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Book Solo Tactics Adventure Role Playing

Download or read book Solo Tactics Adventure Role Playing written by Donald Weis and published by Lulu.com. This book was released on 2015-11-18 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Solo Tactics Adventure Role-playing puts you in the game as the STAR. At your finger tips you will find all the rules you need to make a Hero to play any number of solo Books. Will you take on the roll of a valorous adventurer, able to face down a dungeon full of monsters or will you be some forgotten corpse in a deep cave. STAR is dedicated to equipping you with spells, rules and abilities suited to solo Game Book play. As the title implies, it will help those who aspire to be better Solo Writers and Solo Players. This book includes: - Rules for a dozen races including Hobbits, Nekos, Nagas and more (14 total). - Three classes of Fighter, Wizard and Explorer as well as sub-classes. - Simple rules for skills. - Combat Challenge rules set to ensure challenging battles. - Rules to cover combat, skill challenges and savings rolls. - Ten levels of spells, many designed specifically for solo play. - Expanded advice for solo writers. - Optional rules for Fighter Combat Maneuvers. - A mini-solo. - AND MUCH MORE

Book OSR Solo

    Book Details:
  • Author : Peter Rudin-Burgess
  • Publisher : Lulu.com
  • Release : 2021-02-23
  • ISBN : 9781008996359
  • Pages : 26 pages

Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Book Player s Guide to Solo Roleplay

Download or read book Player s Guide to Solo Roleplay written by Peter Rudin-Burgess and published by . This book was released on 2021-03-13 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book adds simple solo roleplaying rules to Traveller and Cepheus System roleplaying games.

Book Mythic Game Master Emulator

    Book Details:
  • Author : Tom Pigeon
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-01-25
  • ISBN : 9781982081058
  • Pages : 54 pages

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Book Ragnarok

    Book Details:
  • Author : Tim Korklewski
  • Publisher : Bloomsbury Publishing
  • Release : 2019-05-30
  • ISBN : 1472832825
  • Pages : 210 pages

Download or read book Ragnarok written by Tim Korklewski and published by Bloomsbury Publishing. This book was released on 2019-05-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods! Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.

Book The Adventure Crafter

Download or read book The Adventure Crafter written by Tana Pigeon and published by Independently Published. This book was released on 2019-03-05 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!

Book Solo Adventures

    Book Details:
  • Author : Peter Rudin-Burgess
  • Publisher :
  • Release : 2021-01-31
  • ISBN : 9781716165405
  • Pages : 28 pages

Download or read book Solo Adventures written by Peter Rudin-Burgess and published by . This book was released on 2021-01-31 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Too Many Games! Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses visual icons to inspire you. Unleash your adventurous spirit and explore stars without number. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules. Stars Without Number Solo Adventures Stars Without Number [SWN] is one of the most popular OSR role-playing games ever released. While it is very similar to a lot of dungeons & dragons derived games it diverges when it comes to the skill system. Outside of combat, SWN is mostly driven by 2d6 rather than the ever-present d20 so common in other OSR games. If you have never solo played an RPG before I will ease you into that as it is a different experience from any other form of role-playing. You Need This Book Because all role-playing is improvisation. If you are a GM and your players go off course, the improv tool in this book will help you create exciting adventures on the fly. How This Book is Organised All the rules in this book are at the front. You then get three useful record-keeping pages which you may print multiple copies of for your own use. Finally, there are ten pages of 'game icons'. These you may also print off if you prefer to have them on paper.

Book Mythic

    Book Details:
  • Author : Tom Pigeon
  • Publisher :
  • Release : 2002-11
  • ISBN : 9780971810099
  • Pages : 0 pages

Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.

Book Journey  A Solo Roleplaying Game and Worldbuilding Tool for Writers  Game Masters  and the Uncommonly Curious

Download or read book Journey A Solo Roleplaying Game and Worldbuilding Tool for Writers Game Masters and the Uncommonly Curious written by Luke Miller and published by . This book was released on 2021-03-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.

Book A Billion Suns

    Book Details:
  • Author : Mike Hutchinson
  • Publisher : Bloomsbury Publishing
  • Release : 2021-02-18
  • ISBN : 1472835646
  • Pages : 65 pages

Download or read book A Billion Suns written by Mike Hutchinson and published by Bloomsbury Publishing. This book was released on 2021-02-18 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

Book Stars Without Number  Perfect Bound

Download or read book Stars Without Number Perfect Bound written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Book Alone Against the Flames

Download or read book Alone Against the Flames written by Gavin Inglis and published by Chaosium. This book was released on 2016-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.

Book The Monsters Know What They re Doing

Download or read book The Monsters Know What They re Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Book ZWEIHANDER Grim   Perilous RPG

Download or read book ZWEIHANDER Grim Perilous RPG written by Daniel D. Fox and published by Andrews McMeel Publishing. This book was released on 2019-06-11 with total page 1618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!

Book Dungeon Crawl Solo

    Book Details:
  • Author : Peter Rudin-Burgess
  • Publisher :
  • Release : 2021-05-07
  • ISBN : 9781008966345
  • Pages : 40 pages

Download or read book Dungeon Crawl Solo written by Peter Rudin-Burgess and published by . This book was released on 2021-05-07 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book adds solo role playing options to Dungeon Crawl Classics. Rules are given for playing in a sandbox campaign of your own devising and playing through published adventures.

Book Alone Against the Dark  A Solo Play Call of Cthulhu Mini Campaign

Download or read book Alone Against the Dark A Solo Play Call of Cthulhu Mini Campaign written by Matthew Costello and published by Chaosium. This book was released on 2017-12-17 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solo Scenario for Call of Cthulhu 7th Edition

Book G I  Joe RPG Core Book

Download or read book G I Joe RPG Core Book written by Ryan Costello and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination."--Amazon.com.