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Book Strategy Generation and Evaluation for Meta game Playing

Download or read book Strategy Generation and Evaluation for Meta game Playing written by Barney Pell and published by . This book was released on 1993 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Meta-Game Playing (Metagame) is a new paradigm for research in game-playing in which we design programs to take in the rules of unknown games and play those games without human assistance. Strong performance in this new paradigm is evidence that the program, instead of its human designer has performed the analysis of each specific game. SCL- Metagame is a concrete Metagame research problem based around the class of symmetric chess-like games. The class includes the games of chess, draughts, noughts and crosses, Chinese-chess, and Shogi. An implemented game generator produces new games in this class, some of which are objects of interest in their own right.

Book A Strategic Metagame Player for General Chess Like Games

Download or read book A Strategic Metagame Player for General Chess Like Games written by and published by . This book was released on 1993 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Theory  Breakthroughs in Research and Practice

Download or read book Game Theory Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-06-19 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.

Book Logic Programming

    Book Details:
  • Author : Patricia M. Hill
  • Publisher : Springer Science & Business Media
  • Release : 2009-07-24
  • ISBN : 3642028462
  • Pages : 579 pages

Download or read book Logic Programming written by Patricia M. Hill and published by Springer Science & Business Media. This book was released on 2009-07-24 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 25th International Conference on Logic Programming, ICLP 2009, held in Pasadena, CA, USA, in July2009. The 29 revised full papers together with 9 short papers, 4 invited talks, 4 invited tutorials, and the abstracts of 18 doctoral consortium articles were carefully reviewed and selected from 69 initial submissions. The papers cover all issues of current research in logic programming, namely semantic foundations, formalisms, nonmonotonic reasoning, knowledge representation, compilation, memory management, virtual machines, parallelism, program analysis, program transformation, validation and verification, debugging, profiling, concurrency, objects, coordination, mobility, higher order, types, modes, programming techniques, abductive logic programming, answer set programming, constraint logic programming, inductive logic programming, alternative inference engines and mechanisms, deductive databases, data integration, software engineering, natural language, web tools, internet agents, artificial intelligence, bioinformatics.

Book Knowledge Free and Learning Based Methods in Intelligent Game Playing

Download or read book Knowledge Free and Learning Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer. This book was released on 2010-03-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.

Book Advanced Topics in Artificial Intelligence

Download or read book Advanced Topics in Artificial Intelligence written by Norman Foo and published by Springer. This book was released on 2007-12-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed the constitution of the program committee reflects this geographical diversity. Besides the usual tutorials and workshops, this year the conference included a companion sympo sium at which papers on industrial appUcations were presented. The symposium papers have been published in a separate volume edited by Eric Tsui. Ar99 is organized by the University of New South Wales, and sponsored by the Aus tralian Computer Society, the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Computer Sciences Corporation, the KRRU group at Griffith University, the Australian Artificial Intelligence Institute, and Neuron- Works Ltd. Ar99 received over 120 conference paper submissions, of which about o- third were from outside Australia. Prom these, 39 were accepted for regular presentation, and a further 15 for poster display. These proceedings contain the full regular papers and extended summaries of the poster papers. All papers were refereed, mostly by two or three reviewers selected by members of the program committee, and a list of these reviewers appears later. The technical program comprised two days of workshops and tutorials, fol lowed by three days of conference and symposium plenary and paper sessions.

Book Agents and Artificial Intelligence

Download or read book Agents and Artificial Intelligence written by Joaquim Filipe and published by Springer. This book was released on 2013-04-10 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Conference on Agents and Artificial Intelligence, ICAART 2012, held in Vilamoura, Portugal, in February 2012. The 28 revised full papers presented together with one invited paper were carefully reviewed and selected from 292 submissions. The papers are organized in two topical sections on artificial intelligence and on agents.

Book Evolutionary Game Design

    Book Details:
  • Author : Cameron Browne
  • Publisher : Springer Science & Business Media
  • Release : 2011-09-15
  • ISBN : 1447121791
  • Pages : 125 pages

Download or read book Evolutionary Game Design written by Cameron Browne and published by Springer Science & Business Media. This book was released on 2011-09-15 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Book Game Theory Applications in Network Design

Download or read book Game Theory Applications in Network Design written by Kim, Sungwook and published by IGI Global. This book was released on 2014-05-31 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.

Book Advances in Computer Games

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Book Advances in Nature and Biologically Inspired Computing

Download or read book Advances in Nature and Biologically Inspired Computing written by Nelishia Pillay and published by Springer. This book was released on 2015-12-01 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: World Congress on Nature and Biologically Inspired Computing (NaBIC) is organized to discuss the state-of-the-art as well as to address various issues with respect to Nurturing Intelligent Computing Towards Advancement of Machine Intelligence. This Volume contains the papers presented in the Seventh World Congress (NaBIC’15) held in Pietermaritzburg, South Africa during December 01-03, 2015. The 39 papers presented in this Volume were carefully reviewed and selected. The Volume would be a valuable reference to researchers, students and practitioners in the computational intelligence field.

Book KI 2011  Advances in Artificial Intelligence

Download or read book KI 2011 Advances in Artificial Intelligence written by Joscha Bach and published by Springer. This book was released on 2011-10-01 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 34th Annual German Conference on Artificial Intelligence, KI 2011, held in Berlin, Germany, in October 2011. The 32 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 81 submissions. The papers are divided in topical sections on computational learning and datamining, knowledge representation and reasonings, augmented reality, swarm intelligence; and planning and scheduling.

Book PRICAI 2000 Topics in Artificial Intelligence

Download or read book PRICAI 2000 Topics in Artificial Intelligence written by Riichiro Mizoguchi and published by Springer. This book was released on 2007-12-07 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt: PRICAI 2000, held in Melbourne, Australia, is the sixth Pacific Rim Interna tional Conference on Artificial Intelligence and is the successor to the five earlier PRICAIs held in Nagoya (Japan), Seoul (Korea), Beijing (China), Cairns (Aus tralia) and Singapore in the years 1990, 1992, 1994, 1996 and 1998 respectively. PRICAI is the leading conference in the Pacific Rim region for the presenta tion of research in Artificial Intelligence, including its applications to problems of social and economic importance. The objectives of PRICAI are: To provide a forum for the introduction and discussion of new research results, concepts and technologies; To provide practising engineers with exposure to and an evaluation of evolving research, tools and practices; To provide the research community with exposure to the problems of practical applications of AI; and To encourage the exchange of AI technologies and experience within the Pacific Rim countries. PRICAI 2000 is a memorial event in the sense that it is the last one in the 20"" century. It reflects what researchers in this region believe to be promising for their future AI research activities. In fact, some salient features can be seen in the papers accepted. We have 12 papers on agents, while PRICAI 96 and 98 had no more than two or three. This suggests to us one of the directions in which AI research is going in the next century. It is true that agent research provides us with a wide range of research subjects from basic ones to applications.

Book AI 2010  Advances in Artificial Intelligence

Download or read book AI 2010 Advances in Artificial Intelligence written by Jiuyong Li and published by Springer. This book was released on 2010-11-23 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 23rd Australasian Joint Conference on Artificial Intelligence, AI 2010, held in Adelaide, Australia, in December 2010. The 52 revised full papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in topical sections on knowledge representation and reasoning; data mining and knowledge discovery; machine learning; statistical learning; evolutionary computation; particle swarm optimization; intelligent agent; search and planning; natural language processing; and AI applications.

Book Computer Games

    Book Details:
  • Author : Tristan Cazenave
  • Publisher : Springer
  • Release : 2016-05-11
  • ISBN : 3319394029
  • Pages : 188 pages

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2016-05-11 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Book Lazy Learning

    Book Details:
  • Author : David W. Aha
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 9401720533
  • Pages : 421 pages

Download or read book Lazy Learning written by David W. Aha and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection describes recent progress on lazy learning, a branch of machine learning concerning algorithms that defer the processing of their inputs, reply to information requests by combining stored data, and typically discard constructed replies. It is the first edited volume in AI on this topic, whose many synonyms include `instance-based', `memory-based'. `exemplar-based', and `local learning', and whose topic intersects case-based reasoning and edited k-nearest neighbor classifiers. It is intended for AI researchers and students interested in pursuing recent progress in this branch of machine learning, but, due to the breadth of its contributions, it should also interest researchers and practitioners of data mining, case-based reasoning, statistics, and pattern recognition.

Book Logic Programming for General Game playing

Download or read book Logic Programming for General Game playing written by Barney Pell and published by . This book was released on 1993 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "The attempt to construct a general game-playing program is made difficult by the opposing goals of generality and efficiency. This paper shows how application of standard techniques in logic-programming (abstract interpretation and partial evaluation) makes it possible to achieve both of these goals. Using these techniques, we can represent the semantics of a large class of games in a general and declarative way, but then have the program transform this representation into a more efficient version once it is presented with the rules of a new game. This process can be viewed as moving some of the responsibility for game analysis (that concerned with efficiency) from the researcher to the program itself."