eldritch powers can a mortal gain by signing an infernal contract -- and what does he give up in the process? What are Hell's plans for the world of Pathfinder? All these questions and more are explored in Volume 1 of the Book of the Damned, along with numerous, brand-new devils and infernal magic designed to vex and torment your players.

Book Matching Game Book  Zoom

Download or read book Matching Game Book Zoom written by Stephanie Babin and published by Twirl. This book was released on 2019-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: On a road trip or waiting at a restaurant? Not a problem for children when they have this latest title in the Matching Game Book™ series, which is great for fans of all things that go (and who isn't?) or who just love playing matching games. Children can slide the panels to find matching pairs, spot the vehicles in the big picture, identify vehicles, or even come up with games of their own. This sturdy oversized board book is the perfect take-along for busy hands and busy minds, while helping to build vocabulary, train their visual memory, and increase their attention to detail. It's totally totable fun!

Book Would You Rather   The Book of Silly  Challenging  and Downright Hilarious Questions for Kids  Teens  and Adults game Book Gift Ideas  Vo

Download or read book Would You Rather The Book of Silly Challenging and Downright Hilarious Questions for Kids Teens and Adults game Book Gift Ideas Vo written by Gilden and published by Independently Published. This book was released on 2019-02-16 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Running out of ideas for fun kids & family activities? This awesome book, packed with hilarious and intriguing questions, is a perfect solution for family game nights, kids parties, long road trips, and every other occasion when you need a fun and engaging game to play. "Would You Rather..." is a brilliant and thought-provoking party game where you and other players have to choose between two equally ridiculous and outrageous situations that you would never be faced with, in real life(hopefully). It offers hours of laughter and hilarity, but it is also easy to get into some amazing conversations by just asking "why" after a "would you rather..." question. In "Would You Rather?: The Book Of Silly, Challenging, and Downright Hilarious Questions" you will: Find a powerpack of silly, challenging, ridiculous, and outrageously funny questions for people of all ages. Enjoy clean and family-friendly humor(no questionable questions!) Have the perfect icebreaker and conversation starter that will make boring parties and awkward silences a thing of the past. Have a cute book that makes a great gift for anyone equipped with a sense of humor. Nobody wins and nobody loses, but everybody has a great time! ORDER NOW!

Book Proceedings of Board Game Studies Colloquium XI

Download or read book Proceedings of Board Game Studies Colloquium XI written by Jorge-Nuno Silva and published by . This book was released on 2019 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ramona Collection  Volume 1

Download or read book The Ramona Collection Volume 1 written by Beverly Cleary and published by HarperCollins. This book was released on 2006-08-15 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: This wonderful Ramona Box Set, by Beverly Cleary, contains four books: Ramona the Brave, Ramona the Pest, Beezus and Ramona, and Ramona Quimby, Age 8. Beezus and Ramona Beezus tries very hard to be patient with her little sister, but four-your-old Ramona has a habit of doing the most unpredictable, annoying, embarrassing things in the world. Sometimes Beezus doesn't like Ramona much, and that makes her feel guilty. Sisters are supposed to love each other, but pesky little Ramona doesn't seem very lovable to Beezus right now. Ramona the Pest Ramona is off to kindergarten, and it is the greatest day of her life. She loves her teacher, Miss Binney, and she likes a little boy named Davy so much she wants to kiss him. So why does Ramona get in so much trouble? And how does Ramona manage to disrupt the whole class during rest time? Anyone who knows Ramona knows that she never tries to be a pest. Ramona the Brave Now that she's six and entering the first grade, Ramona is determined to be brave, but it's not always easy, with a scary new all-by-herself bedroom, her mother's new job, and a new teacher who just doesn't understand how hard Ramona is trying to grow up. Ramona Quimby, Age 8 Ramona feels quite grown up taking the bus by herself, helping big sister Beezus make dinner, and trying hard to be nice to pesky Willa Jean after school. Turning eight years old and entering the third grade can do that to a girl. So how can her teacher call her a nuisance? Being a member of the Quimby family in the third grade is harder than Ramona expected.