Download or read book The 3 D Nature of Real World Problems written by G. A. Brower and published by Trafford Publishing. This book was released on 2005 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Old-fashioned problem solving in the workplace can make you crazy - more so today than ever before. That's because real-world problems are maddeningly 3-Dimensional, while too many organizations are attacking these challenges with traditional 2-Dimensional tools that look at the surface, without effectively probing what is going on beneath the obvious. We began work in this arena as employees of a large global organization, and continued our efforts as consultants to these same kinds of firms. One of our most important conclusions is that colour blindness and dimension impairment around problem solving aren't genetically programmed in people. Instead these traits most often result from immersion in organizational cultures, where they are handed down in statements such as the following: "It's common sense; anyone can see what's going on!" (We call this 'Sherlock Holmes miraculously solved the crime.') "We've always done it like that around here." (Here, a seasoned veteran bravely fights the last war.) "I'm a can-do person; fixing problems is my special gift. (We call this 'The Lone Ranger Rides Again.') "We're in the repair department; this is what we do." (Here we see a whole posse of Lone Rangers riding again as part of a formally established, and probably quite expensive, department of problem fixers.) "Because I'm your boss and I said so!" (This is where Attila the Hun rides again.)
Download or read book Vision Interface Real World Applications Of Computer Vision written by M Cheriet and published by World Scientific. This book was released on 1999-12-13 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected papers presented at Vision Interface '98, held in Vancouver, Canada, in June 1998. It spans a wide spectrum of topics in computer vision and image processing. During the last three decades, the field of computer vision and image processing has grown at a phenomenal rate due to the development of innovative techniques coupled with the advance in hardware that have been made available at lower cost. Numerous practical applications are now being realized to justify the theme of Vision Interface '98 — “Real World Applications of Computer Vision”.
Download or read book 3D Printing written by Stephanie Torta and published by Stylus Publishing, LLC. This book was released on 2019-03-07 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed as an introduction to the field of 3D printing. It includes an overview of 3D printing technology in industry, education, and the exploding area of Do-It-Yourself. It contains a detailed look at the common 3D printers, materials, and software. Using full-color images throughout, the book guides you on setting up your own printer and performing calibration tasks, including descriptions of printing methods, best practices, pitfalls to avoid, and how to finish a completed project. Divided into three parts, the book covers a brief history and evolution of 3D printers, along with their use in industry and in personal consumer use in Part 1. Part 2 gets you started with the set up and use of a common 3D printer, from initial hardware and material calibration and safety, to how the software functions work, and how to acquire 3D objects to print. It then showcases three different projects from start to finish. Part 3 concentrates on buying your own printer, the common features of personal 3D printers, and includes sections for the adventurous on post-market modifications. Companion files are included with videos, applications, and examples of 3D printing. Features: Companion files are included with printable 3D objects in common formats, additional lessons, checklists, figures from the text, and videos showing time-lapse, printing, and print refinement Provides an overview of the technology, applications, and design issues associated with 3D printing technology Includes review questions, discussion/essay questions and "Applying What You’ve Learned" in every chapter
Download or read book Image Processing Analysis and Machine Vision written by Milan Sonka and published by Springer. This book was released on 2013-11-11 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Processing, Analysis and Machine Vision represent an exciting part of modern cognitive and computer science. Following an explosion of inter est during the Seventies, the Eighties were characterized by the maturing of the field and the significant growth of active applications; Remote Sensing, Technical Diagnostics, Autonomous Vehicle Guidance and Medical Imaging are the most rapidly developing areas. This progress can be seen in an in creasing number of software and hardware products on the market as well as in a number of digital image processing and machine vision courses offered at universities world-wide. There are many texts available in the areas we cover - most (indeed, all of which we know) are referenced somewhere in this book. The subject suffers, however, from a shortage of texts at the 'elementary' level - that appropriate for undergraduates beginning or completing their studies of the topic, or for Master's students - and the very rapid developments that have taken and are still taking place, which quickly age some of the very good text books produced over the last decade or so. This book reflects the authors' experience in teaching one and two semester undergraduate and graduate courses in Digital Image Processing, Digital Image Analysis, Machine Vision, Pattern Recognition and Intelligent Robotics at their respective institutions.
Download or read book Recent Advances in Image Restoration with Applications to Real World Problems written by Chiman Kwan and published by BoD – Books on Demand. This book was released on 2020-11-04 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past few decades, imaging hardware has improved tremendously in terms of resolution, making widespread usage of images in many diverse applications on Earth and planetary missions. However, practical issues associated with image acquisition are still affecting image quality. Some of these issues such as blurring, measurement noise, mosaicing artifacts, low spatial or spectral resolution, etc. can seriously affect the accuracy of the aforementioned applications. This book intends to provide the reader with a glimpse of the latest developments and recent advances in image restoration, which includes image super-resolution, image fusion to enhance spatial, spectral resolution, and temporal resolutions, and the generation of synthetic images using deep learning techniques. Some practical applications are also included.
Download or read book Large scale 3D Data Integration written by Sisi Zlatanova and published by CRC Press. This book was released on 2005-10-14 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Large-Scale 3D Data Integration: Challenges and Opportunities examines the fundamental aspects of 3D geo-information, focusing on the latest developments in 3D GIS (geographic information) and AEC (architecture, engineering, construction) systems. This book addresses policy makers, designers and engineers, and individuals that need to overco
Download or read book Proceedings of the International Conference on Advancing and Redesigning Education 2023 written by Mohd Fakhizan bin Romlie and published by Springer Nature. This book was released on with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Vision ECCV 2012 written by Andrew Fitzgibbon and published by Springer. This book was released on 2012-09-26 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 7572-7578 constitutes the refereed proceedings of the 12th European Conference on Computer Vision, ECCV 2012, held in Florence, Italy, in October 2012. The 408 revised papers presented were carefully reviewed and selected from 1437 submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification, visual features and image matching, visual monitoring: action and activities, models, optimisation, learning, visual tracking and image registration, photometry: lighting and colour, and image segmentation.
Download or read book 241 Real World Brain Teasers written by Invent and Discover and published by Invent and Discover. This book was released on 2021-11-18 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history! Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking? Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental? This book aims to change the game. The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution. Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity. In this book, you will find: + 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more. + All problems have additional hints, which make it much easier to brainstorm. + Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge. + Chapters are arranged by difficulty and subject, so you have complete control over how you play. + An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure. + All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team. + See inside for a link to download your FREE Bonus eBooks. Sharpen your logic, improve your analytical abilities, enhance your creativity, and develop your lateral thinking skills, all while having fun and learning more about the world around you.
Download or read book A Mathematical Model For Physical Representation and Conflict Identification in Virtual Reality Architecture written by and published by Lulu.com. This book was released on with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in 3D Image and Graphics Representation Analysis Computing and Information Technology written by Roumen Kountchev and published by Springer Nature. This book was released on 2020-04-20 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.
Download or read book 2024 25 CTET TET Class 1 to V Mathematics Solved Papers written by YCT Expert Team and published by YOUTH COMPETITION TIMES. This book was released on with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2024-25 CTET/TET Class 1 to V Mathematics Solved Papers 864 1495 E. This book contains 173 sets of the previous year’s papers and 5190 objective questions.
Download or read book Emerging Technologies and Pedagogies in the Curriculum written by Shengquan Yu and published by Springer Nature. This book was released on 2020-01-03 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the technologies that can be used in curricula to make education “smarter” and more adaptive in order to better meet the needs of today’s learners. The main emphasis is based on the theory and best practices of incorporating emerging technologies into curricula so as to educate learners in the 21st century. The book provides valuable insights into the future of education and examines which pedagogies are most suitable for integrating emerging technologies. It will help educators and stakeholders design and implement curricula that effectively prepare learners for the challenges of tomorrow.
Download or read book Virtual Interaction Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Download or read book Handbook of AI Based Models in Healthcare and Medicine written by Bhanu Chander and published by CRC Press. This book was released on 2024-02-21 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides thorough, in-depth, and well-focused developments of artificial intelligence (AI), machine learning (ML), deep learning (DL), natural language processing (NLP), cryptography, and blockchain approaches, along with their applications focused on healthcare systems. Handbook of AI-Based Models in Healthcare and Medicine: Approaches, Theories, and Applications highlights different approaches, theories, and applications of intelligent systems from a practical as well as a theoretical view of the healthcare domain. It uses a medically oriented approach in its discussions of human biology, healthcare, and medicine and presents NLP-based medical reports and medicine enhancements. The handbook includes advanced models of ML and DL for the management of healthcare systems and also discusses blockchain-based healthcare management. In addition, the handbook offers use cases where AI, ML, and DL can help solve healthcare complications. Undergraduate and postgraduate students, academicians, researchers, and industry professionals who have an interest in understanding the applications of ML/DL in the healthcare setting will want this reference on their bookshelf.
Download or read book Modeling Students Mathematical Modeling Competencies written by Richard Lesh and published by Springer Science & Business Media. This book was released on 2013-03-17 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling Students’ Mathematical Modeling Competencies offers welcome clarity and focus to the international research and professional community in mathematics, science, and engineering education, as well as those involved in the sciences of teaching and learning these subjects.