Download or read book Geometric Modeling and Reasoning of Human Centered Freeform Products written by Charlie C. L. Wang and published by Springer Science & Business Media. This book was released on 2012-08-11 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with free-form shapes or part of human bodies (e.g., wrist, foot, and head models). Geometric Modeling and Reasoning of Human-Centered Freeform Products introduces the algorithms of human body reconstruction, freeform product modeling, constraining and reconstructing freeform products, and shape optimization for improving the manufacturability of freeform products. Based on these techniques, the design automation problem for human-centered freeform products can be fundamentally solved. Researchers and developers working on problems of automatic designing individually customized products can use this book as a reference, and it can also be used in courses in computer-aided product design at the graduate level.
Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2007-11-22 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.
Download or read book GPU Pro written by Wolfgang Engel and published by CRC Press. This book was released on 2010-06-14 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi
Download or read book Geometric Modeling and Processing GMP 2006 written by Myung-Soo Kim and published by Springer Science & Business Media. This book was released on 2006-07-11 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.
Download or read book Interactive Shape Design written by Marie-Paule Cani and published by Morgan & Claypool Publishers. This book was released on 2008-08-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture
Download or read book Visual Signal Quality Assessment written by Chenwei Deng and published by Springer. This book was released on 2014-11-11 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.
Download or read book GPU Pro 360 Guide to Image Space written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-03 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Download or read book Neogene Mammals written by Spencer G. Lucas and published by New Mexico Museum of Natural History and Science. This book was released on 2008 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Neogene Mammals: New Mexico Museum of Natural History and Science Bulletin 44
Download or read book Computer Analysis of Images and Patterns written by Xiaoyi Jiang and published by Springer Science & Business Media. This book was released on 2009-08-28 with total page 1272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the bienially held International Conference on Computer Analysis of Images and Patterns, CAIP 2009, which took place in Münster, Germany, September 2-4, 2009. The 148 papers presented together with 2 invited talks were carefully reviewed and selected from 405 submissions. The papers are organized in topical section on: biometrics, calibration, document analysis, features, graph representations, image processing, image registration, image and video retrieval, medical imaging, object and scene recognition, pattern recognition, shape recovery, segmentation, stereo and video analysis, texture analysis, and applications.
Download or read book Motion Deblurring written by A. N. Rajagopalan and published by Cambridge University Press. This book was released on 2014-05-08 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to restoring images degraded by motion blur, bridging the traditional approaches and emerging computational photography-based techniques, and bringing together a wide range of methods emerging from basic theory as well as cutting-edge research. It encompasses both algorithms and architectures, providing detailed coverage of practical techniques by leading researchers. From an algorithms perspective, blind and non-blind approaches are discussed, including the use of single or multiple images; projective motion blur model; image priors and parametric models; high dynamic range imaging in the irradiance domain; and image recognition in blur. Performance limits for motion deblurring cameras are also presented. From a systems perspective, hybrid frameworks combining low-resolution-high-speed and high-resolution-low-speed cameras are described, along with the use of inertial sensors and coded exposure cameras. Also covered is an architecture exploiting compressive sensing for video recovery. A valuable resource for researchers and practitioners in computer vision, image processing, and related fields.
Download or read book The Routledge Companion to Asian American and Pacific Islander Literature written by Rachel Lee and published by Routledge. This book was released on 2014-06-05 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Asian American and Pacific Islander Literature offers a general introduction as well as a range of critical approaches to this important and expanding field. Divided into three sections, the volume: Introduces "keywords" connecting the theories, themes and methodologies distinctive to Asian American Literature Addresses historical periods, geographies and literary identities Looks at different genre, form and interdisciplinarity With 41 essays from scholars in the field this collection is a comprehensive guide to a significant area of literary study for students and teachers of Ethnic American, Asian diasporic and Pacific Islander Literature. Contributors: Christine Bacareza Balance, Victor Bascara, Leslie Bow, Joshua Takano Chambers-Letson, Tina Chen, Anne Anlin Cheng, Mark Chiang, Patricia P. Chu, Robert Diaz, Pin-chia Feng, Tara Fickle, Donald Goellnicht, Helena Grice, Eric Hayot, Tamara C. Ho, Hsuan L. Hsu, Mark C. Jerng, Laura Hyun Yi Kang, Daniel Y. Kim, Jodi Kim, James Kyung-Jin Lee, Rachel C. Lee, Jinqi Ling, Colleen Lye, Sean Metzger, Susette Min, Susan Y. Najita, Viet Thanh Nguyen, erin Khuê Ninh, Eve Oishi, Josephine Nock-Hee Park, Steven Salaita, Shu-mei Shi, Rajini Srikanth, Brian Kim Stefans, Erin Suzuki, Theresa Tensuan, Cynthia Tolentino, Thuy Linh Nguyen Tu, Eleanor Ty, Traise Yamamoto, Timothy Yu.
Download or read book Streaming Media Architectures Techniques and Applications Recent Advances written by Zhu, Ce and published by IGI Global. This book was released on 2010-09-30 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book spans a number of interdependent and emerging topics in streaming media, offering a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media"--Provided by publisher.
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2008-11-13 with total page 1245 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008. The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.
Download or read book PICES Press written by and published by . This book was released on 2009 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Discrete Geometry for Computer Imagery written by Attila Kuba and published by Springer. This book was released on 2006-10-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Discrete Geometry for Computer Imagery, DGCI 2006, held in Szeged, Hungary in October 2006. The 28 revised full papers and 27 revised poster papers presented together with two invited papers were carefully reviewed and selected from 99 submissions.
Download or read book Asia Pacific Issues written by and published by . This book was released on 2002 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in Image and Video Technology written by Domingo Mery and published by Springer. This book was released on 2007-12-07 with total page 981 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Pacific Rim Symposium on Image and Video Technology, PSIVT 2007, held in Santiago, Chile, in December 2007. The 75 revised full papers presented together with four keynote lectures were carefully reviewed and selected from 155 submissions. The symposium features ongoing research including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.