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EBookClubs

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Book Windows Phone 7 Game Development

Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Book iPhone for Programmers

    Book Details:
  • Author : Paul J. Deitel
  • Publisher : Pearson Education
  • Release : 2009-10-29
  • ISBN : 0137058187
  • Pages : 644 pages

Download or read book iPhone for Programmers written by Paul J. Deitel and published by Pearson Education. This book was released on 2009-10-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, Event Handling • Controllers, Application Templates • UIView, Multi-Touch™ • Core Audio, Core Animation, NSTimer • Tables, UINavigationController • Map Kit, Core Location, GPS, Compass • Photos, iPod Library Access • Serialization

Book Non Destructive Testing

Download or read book Non Destructive Testing written by J. M. Farley and published by Elsevier. This book was released on 2017-05-17 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-Destructive Testing, Volume 4 contains the proceedings of the Fourth European Conference held in London on September 13-17, 1987. Contributors explore a variety of topics related to non-destructive testing (NDT), including ultrasonic techniques, ultrasonic systems, electromagnetic techniques, condition monitoring of plant and structures, and magnetic particle and penetrant techniques. This text is comprised of 98 chapters; the first of which describes an ultrasonic technique for the assessment of the fat content of live beef animals for breeding purposes. Attention then turns to measurements of the longitudinal ultrasonic wave attenuation in spheroidal graphite iron test pieces subjected to fatigue loads. The chapters that follow focus on ultrasonic imaging; dry coupling probes; an expert system for ultrasonic examination of fuel rods; engineering and medical applications of diagnostic ultrasound; and signal processing of 3D maps of eddy currents. The reader is also methodically introduced to automation of eddy current testing; the use of artificial intelligence in vibration-based health monitoring; automated inspection of magnetic particles; and the theory and practice of acoustic emission. This text concludes with a chapter that reviews the NDT research program of the National NDT Center of Harwell Laboratory in the UK. This book will be of interest to materials scientists, materials engineers, and metallurgists.

Book Beginning Xcode

    Book Details:
  • Author : Matthew Knott
  • Publisher : Apress
  • Release : 2016-11-08
  • ISBN : 1430250054
  • Pages : 476 pages

Download or read book Beginning Xcode written by Matthew Knott and published by Apress. This book was released on 2016-11-08 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Apple's latest version of Xcode, and see how to use Swift in Xcode to build a variety of projects. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. What You’ll learn Use Swift and new Swift-related features in Xcode Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more Take advantage of Xcode's vast libraries, frameworks and bundles Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies Share your app using organizer, localization, auto layout, and more Who this book is for Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.

Book Advanced Multimedia Programming

Download or read book Advanced Multimedia Programming written by Steve Rimmer and published by TAB/Electronics. This book was released on 1995 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shows programmers how to create state-of-the-art multimedia programs incorporating full-motion video, sound, music, graphics and text. Step-by-step instructions and screen shots demonstrate how to play back multimedia program elements, as well as how to record them.

Book Beginning Xcode  Swift Edition

Download or read book Beginning Xcode Swift Edition written by Matthew Knott and published by Apress. This book was released on 2014-12-27 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by United States. Patent and Trademark Office and published by . This book was released on 2002 with total page 1360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adobe Integrated Runtime  AIR  for JavaScript Developers Pocket Reference

Download or read book Adobe Integrated Runtime AIR for JavaScript Developers Pocket Reference written by Mike Chambers and published by "O'Reilly Media, Inc.". This book was released on 2007 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the Beta release of Adobe Integrated Runtime explains how to build and deploy HTML and JavaSript-based Web applications to the desktop.

Book Audio Programming for Interactive Games

Download or read book Audio Programming for Interactive Games written by Martin D. Wilde and published by Taylor & Francis. This book was released on 2004 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.

