Download or read book Space Stations in Action An Augmented Reality Experience written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Humans first placed a space station in orbit around Earth in 1971. Construction of the International Space Station began in 1998, and since then people from different countries have been living and conducting cutting-edge science experiments there. Explore the latest news about space stations with the help of augmented reality.
Download or read book Space Gear in Action An Augmented Reality Experience written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Space suits protect astronauts during launches and landings and allow people to go on space walks. But astronauts need a lot more gear than just their suits to complete missions. Sometimes, they build their own tools in space using 3D printers. Augmented reality features add to this exciting exploration of space gear.
Download or read book Space Machines in Action an Augmented Reality Experience written by Rebecca E Hirsch and published by Lerner Publications (Tm). This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore cutting-edge space discoveries with animated 3D models in a thrilling augmented reality experience.
Download or read book Stars and Galaxies in Action An Augmented Reality Experience written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars are unimaginably massive and hot, and galaxies have billions of them. Stars are born in enormous clouds of dust and gas and often die in violent explosions that cause space itself to ripple. Discover the secrets of galaxies and stars with the help of augmented reality.
Download or read book Space Vehicles in Action An Augmented Reality Experience written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Landers, rockets, and capsules carry people and cargo to and from space. Modern space vehicles can go farther and explore more than ever before. Learn all about them in a space adventure enhanced with augmented reality.
Download or read book Planets in Action An Augmented Reality Experience written by Rebecca E. Hirsch and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Did you know that more than forty spacecraft have explored Venus? Or that some astronomers think an unknown planet might be awaiting discovery beyond Pluto? Find out the latest discoveries in planetary science with augmented reality that brings space alive.
Download or read book Black Holes in Action an Augmented Reality Experience written by Kevin Kurtz and published by Lerner Publications (Tm). This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--
Download or read book Comets and Asteroids in Action An Augmented Reality Experience written by Kevin Kurtz and published by Millbrook Press. This book was released on 2020-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore outer space through interactive augmented reality experiences! Billions of comets and asteroids orbit the sun. Most travel through space far from Earth, but when the planet crosses paths with an asteroid, the results can be beautiful, destructive, and long-lasting. Learn about the latest discoveries in comet and asteroid science in an augmented reality adventure that gives readers a close-up look at space.
Download or read book Black Holes in Action an Augmented Reality Experience written by Kevin Kurtz and published by Lerner Publications. This book was released on 2020 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--
Download or read book Learning Experience Design written by Donald Clark and published by Kogan Page Publishers. This book was released on 2021-11-03 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more. This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics. The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.
Download or read book Today Is Different written by Doua Moua and published by Carolrhoda Books ®. This book was released on 2024-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Standing together makes all of us stronger. Mai, a young Hmong girl, and Kiara, a young Black girl, are best friends. They do everything together—riding the bus, eating lunch, playing at recess. But one day Kiara misses school and Mai goes looking for answers. When she learns that her best friend is protesting an act of police violence against the Black community, Mai decides to join the protest too. Her parents at first want to protect her by keeping her at home, but she shows them that standing together makes all of us stronger. Written by author and actor Doua Moua, who played Po in Disney's live-action Mulan, this picture book provides an inspiring look at the value of allyship and solidarity with Black Lives Matter.
Download or read book A Modern Approach of Virtual Reality and Augmented Reality written by Dr.T.Velumani and published by SK Research Group of Companies. This book was released on 2023-08-30 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr.T.Velumani, Assistant Professor & Head, Department of Information Technology, Rathinam College of Arts and Science (Autonomous), Coimbatore, Tamil Nadu, India. Dr.P.Prasanya Devi, Guest Lecturer, PG Department of Computer Science, Government Arts College, Melur, Madurai, Tamil Nadu, India. Mrs.P.Aruljeyanthi, Assistant Professor, Department of Computer Science, Ayya Nadar Janaki Ammal College (Autonomous), Srivilliputtur Main Road, Sivakasi, Tamil Nadu, India.. Thivya Sindhu.T, Assistant Professor, Department of Commerce with Computer Applications, Mannar Thirumalai Naicker College, Pasumalai, Madurai, Tamil Nadu, India.
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Augmented Reality Games I written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-10 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Download or read book For Nature With Nature New Sustainable Design Scenarios written by Claudio Gambardella and published by Springer Nature. This book was released on with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Practical Augmented Reality written by Steve Aukstakalnis and published by Addison-Wesley Professional. This book was released on 2016-09-08 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.