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Book Computers in Sport

Download or read book Computers in Sport written by Peter Dabnichki and published by WIT Press. This book was released on 2008 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computers in the sport and exercise sciences is now unquestioned. They are employed in the functioning of laboratory facilities, data collection, data handling and prediction of forthcoming outcomes. Recent advances are strongly affected by current developments in computer science and technology. In particular, progress in hardware (processor speed, storage capacity, communication technology), software (tools), information management concepts (data bases, data mining) and media (internet, eLearning, multimedia) gives a great impetus.This book, written by leading experts in the interdisciplinary field of sport and computer science, provides an overview on current fields of research and application covering fields such as virtual reality, ubiquitous computing, feedback systems and multimedia.

Book Computer Science in Sport

Download or read book Computer Science in Sport written by Arnold Baca and published by Routledge. This book was released on 2014-10-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.

Book Raising the Stakes

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Book Computer Vision in Sports

Download or read book Computer Vision in Sports written by Thomas B. Moeslund and published by Springer. This book was released on 2015-01-19 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Book Sport and Computers

Download or read book Sport and Computers written by National Sport Information Centre (Australia) and published by . This book was released on 1992 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sports Engineering and Computer Science

Download or read book Sports Engineering and Computer Science written by Qi Luo and published by CRC Press. This book was released on 2015-05-18 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sports Engineering and Computer Science contains papers presented at the 2014 International Conference on Sport Science and Computer Science (SSCS 2014), held September 16-17, 2014 in Singapore and at the 2014 International Conference on Biomechanics and Sports Engineering (BSE 2014), held October 24-25, 2014, in Riga, Latvia. The contributions hav

Book Proceedings of the 11th International Symposium on Computer Science in Sport  IACSS 2017

Download or read book Proceedings of the 11th International Symposium on Computer Science in Sport IACSS 2017 written by Martin Lames and published by Springer. This book was released on 2017-09-04 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of current research in the fascinating, interdisciplinary field of computer science and sports. It includes papers from the 11th International Symposium on Computer Science in Sport (IACSS 2017), which took place in Constance, Germany, on September 6–9, 2017. The papers represent the state of the art in utilizing the latest developments in computer science to support coaches and athletes. The book covers a broad range of topics, reflecting the diversity of the field. It presents three categories of papers: those on concepts in informatics like modeling, virtual reality, simulation; those describing applications of computer science in sports like running, volleyball, water polo, and football; and contributions discussing the impact of computer science in sports federations and universities.

Book Proceedings of the 12th International Symposium on Computer Science in Sport  IACSS 2019

Download or read book Proceedings of the 12th International Symposium on Computer Science in Sport IACSS 2019 written by Martin Lames and published by Springer Nature. This book was released on 2019-11-13 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.

Book Proceedings of the 12th International Symposium on Computer Science in Sport  IACSS 2019

Download or read book Proceedings of the 12th International Symposium on Computer Science in Sport IACSS 2019 written by Martin Lames and published by Springer. This book was released on 2019-11-14 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.

Book Proceedings of the 10th International Symposium on Computer Science in Sports  ISCSS

Download or read book Proceedings of the 10th International Symposium on Computer Science in Sports ISCSS written by Paul Chung and published by Springer. This book was released on 2015-10-02 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.

Book Advances in Sport Science and Computer Science

Download or read book Advances in Sport Science and Computer Science written by M. Zhou and published by WIT Press (UK). This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together the latest research from both industry and academia, 'Advances in Sport Science and Computer Science' explores new areas of research and development and discusses emerging issues facing the respective fields.

Book Computer Science in Sport

    Book Details:
  • Author : Daniel Memmert
  • Publisher : Springer Nature
  • Release :
  • ISBN : 366268313X
  • Pages : 247 pages

Download or read book Computer Science in Sport written by Daniel Memmert and published by Springer Nature. This book was released on with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Games as Professional Sport  digital original edition

Download or read book Computer Games as Professional Sport digital original edition written by T. L. Taylor and published by MIT Press. This book was released on 2014-01-10 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive video and computer game play is nothing new; what is new in the world of digital gaming is the emergence of professional computer game play. This BIT explores how a form of play becomes a sport, with professional players, agents, referees, leagues, tournaments, sponsorships, and spectators.

Book Sport Beyond Television

Download or read book Sport Beyond Television written by Brett Hutchins and published by Taylor & Francis. This book was released on 2012-04-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Television is no longer the only screen delivering footage and news to people about sport. Computers, the Internet, Web, mobile and other digital media are increasingly important technologies in the production and consumption of sports media. Sport Beyond Television analyzes the changes that have given rise to this situation, combining theoretical insights with original evidence collected through extensive research and interviews with people working in the media and sport industries. It locates sports media as a pivotal component in online content economies and cultures, and counteracts the scant scholarly attention to sports media when compared to music, film and publishing in convergent media cultures. An expanding array of popular sports media – industry, user, club, athlete and fan produced – is now available and accessible in networked digital communications environments. This change is confounding the thinking of major sports organizations that have lived off the generous revenue flowing from exclusive broadcast contracts with free-to-air and subscription television networks for the last five decades. These developments are creating commercial and policy confusion, particularly as sports audiences and the advertising market fragment in line with the proliferation of niche channels and sources of digital sports media. Chapters in this title examine the shift from broadcast to online sports media markets, the impact of social networking platforms like Twitter and Facebook, evolving user and fan practices, the changing character of sports journalism, and the rise of sports computer gaming. Each chapter traces the socio-cultural implications of trends and trajectories in media sport.

Book Proceedings of the 14th International Symposium on Computer Science in Sport  IACSS 2023

Download or read book Proceedings of the 14th International Symposium on Computer Science in Sport IACSS 2023 written by Hui Zhang and published by Springer Nature. This book was released on with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mathematical Astronomy Morsels

Download or read book Mathematical Astronomy Morsels written by Jean Meeus and published by . This book was released on 1997 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sport Death

    Book Details:
  • Author : Robin Heid
  • Publisher :
  • Release : 1987
  • ISBN : 9780961883003
  • Pages : 303 pages

Download or read book Sport Death written by Robin Heid and published by . This book was released on 1987 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: