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Book Svg For Designers  Using Scalable Vector Graphics In Next Generation

Download or read book Svg For Designers Using Scalable Vector Graphics In Next Generation written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SVG for Designers

    Book Details:
  • Author : Bill Trippe
  • Publisher : McGraw-Hill/Osborne Media
  • Release : 2002
  • ISBN :
  • Pages : 352 pages

Download or read book SVG for Designers written by Bill Trippe and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of scalable vector graphics (SVG) from both a design and a programming perspective. It provides users with explanations on creating graphics and using SVG with other applications.

Book SVG Essentials

    Book Details:
  • Author : J. David Eisenberg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2002-02-05
  • ISBN : 1449313817
  • Pages : 356 pages

Download or read book SVG Essentials written by J. David Eisenberg and published by "O'Reilly Media, Inc.". This book was released on 2002-02-05 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths.SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like: Creating web sites whose graphics reflect the content of the page, changing automatically if the content changes Generating graphs and charts from information stored in a wide variety of sources Exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams Creating diagrams that users can explore by zooming in and panning around Generating bitmap images for use in older browsers using simple automatable templates Managing graphics that support multiple languages or translations Creating complex animation By focusing sharply on the markup at the foundation of SVG, SVG Essentials gives you a solid base on which to create your own custom tools. Explanations of key technical tools -- like XML, matrix math, and scripting -- are included as appendices, along with a reference to the SVG vocabulary.Whether you're a graphic designer in search of new tools or a programmer dealing with the complex task of creating and managing graphics, SVG Essentials provides you with the means to take advantage of SVG.

Book Designing Next Generation Web Projects with Css3

Download or read book Designing Next Generation Web Projects with Css3 written by Sandro Paganotti and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.

Book Generative Art with JavaScript and SVG

Download or read book Generative Art with JavaScript and SVG written by David Matthew and published by Springer Nature. This book was released on with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dictionary of XML Technologies and the Semantic Web

Download or read book Dictionary of XML Technologies and the Semantic Web written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emerging Second-Generation Web is based entirely on XML and related technologies. It is intended to result in the creation of the Semantic Web, on which computers will be able to deal with the meaning ("semantics") of Web data and hence to process them in a more effective and autono mous way. This new version of the Web introduces a multitude of novel concepts, terms, and acronyms. Purpose, Scope and Methods This dictionary is an effort to specify the terminological basis of emerging XML and Semantic Web technologies. The ultimate goal of this dictionary is even broader than just to define the meaning of newwords - itaims to develop aproper understandingofthese leading-edge technologies. To achieve this, comprehensible definitions of technical terms are supported by numerous diagrams and code snippets, clearly annotated and explained. The main areas covered in this dictionary are: (1) XML syntax and core technologies, such as Namespaces, Infoset and XML Schema; (2) all the major membersofthe XML family oftechnologies, such as XSLT, XPath and XLink; (3) numerous XML-based domain-specific languages, such as NewsML (News Markup Language); (4) the concept and architecture of the Semantic Web; (5) key Semantic Web technologies,such as RDF (Resource Description Framework), RDF Schema and OWL (Web Ontology Language); and (6) Web services, including WSDL (Web Services Description Lan guage) and SOAP (Simple Object Access Protocol).

Book Sams Teach Yourself SVG in 24 Hours

Download or read book Sams Teach Yourself SVG in 24 Hours written by Micah Laaker and published by Sams Publishing. This book was released on 2002 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation An easy-to-follow tutorial that introduces developers, programmers, and designers to Scalable Vector Graphics (SVG). Micah Laaker is the art director of a leading New York Web development firm that implemented Battlebots.com, the first commercial application of SVG. Distribution of the Adobe SVG Viewer is expected to exceed 50 million by the end of 2001. Provides a clear introduction to SVG, a technology that is set to revolutionize the way graphics function on the Web. Sams Teach Yourself SVG in 24 Hours provides a thorough understanding of the technology, complete with working examples and practical answers to common development questions. The book focuses on how to create imagery in SVG for static and dynamic graphics. Micah Laaker is the art director of Iguana Studios, Inc., a leading New York City-based creative digital services firm. Iguana received a contract from Adobe Systems to create the first commercial application of SVG (Battlebots.com). Laaker and Iguana have won numerous awards for design and Web development, including the 2000 Web Marketing Association Award. He has lectured on new media topics at New York's Fordham University and serves as a judge of Web advertising for the annual New York Festivals Award committee. His corporate and entertainment clients have included Disney Channel, Sprint PCS, Lockheed Martin, and Adobe Systems.

Book SVG for Real World Designs

    Book Details:
  • Author : Dudley Storey
  • Publisher : Peachpit Press
  • Release : 2016-12-23
  • ISBN : 9780134431482
  • Pages : 0 pages

Download or read book SVG for Real World Designs written by Dudley Storey and published by Peachpit Press. This book was released on 2016-12-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This full-color guide cuts through technical jargon to give you practical solutions for using vector graphics on web and mobile sites right now, as you prepare for the major improvements coming with the new SVG 2 standard. Requiring less technical knowledge than any previous book on SVG, SVG for Real-World Designs covers everything from core SVG design principles to special effects, responsive and mobile design to integration. Writing for modern web/mobile designers and developers, Dudley Storey illuminates SVG's advantages and limitations, helps you decide where to apply it, and teaches all the skills you need to succeed. Storey covers: Using Adobe Illustrator, Inkscape or Sketch to create effective SVG illustrations Learning SVG's XML-based language in the context of real-world web use cases Hand-coding to optimize your SVG images Enhancing web pages and site experiences with scalable, customizable vector graphics Delivering lightweight, interactive vector animation on mobile devices without Flash or JavaScript Providing reliable fallback and support options for older browsers Seamlessly integrating SVG with HTML, CSS, JavaScript, and other web content Creating styled text that HTML and CSS can't match Applying SVG technologies in responsive web development Building SVG animations with CSS, JavaScript, SMIL, and the new Web Animations API Generating "live" infographics, charts, and graphs from real-time data Mastering the fundamental syntax of SVG and SVG 2 Integrating accessibility in SVG, and previewing accessibility enhancements in SVG 2 Enhancing SVG with libraries and frameworks, including Snap, Greensock, D3 and Raphael

Book SVG Programming

    Book Details:
  • Author : Kurt Cagle
  • Publisher : Apress
  • Release : 2002-07-12
  • ISBN : 9781590590195
  • Pages : 0 pages

Download or read book SVG Programming written by Kurt Cagle and published by Apress. This book was released on 2002-07-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Kurt Cagle gives a complete guide to the creation of powerful Scalable Vector Graphics (SVG). Intermingling SVG instruction with insightful discussion of key topics such as coordinate systems and attributes, transformations, animation, and image generation, readers are provided with a comprehensive guide to making the most of this exciting new Web standard. Cagle goes directly into the heart of SVG development after a brief introduction of the SVG standard. Readers are presented with an overview of SVG fundamentals and usage and given numerous examples as a practical introduction to language implementation. This material sets the stage for later chapters, which expand upon this basic material to introduce integral SVG concepts such as transformations, shapes, text manipulation, and the incorporation of images, gradients, patterns and masks. The final chapters demonstrate the true power of SVG, offering insight into animation, interactivity, filters, and automated graphic generation.

Book The History of the GPU   New Developments

Download or read book The History of the GPU New Developments written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

Book Proceedings of the Fourth Collaborative Research Symposium on Security  E learning  Internet and Networking  Glyndwr University  Wrexham  6 7 November 2008

Download or read book Proceedings of the Fourth Collaborative Research Symposium on Security E learning Internet and Networking Glyndwr University Wrexham 6 7 November 2008 written by Udo G. Bleimann and published by Lulu.com. This book was released on 2008 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fearless Cross Platform Development with Delphi

Download or read book Fearless Cross Platform Development with Delphi written by David Cornelius and published by Packt Publishing Ltd. This book was released on 2021-10-22 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to rapidly build and deploy cross-platform applications from a single codebase with practical, real-world solutions using the mature Delphi 10.4 programming environment Key FeaturesImplement Delphi's modern features to build professional-grade Windows, web, mobile, and IoT applications and powerful serversBecome a Delphi code and project guru by learning best practices and techniques for cross-platform developmentDeploy your complete end-to-end application suite anywhereBook Description Delphi is a strongly typed, event-driven programming language with a rich ecosystem of frameworks and support tools. It comes with an extensive set of web and database libraries for rapid application development on desktop, mobile, and internet-enabled devices. This book will help you keep up with the latest IDE features and provide a sound foundation of project management and recent language enhancements to take your productivity to the next level. You'll discover how simple it is to support popular mobile device features such as sensors, cameras, and GPS. The book will help you feel comfortable working with FireMonkey and styles and incorporating 3D user interfaces in new ways. As you advance, you'll be able to build cross-platform solutions that not only look native but also take advantage of a wide array of device capabilities. You'll also learn how to use embedded databases, such as SQLite and InterBase ToGo, synchronizing them with your own custom backend servers or modules using the powerful RAD Server engine. The book concludes by sharing tips for testing and deploying your end-to-end application suite for a smooth user experience. By the end of this book, you'll be able to deliver modern enterprise applications using Delphi confidently. What you will learnDiscover the latest enhancements in the Delphi IDEOvercome the barriers that hold you back from embracing cross-platform developmentBecome fluent with FireMonkey controls, styles, LiveBindings, and 3D objectsBuild Delphi packages to extend RAD Server or modularize your applicationsUse FireDAC to get quick and direct access to any dataLeverage IoT technologies such as Bluetooth and Beacons and learn how to put your app on a Raspberry PiEnable remote apps with backend servers on Windows and Linux through REST APIsDevelop modules for IIS and Apache web serversWho this book is for This book is for Delphi developers interested in expanding their skillset beyond Windows programming by creating professional-grade applications on multiple platforms, including Windows, Mac, iOS, Android, and back-office servers. You'll also find this book useful if you're a developer looking to upgrade your knowledge of Delphi to keep up with the latest changes and enhancements in this powerful toolset. Some Delphi programming experience is necessary to make the most out of this book.

Book Internet Governance

Download or read book Internet Governance written by John Mathiason and published by Routledge. This book was released on 2008-08-18 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The expansion of the Internet has been called the most revolutionary development in the history of human communications. It is ubiquitous and is changing politics, economics and social relations. Its borderless nature affects the roles of individuals, the magic of the marketplace and the problems of government regulation. As its development has increased apace, contradictions have arisen between existing regulatory regimes, private interests, government concerns, international norms and national interests. Unlike most areas where there are global institutions, and the role of governments is predominant, the Internet is a field where the private sector and civil society each have a role as important – or sometimes more important – than governments. Based on international regime theory, this book analyses how the multi-stakeholder institutions have grown along with the Internet itself. Starting with an examination of how communications were regulated under the Westphalian system, John Mathiason shows how governance of the Internet started as a technical issue but became increasingly political as the management of critical resources began to conflict with other international regimes.

Book Design Automation for Field coupled Nanotechnologies

Download or read book Design Automation for Field coupled Nanotechnologies written by Marcel Walter and published by Springer Nature. This book was released on 2022-01-10 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the main tasks of Design Automation for Field-coupled Nanocomputing (FCN) technologies, in order to enable large-scale composition of elementary building blocks, that obtain correct systems from given function specifications. To this end, a holistic design flow is described, which covers exact and scalable placement & routing, one-pass logic synthesis, novel clocking mechanisms for data synchronization, and formal verification for obtained circuit layouts. Additionally, theoretical groundwork is presented that lays the foundation for any algorithmic consideration in the future. Furthermore, an open-source FCN design framework called fiction, which contains implementations of all proposed techniques, is presented and made publicly available. The approaches discussed in this book address obstacles that have existed since the conceptualization of the FCN paradigm and could not be resolved since then. As a result, this book substantially advances the state of the art in design automation for FCN technologies.

Book Haptics  Generating and Perceiving Tangible Sensations  Part II

Download or read book Haptics Generating and Perceiving Tangible Sensations Part II written by Astrid M. L. Kappers and published by Springer. This book was released on 2010-07-04 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.

Book Evolutionary and Biologically Inspired Music  Sound  Art and Design

Download or read book Evolutionary and Biologically Inspired Music Sound Art and Design written by Penousal Machado and published by Springer Science & Business Media. This book was released on 2012-03-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2012, held in Málaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. Due to its significant growth in the last 10 years, this 10th EvoMUSART event has become an Evo* conference in 2012. The 15 revised full papers and 5 poster papers presented were carefully reviewed and selected from 43 submissions. They cover a wide range of topics reflecting the current state of research in the field, including theory, generation, computer aided creativity, computational creativity, and automation.

Book Advances in Multimedia Modeling

Download or read book Advances in Multimedia Modeling written by Tat-Jen Cham and published by Springer. This book was released on 2007-07-07 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.