Download or read book StoryWorld Quests and Adventures written by John Matthews and published by Templar. This book was released on 2012-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Includes 28 StoryWorld Cards featuring people, places, and other story ideas involving daring deeds and dangerous journeys, plus a storytelling book full of suggestions for how to use the cards to write, draw, act out, and imagine thousands of stories and games"--Container.
Download or read book StoryWorld written by John Matthews and published by . This book was released on 2012 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Includes 28 StoryWorld Cards featuring people, places, and other story ideas involving daring deeds and dangerous journeys, plus a storytelling book full of suggestions for how to use the cards to write, draw, act out, and imagine thousands of stories and games"--Container.
Download or read book Storyworld written by John Matthews and published by Templar Books. This book was released on 2009-09-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Story Machines How Computers Have Become Creative Writers written by Mike Sharples and published by Taylor & Francis. This book was released on 2022-07-05 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating book explores machines as authors of fiction, past, present, and future. For centuries, writers have dreamed of mechanical storytellers. We can now build these devices. What will be the impact on society of AI programs that generate original stories to entertain and persuade? What can we learn about human creativity from probing how they work? In Story Machines, two pioneers of creative artificial intelligence explore the design and impact of AI story generators. The book covers three themes: language generators that compose coherent text, storyworlds with believable characters, and AI models of human storytellers. Providing examples of story machines through the ages, it covers the history, recent developments, and future implications of automated story generation. Anyone with an interest in story writing will gain a new perspective on what it means to be a creative writer, what parts of creativity can be mechanized, and what is essentially human. Story Machines is for those who have ever wondered what makes a good story, why stories are important to us, and what the future holds for storytelling.
Download or read book Story world written by and published by . This book was released on 1888 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book My Story 1 written by Craig Froman and published by New Leaf Publishing Group. This book was released on 2018-05-25 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just what exactly is social studies, you may ask? Well, it includes the study of all kinds of people and places, some far away and some next door. In this book we talk about families, like your family in your house, and also lots of people close by, which we call a town or city, and finally about even more people in cities or outside of cities, all living in big places called countries. My Story and the World Around Me is a course for lower elementary students. It includes basic introductions to history, politics, sociology, economics, and geography, and provides a fuller understanding of God’s world and the cultures of the countries. This is a daily adventure-based curriculum series that encourages families to explore the world together through four nine-week quests and to understand it better from God’s perspective. It is designed with elements that make weekly learning fun and interactive, including: Activity timeWord find timeReview timeMy story journal Learn all about the world while you discover more about your own. And make sure you pull out your Quest Collector Cards at the beginning of each quest. Your world map on the other side shows where you are in each lesson!
Download or read book Contemporary Research on Intertextuality in Video Games written by Duret, Christophe and published by IGI Global. This book was released on 2016-06-16 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Download or read book My Story 2 written by Craig Froman and published by New Leaf Publishing Group. This book was released on 2018-08-13 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book of adventure is going to help you learn about something called social studies. Social studies is about people and places around the world. We will talk about what people eat, where our food comes from, how governments are set up, the symbols on flags from different countries and what they mean, how God teaches us to love the people of the world like He does, and much more. The language of this book is English, but we’ll share some Italian and Chinese words with you too! My Story, My Country, My World is a course for lower elementary students. It includes basic introductions to history, politics, economics, sociology, and geography, with the ultimate aim of teaching a comprehensive understanding of God’s world and the cultures of each country. This is a daily adventure-based curriculum series that encourages families to explore the world together through four nine-week quests and to understand it better from God’s perspective. It is designed with elements that make weekly learning fun and interactive, including: Thankful Time!Government Time!God's Creation Time!My Story Journal It’s time to explore God’s world and to learn more about others… and more about you too! Get your Quest Collector Cards ready. Each card includes your world map showing the path of each of your four journeys.
Download or read book What Is Your Quest written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Download or read book Gra lfire written by Stephen Chamberlain and published by Troubador Publishing Ltd. This book was released on 2017-06-28 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graëlfire is a gripping new twist on Grail mythology. Based on the medieval legend of the Grail as a stone that fell from Heaven, the adventure is set in present-day Switzerland and medieval Occitania within a fictional cosmos where universes emerge from the cosmic soup of Graëlfire—the source of all Creation.
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2022-04-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Download or read book This Quest is Broken written by J P Valentine and published by . This book was released on 2021-01-04 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.Wouldn't that be ridiculous?Eve can't even begin to guess how or why she's come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.There just might be a few Side Quests along the way.
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2008-01-24 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Download or read book HowlSage written by Brock Eastman and published by Under the Floorboards. This book was released on 2020-05-15 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: HowlSage, the first of a series, is a fast-paced, exciting, and suspenseful action story about Taylor, a 15-year-old who is part of a secret society whose mission is to destroy the evil sages that walk the earth. As Taylor strives to solve the mystery of his missing father, will a new girl become a distraction with dangerous consequences?
Download or read book My Story K written by Craig Froman and published by Master Books. This book was released on 2021-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: My Story K: My Family, My Life is a kindergarten social studies course. Social studies for this age typically includes introductions to family and culture, what it is to be a good citizen, basic geography and understanding simple maps, and basic economics and the value of things, ultimately aiming toward a better understanding of God's love for us, our families, and other people in the world. The course begins at the core with a foundation of family, neighborhood, and church. My Story K is an adventure-based curriculum that encourages families to explore the world together through four quests, and to understand it better from God's perspective.
Download or read book Cipher s Quest written by Tim Kaiver and published by . This book was released on 2020-07-21 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the system that time forgot suddenly shows back up... The Cipher ran the universe with its game-like rules, and it has chosen Cullen, an exiled bounty hunter, to be the method of its return. He's given a quest to free a telepathic mother and son from wrongful imprisonment. If he can break his targets out of prison, they'll have to level up, learn new skills, and hunt down the prophecy's clues. All while facing down berserkers and EMP-hurling tigers, in a jungle that offers no succor. The promised reward is that the Cipher will grant access and the associated power to all of his embattled people, turning the tide in the galactic war that's ravaging the cosmos. Cipher's Quest is a LitRPG Science-Fantasy mashup that answers the question, "What if we took Stargate and added Final Fantasy and Age of Empires?"
Download or read book Roleplaying Games in the Digital Age written by Stephanie Hedge and published by McFarland. This book was released on 2021-02-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.