Book Industrial Ultrasonic Inspection  Levels 1 and 2

Download or read book Industrial Ultrasonic Inspection Levels 1 and 2 written by Ryan Chaplin and published by FriesenPress. This book was released on 2017-05-16 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultrasonic testing (UT) has been an accepted practice of inspection in industrial environments for decades. This book, Industrial Ultrasonic Inspection, is designed to meet and exceed ISO 9712 training requirements for Level 1 and Level 2 certification. The material presented in this book will provide readers with all the basic knowledge of the theory behind elastic wave propagation and its uses with the use of easy to read text and clear pictorial descriptions. Discussed UT concepts include: - General engineering, materials, and components theory - Theory of sound waves and their propagation - The general uses of ultrasonic waves - Comprehensive lab section - Methods of ultrasonic wave generation - Different ultrasonic inspection techniques - Ultrasonic flaw detectors, scanning systems, and probes - Calibration fundamentals - General scanning techniques - Flaw sizing techniques - Basic analysis for ultrasonic, phased array ultrasonic, and time of flight diffraction inspection techniques - Codes and standards - Principles of technical documentation and reporting It is my intention that this book is used for general training purposes. It is the ideal classroom textbook. -Ryan Chaplin

Book The SuperCollider Book

Download or read book The SuperCollider Book written by Scott Wilson and published by MIT Press. This book was released on 2011-04-15 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.

Book AIR for Javascript Developers Pocket Guide

Download or read book AIR for Javascript Developers Pocket Guide written by Mike Chambers and published by "O'Reilly Media, Inc.". This book was released on 2008-04-18 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the official guide to Adobe ® AIR[TM], written by members of the AIR team. With Adobe AIR, web developers can use technologies like HTML and JavaScript to build and deploy web applications to the desktop. Packed with examples, this book explains how AIR works and features recipes for performing common runtime tasks. Part of the Adobe Developer Library, this concise pocket guide explains: What Adobe AIR is, and the problems this runtime aims to solve How to set up your development environment The HTML and JavaScript environments within AIR How to create your first AIR application using HTML and JavaScript Ways to perform an array of common tasks with this runtime Also included is a guide to AIR packages, classes, and command line tools. Once you understand the basics of building HTML- and JavaScript-based AIR applications, this book makes an ideal reference for tackling specific problems. It offers a quick introduction to a significant new development technology, which lets you combine the reach and ease of the Web with the power of the desktop.

Book iOS Programming

    Book Details:
  • Author : Joe Conway
  • Publisher : Addison-Wesley Professional
  • Release : 2011-06-22
  • ISBN : 0132757036
  • Pages : 701 pages

Download or read book iOS Programming written by Joe Conway and published by Addison-Wesley Professional. This book was released on 2011-06-22 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include: Easily setting up elegant, efficient user interfaces with UIKit Creating effective visuals, animation, and effects with Core Graphics and Core Animation Making the most of the iOS multi-touch event handling and accelerometer data Building location-aware iOS applications utilizing Core Location and MapKit Localizing applications for international use Creating applications that capture audio and play media Storing data in files or with Core Data New chapters added to this edition include: iPad-friendly interfaces, including UIPopoverController and UISplitViewController Blocks and Categories Instruments and Xcode’s static analyzer UIWebView and connecting with web servers Push Notifications iOS Programming also includes a handy Xcode Quick Reference Card that lists Xcode 4's most commonly used keyboard shortcuts.

Book Structural Materials Technology

Download or read book Structural Materials Technology written by Robert J. Scancella and published by CRC Press. This book was released on 1994-01-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Physically Based Real Time Auralization of Interactive Virtual Environments

Download or read book Physically Based Real Time Auralization of Interactive Virtual Environments written by Dirk Schröder and published by Logos Verlag Berlin GmbH. This book was released on 2011 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analogous to visualization, the auralization of virtual environments describes the simulation of sound propagation inside enclosures where methods of Geometrical Acoustics are mostly applied for a high-quality synthesis of aural stimuli that go along with a certain realistic behavior. In the course of this thesis, the design and implementation of the real-time room acoustics simulation software RAVEN will be described, which is a vital part of the implemented 3D sound-rendering system of RWTH Aachen University's immersive Virtual Reality system. RAVEN relies on present-day knowledge of room acoustical simulation techniques and enables a physically accurate auralization of sound propagation in complex environments including important wave effects such as sound scattering, airborne sound insulation between rooms and sound diffraction. Despite this realistic sound field rendering, not only spatially distributed and freely movable sound sources and receivers are supported at runtime but also modifications and manipulations of the environment itself. All major features are evaluated by investigating both the overall accuracy of the room acoustics simulation and the performance of implemented algorithms, and possibilities for further simulation optimizations are identified by assessing empirical studies of subjects operating in immersive environments

Book Haxe Game Development Essentials

Download or read book Haxe Game Development Essentials written by Jeremy McCurdy and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

Book Noise and Vibration Control for Mechanical Equipment

Download or read book Noise and Vibration Control for Mechanical Equipment written by and published by . This book was released on 1983 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: