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Book The Amazing Illustrated Word Game Memory Books Vol I Set 2

Download or read book The Amazing Illustrated Word Game Memory Books Vol I Set 2 written by Frank H. Gaertner and published by . This book was released on 2008-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This set, Volume I, Set 2 of The Amazing Illustrated Word Game Memory Books (The AIWGMB), takes up where Set 1 left off. Set 2 provides additional means for developing one's flash memory of the Central Seven Six-Letter Stems, as well as means for acquiring a flash memory for an additional set of six-letter stems, referred to herein as the Auxiliary Seven. These seven include four key stems (EREAST, INEOST, RNEOST and INEOSR), i.e. ones the author needed to complete the stories and illustrations of the Top Ten Six-Letter Stems. Set 2 also includes stories and illustrations for three other important stems (LNEAST, ONEAST and UNEAST), which serve as key "on-the-way" supplements to The Central Seven of Volume 1, Set 1. As an added bonus, the makings of flashcards for stories, seven-letter words, hook-letters, eight-letter words and alphagrams for both Sets 1 and 2 of Volume I of The AIWGMB are provided. These cards can offer a quick way to enhance one's flash memory of all of the seven-letter words listed in Volume 1, as well as a way to bring to the fore game-busting eight-letter complements. Finally, the author's "on-the-way" word-game strategy, first introduced in Set 1, is described in detail.

Book The Amazing Illustrated Word Game Memory Books Vol  I  Set I

Download or read book The Amazing Illustrated Word Game Memory Books Vol I Set I written by Frank H Gaertner and published by AuthorHouse. This book was released on 2006-11 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: If ever you have been humiliated playing word games, wondered how some players seem to pull seven-letter words out of a hat, questioned what your favorite game words meant, or simply could use a humorous, mentally stimulating way to rapidly recall key bonus words, then The Amazing Illustrated Word Game Memory Book is for you. This volume organizes letters in groups of six, the so-called six-letter stems, according to those most likely to lead to seven-letter bonus-scoring words. The letters of my central seven six-letter stems; INEAST, RNEAST, IREAST, INRAST, INERST, INEART and INEASR, are ones that are highly likely to show up in scrambled array in a word-game-seven-letter hand, and are the ones most likely to generate seven-letter bonus words. For example, add any letter, except J, Q or Y, to INEAST and one or more of the seven-letter words in the official word-game lexicon show up, but of course you have to know them and quickly unscramble them to be able to use them. In this volume these words are mentally filed for instantaneous recall through the use of coded, dramatically humorous stories and pictures. Active participation on the part of the reader in the form of reading, reciting, writing and coloring is used to trigger memory traces in both the right and left-brain. Mental visualization of pictures is used to reinforce photographic memory. And the humorous, dramatic or sometimes politically incorrect stories that go with the pictures are used to reinforce emotional memory traces. In addition the stories and the seven-letter words that go with the stories are organized according to an alphanumeric code that helps create a mental filing cabinet for rapid retrieval of the words in question. A method of play that will further increase the chances of forming bonus-scoring game-words is also given.

Book The Amazing Illustrated Word Game Memory Books  Vol  2  Set 1

Download or read book The Amazing Illustrated Word Game Memory Books Vol 2 Set 1 written by Frank H. Gaertner and published by AuthorHouse. This book was released on 2010 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition of The Amazing Illustrated Word Game Memory Books (The AIWGMB, Vol. 2, Set 1) introduces readers to the first seven of 21 five-letter-stems that are an essential part of Mentafile(TM), on-the-way, word-game strategy as described in Volume 1, Sets 1 and 2 of The AIWGMB. Amusing, emotionally charged, coded short-stories, illustrations and flash cards of the five-letter-stems that complement the Central Seven and Auxiliary Seven six-letter-stems of Volume 1, act to greatly expand one's photographic-memory and flash-card recall of key seven and eight-letter game-words, i.e., those especially useful in SCRABBLE(R), JUMBLE(R), WORD TOWER, etc. Readers are also invited to play A Game Within the Game where they test their ability to quickly create short stories and sketches from computer-generated, accurately defined, word lists. One never knows where the words will lead, and the five-letter-stems, with their frequently long lists of esoteric, little-used words, can take one's mind to some exceedingly bizarre, surprisingly memorable places. For example, when one adds a second A and another letter to the five-letter-stem REAST, official game-word programs will assign the following interesting list of seven-letter words: ABATERS (reducers of intense occurrences), ABREAST (side by side), CARATES (tropical skin disease), GASTREA (primitive microbe), TEARGAS (tearing gas), KARATES (martial arts), AEROSAT (air-control satellite), ERRATAS (typing errors). To play A Game Within the Game, one uses all of the defined seven-letter words and the game's universal iconic code for the letter "A" (men's ties, ties into something, or ties someone up). When the reader has made their story emotionally charged, used as few extraneous words as possible, and made a rough sketch to illustrate their story, they compare results with the author's for a surprising, fun way to reinforce one's photographic recall. See, for example, page 291.

Book The Amazing Illustrated Word Game Memory Books Volume 2  Set 2

Download or read book The Amazing Illustrated Word Game Memory Books Volume 2 Set 2 written by Frank H. Gaertner and published by AuthorHouse. This book was released on 2011-06 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, Volume 2, Set 2 of the AIWGMB, is a continuation of a three-set series of stories and illustrations representing all of the 7-letter words captured by The Central Twenty-One Five-Letter Stems that feed into the Central Seven Six-Letter Stems of Volume 1, Set 1. Knowledge and flash, photographic-memory recall of these word lists, together with those of the Auxiliary Seven Six-Letter Stems of Volume 1, Set 2 can be valuable assets for any wannabe, top contender in our rapidly growing, competitive, word-game, social networks. The wordlists, organized in Mentafile(TM) format, are coded with peg-words assigned to each letter of the alphabet. This type of iconic coding-organization can make letter-management, and identification of 7-letter words within scrambled arrays, effortless, almost as though one has an app that automatically brings bonus-words to mind as one plays off letters "on-the-way" to one of the Central Seven Six-Letter Stems. For example, in a board game, where letters must be unscrambled to reveal hidden words, one might hold, in alphagram order, the following seven letters; ADNRSTU. For those accomplished with Vol. 2, Set 2 of the AIWGMB, the identification of the five-letter stem, RNAST, and the letter, D, within ADNRSTU, would be instantaneous, along with the mental search for the story and illustration of "She STRANDS the drunk on a TUNDRA'S plain." Alternatively, one might hold ADNRSST, which would immediately bring up the word STRANDS from that story. STANDER, the only other possibility for a 7-letter RNASTD word would show up with the holding of ADENRST, the only bonus word featured in the drunk file of RNEAST, one of the Central Seven Six-Letter Stems of Vol. 1, Set 1. Therefore, with no E, R or S in the hand, one skilled in the use of The AIWGMB would know, with valuable certainty, that no 7-letter bonus words were available for play. But the fun's not over. It really begins when we add to our search the thirty four, 8-letter RNASTD words of RNAST, RNEAST and INRAST. Having learned to "read" alphagrams from the flashcards connected to the stories and Illustrations of this series, we now watch our opponents shrink in terror as we unleash our knowledge and skill at finding and playing one of these 8-letter winners!

Book The Amazing Illustrated Word Game Memory Books Volume 2 Set 3

Download or read book The Amazing Illustrated Word Game Memory Books Volume 2 Set 3 written by Frank H. Gaertner and published by AuthorHouse. This book was released on 2012-08-27 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, Volume 2, Set 3 (V2S3) of The Amazing Illustrated Word Game Memory Books (The AIWGMB), completes stories and illustrations that have the ability to lock into ones photographic memory 2778 of the seven-letter words most likely to show up in the social-network, crossword games. V2S3 also completes flashcard formats for 6449 complementing eight-letter words and their alphagrams. Also provided are rapid study-methods along with single-word reminders, in summarizing tables, of all of the stories and illustrations in The AIWGMB.

Book The Literary Digest International Book Review

Download or read book The Literary Digest International Book Review written by Clifford Smyth and published by . This book was released on 1923 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Instructional Patterns

Download or read book Instructional Patterns written by Larry C. Holt and published by SAGE. This book was released on 2006 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructional Patterns: Strategies for Maximizing Student Learning examines instruction from the learners' point of view by showing how instructional patterns can be used to maximize the potential for students to learn. This book explores the interactive patterns that exist in today's classroom and demonstrates how teachers can facilitate the interactivity of these patterns to match their goals for student learning. These interactive patterns are reinforced through the incorporation of medical, cognitive, and behavioral neuroscience research.

Book Educational Times

Download or read book Educational Times written by and published by . This book was released on 1918 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Education Outlook

    Book Details:
  • Author :
  • Publisher :
  • Release : 1917
  • ISBN :
  • Pages : 822 pages

Download or read book Education Outlook written by and published by . This book was released on 1917 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Examiner

Download or read book The Examiner written by and published by . This book was released on 1855 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Literary Digest International Book Review

Download or read book Literary Digest International Book Review written by Clifford Smyth and published by . This book was released on 1923 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Memory of Light

    Book Details:
  • Author : Robert Jordan
  • Publisher : Macmillan
  • Release : 2013-04-09
  • ISBN : 1429997176
  • Pages : 1005 pages

Download or read book A Memory of Light written by Robert Jordan and published by Macmillan. This book was released on 2013-04-09 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine! With Robert Jordan’s untimely passing in 2007, Brandon Sanderson, the New York Times bestselling author of the Mistborn novels and the Stormlight Archive, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final volume in The Wheel of Time®, later expanded to three books. In A Memory of Light, the fourteenth and concluding novel in Jordan’s #1 New York Times bestselling epic fantasy series, the armies of Light gather to fight in Tarmon Gai’don, the Last Battle, to save the Westland nations from the shadow forces of the Dark One. Rand al’Thor, the Dragon Reborn, is ready to fulfill his destiny. To defeat the enemy that threatens them all, he must convince his reluctant allies that his plan—as foolhardy and dangerous as it appears—is their only chance to stop the Dark One’s ascension and secure a lasting peace. But if Rand’s course of action fails, the world will be engulfed in shadow. Across the land, Mat, Perrin, and Egwene engage in battle with Shadowspawn, Trollocs, Darkfriends, and other creatures of the Blight. Sacrifices are made, lives are lost, but victory is unassured. For when Rand confronts the Dark One in Shayol Ghul, he is bombarded with conflicting visions of the future that reveal there is more at stake for humanity than winning the war. Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The last six books in series were all instant #1 New York Times bestsellers, and The Eye of the World was named one of America's best-loved novels by PBS's The Great American Read. The Wheel of Time® New Spring: The Novel #1 The Eye of the World #2 The Great Hunt #3 The Dragon Reborn #4 The Shadow Rising #5 The Fires of Heaven #6 Lord of Chaos #7 A Crown of Swords #8 The Path of Daggers #9 Winter's Heart #10 Crossroads of Twilight #11 Knife of Dreams By Robert Jordan and Brandon Sanderson #12 The Gathering Storm #13 Towers of Midnight #14 A Memory of Light By Robert Jordan and Teresa Patterson The World of Robert Jordan's The Wheel of Time By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons The Wheel of Time Companion By Robert Jordan and Amy Romanczuk Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book Forum and Century

Download or read book Forum and Century written by and published by . This book was released on 1939 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sally and the Magic River

Download or read book Sally and the Magic River written by H. Frank Gaertner and published by AuthorHouse. This book was released on 2014-07-25 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sally and the Magic River is a magical story of a young girl coming of age and her triumph over extreme adversity. Its various scenes are meant to evoke powerful, mental images with parallels to movies such as "The Wizard of Oz", "Peter Pan " The Wild River" and "Gravity". So, take your time. "See" each scene in detailed color, and be ready to compare your images to those that appear in a major feature film.

Book The Scottish Educational Journal

Download or read book The Scottish Educational Journal written by and published by . This book was released on 1922 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The American Bookseller

Download or read book The American Bookseller written by and published by . This book was released on 1882 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The New York Times Book Review

Download or read book The New York Times Book Review written by and published by . This book was released on 1988 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt: