Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Download or read book Teaching Mathematics Through Games written by Mindy Capaldi and published by American Mathematical Soc.. This book was released on 2021-05-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.
Download or read book EDrenaline Rush written by John Meehan and published by . This book was released on 2019-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster
Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book Formative Assessment Practices for Pre Service Teacher Practicum Feedback Emerging Research and Opportunities written by Richardson, Tony and published by IGI Global. This book was released on 2017-06-16 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development and implementation of effective teacher education programs requires evaluating current processes and optimizing them for future improvements. This ensures that a higher quality of education is delivered to the next generation of students. Formative Assessment Practices for Pre-Service Teacher Practicum Feedback: Emerging Research and Opportunities is an innovative source of academic information on the establishment of formative feedback processes in teacher education programs. Including perspectives on relevant topics such as video feedback, accreditation, and student literacy, this book is ideal for students, researchers, academics, and professionals actively involved in the education field.
Download or read book Teachers Changing the Game written by Mike Franklin and published by Independently Published. This book was released on 2020-04-29 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you believe in Positive Teaching, being a Champion for our young people, Leading or Coaching with Passion, this book is a MUST! This high-octane book will reinvigorate your passion for the greatest job and responsibility on earth while while teaching tactics for success. Prepare to be Supercharged with electric inspiration and motivation while Learning Proven Strategies to: Form Amazingly Strong and Trusting Student Relationships Motivate and Ignite Students, Teachers and Leaders to be their very BEST Build Incredible School Culture Strengthen Classroom and Team Bonds See what Schools, Teachers, and Celebrities are buzzing about: "A Must Read! We are fortunate that Mike is now sharing his positive and insightful thoughts in this book. The knowledge he shares echoes many of the principles we use with our Ravens to make us better: supporting one another, having each other's backs and being part of something bigger than yourself. Enjoy this entertaining and important book." -Kevin Byrne Executive Vice President Baltimore Ravens "This book is a MUST READ! It is useful, practical and an absolute Game-Changer. I've known Mike since childhood, so I've known for decades what you will find out quickly upon reading this book: he is a man of high character, unparalleled servant-hood, and has a deep passion for helping students, teachers coaches and schools." -Alan Stein Jr. Keynote Performance Speaker and Best Selling Author "An amazing book that hits on so many points and issues that will help teachers and coaches in their relationships with students. I've used many of Mike's techniques in my own coaching experiences. This book is a MUST Read." -Jim Riggleman Major League Baseball Manager of the Washington Nationals, Cubs, Mariners and Padres. Mike shares his insight, motivation and tactics that have led him to numerous accolades at the District, State, and College levels. These selfless strategies have also led to many Coaching Championships but most importantly...the strategies shared will lead to strong, authentic and engaging student, teacher and administrative relationships.
Download or read book Vocabulary Games for the Classroom written by Lindsay Carleton and published by Solution Tree Press. This book was released on 2010-11-01 with total page 711 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make direct vocabulary instruction fun and successful with this simple, straightforward, and easy-to-use book. Hundreds of critical vocabulary terms handpicked by Dr. Marzano cover four content areas and all grade levels. Each game identifies the appropriate grade level and subject area, as well as whether or not the students should already be familiar with the vocabulary.
Download or read book The Learning Game written by Jonathan Smith and published by Hachette UK. This book was released on 2012-07-26 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are all caught up in our children's lives. We all remember our own schooldays and, as parents, we watch anxiously as our children go through it. As we look at the world of teaching from the outside we wonder not only what is going on but what we can do to help. Jonathan Smith, a born teacher and writer, takes us on his personal journey from his first days as a pupil through to the challenges of his professional and private life on the other side of the desk. He makes us feels what it is like to be a teacher facing the joys and the battles of a class. How do you influence a child? He describes how you catch and stretch their minds. What difference can a teacher make, or how much damage can he do? Should clever pupils teach themselves? What works in the classroom world and what does not? And while influencing the young, how do you develop yourself, how do you teach yourself to keep another life and find that elusive balance? This is a compelling and combative story, warmly anecdotal in approach, yet as sharp in its views of the current debates as it is sensitive in its psychological understanding. From the first page to the last, and without a hint of jargon, this inspiring book rings true.
Download or read book Game Changer written by Donalyn Miller and published by Scholastic Professional. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miller and Sharp provide the game-changing tools and information teachers and administrators need to dramatically increase children's access to and engagement with books.
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Download or read book Guidelines and Games for Teaching Efficient Braille Reading written by Myrna R. Olson and published by American Foundation for the Blind. This book was released on 1981 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activities for Teaching Braille More Efficiently at the Beginning Level.
Download or read book Teachers Rule Mad Libs written by Laura Marchesani and published by Penguin. This book was released on 2015-07-21 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mad Libs is the world’s greatest word game and a great gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about teachers. Sharpen your PLURAL NOUN and get ready for hours of wacky fun with Teachers Rule! Mad Libs. With 21 “fill-in-the-blank” stories about teacher’s pets, homework excuses, more—all told from the teacher’s perspective—this book is a perfect appreciation gift for your favorite educator. Play alone, in a group, or with a study buddy! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.
Download or read book The Normal Teacher written by and published by . This book was released on 1879 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gaming SEL written by Matthew Farber and published by Peter Lang Us. This book was released on 2021 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.
Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.