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Book Guide to the Software Engineering Body of Knowledge  Swebok r

Download or read book Guide to the Software Engineering Body of Knowledge Swebok r written by IEEE Computer Society and published by . This book was released on 2014 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).

Book Software Engineering Design Knowledge Areas

Download or read book Software Engineering Design Knowledge Areas written by Richard Hall Thayer and published by . This book was released on 2017-06-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves four separate but connected audiences: (1) This book expands on the software engineering outline expressed in SWEBOK, Version 3.0, i.e., to provide the "meat-on-the bones" where SWEBOK is the "bones. (2) When used as a software engineering tutorial, it can be used to provide a detailed software engineering education to university-level software engineering students. (3)When used as a software engineering study guide, this document can impart software engineering knowledge to assist practicing software engineers to take and pass the new IEEE Professional Software Engineering Master (PSEM) Certification exams. (4) When used as a software engineering overview, this book can be referenced by journeyman programmers to improve their background and understanding of software engineering fundamentals. This book will provide a comprehensive overview of software engineering knowledge and skills necessary for a well-qualified programmer to become an entry level "software engineer."

Book Software Engineering

    Book Details:
  • Author : Richard F Schmidt
  • Publisher : Newnes
  • Release : 2013-04-30
  • ISBN : 0124078788
  • Pages : 376 pages

Download or read book Software Engineering written by Richard F Schmidt and published by Newnes. This book was released on 2013-04-30 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Engineering: Architecture-driven Software Development is the first comprehensive guide to the underlying skills embodied in the IEEE's Software Engineering Body of Knowledge (SWEBOK) standard. Standards expert Richard Schmidt explains the traditional software engineering practices recognized for developing projects for government or corporate systems. Software engineering education often lacks standardization, with many institutions focusing on implementation rather than design as it impacts product architecture. Many graduates join the workforce with incomplete skills, leading to software projects that either fail outright or run woefully over budget and behind schedule. Additionally, software engineers need to understand system engineering and architecture—the hardware and peripherals their programs will run on. This issue will only grow in importance as more programs leverage parallel computing, requiring an understanding of the parallel capabilities of processors and hardware. This book gives both software developers and system engineers key insights into how their skillsets support and complement each other. With a focus on these key knowledge areas, Software Engineering offers a set of best practices that can be applied to any industry or domain involved in developing software products. - A thorough, integrated compilation on the engineering of software products, addressing the majority of the standard knowledge areas and topics - Offers best practices focused on those key skills common to many industries and domains that develop software - Learn how software engineering relates to systems engineering for better communication with other engineering professionals within a project environment

Book Software Engineering Design

Download or read book Software Engineering Design written by Carlos Otero and published by CRC Press. This book was released on 2016-04-19 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it be

Book Guide to the Software Engineering Body of Knowledge

Download or read book Guide to the Software Engineering Body of Knowledge written by Alain Abran and published by IEEE Computer Society Press. This book was released on 2004 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of the Guide to the Software Engineering Body of Knowledge is to provide a validated classification of the bounds of the software engineering discipline and topical access that will support this discipline. The Body of Knowledge is subdivided into ten software engineering Knowledge Areas (KA) that differentiate among the various important concepts, allowing readers to find their way quickly to subjects of interest. Upon finding a subject, readers are referred to key papers or book chapters. Emphases on engineering practice lead the Guide toward a strong relationship with the normative literature. The normative literature is validated by consensus formed among practitioners and is concentrated in standards and related documents. The two major standards bodies for software engineering (IEEE Computer Society Software and Systems Engineering Standards Committee and ISO/IEC JTC1/SC7) are represented in the project.

Book Experience and Knowledge Management in Software Engineering

Download or read book Experience and Knowledge Management in Software Engineering written by Kurt Schneider and published by Springer Science & Business Media. This book was released on 2009-06-05 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, there is software everywhere in our life. It controls cars, airplanes, factories, medical implants. Without software, banking, logistics and transportation, media, and even scientific research would not function in the accustomed way. Building and maintaining software is a knowledge-intensive endeavour and requires that specific experiences are handled successfully. However, neither knowledge nor experience can be collected, stored, and shipped like physical goods, instead these delicate resources require dedicated techniques. Knowledge and experience are often called company assets, yet this is only part of the truth: it is only software engineers and other creative employees who will effectively exploit an organisation's knowledge and experience. Kurt Schneider’s textbook is written for those who want to make better use of their own knowledge and experience – either personally or within their group or company. Everyone related to software development will benefit from his detailed explanations and case studies: project managers, software engineers, quality assurance responsibles, and knowledge managers. His presentation is based on years of both practical experience, with companies such as Boeing, Daimler, and Nokia, and research in renowned environments, such as the Fraunhofer Institute. Each chapter is self-contained, it clearly states its learning objectives, gives in-depth presentations, shows the techniques’ practical relevance in application scenarios, lists detailed references for further reading, and is finally completed by exercises that review the material presented and also challenge further, critical examinations. The overall result is a textbook that is equally suitable as a personal resource for self-directed learning and as the basis for a one-semester course on software engineering and knowledge management.

Book Advances In Software Engineering And Knowledge Engineering

Download or read book Advances In Software Engineering And Knowledge Engineering written by Vincenzo Ambriola and published by World Scientific. This book was released on 1993-12-27 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers collected in the book were invited by the editors as tutorial courses or keynote speeches for the Fourth International Conference on Software Engineering and Knowledge Engineering. It was the editors' intention that this book should offer a wide coverage of the main topics involved with the specifications, prototyping, development and maintenance of software systems and knowledge-based systems. The main issues in the area of software engineering and knowledge engineering are addressed and for each analyzed topic the corresponding of state research is reported.

Book Software Engineering Techniques  Design for Quality

Download or read book Software Engineering Techniques Design for Quality written by Krzysztof Sacha and published by Springer. This book was released on 2007-01-15 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides an overview of current work in software engineering techniques that can enhance the quality of software. The chapters of this volume, organized by key topic area, create an agenda for the IFIP Working Conference on Software Engineering Techniques, SET 2006. The seven sections of the volume address the following areas: software architectures, modeling, project management, software quality, analysis and verification methods, data management, and software maintenance.

Book Soft Skills

    Book Details:
  • Author : John Sonmez
  • Publisher :
  • Release : 2020-11
  • ISBN : 9780999081440
  • Pages : 502 pages

Download or read book Soft Skills written by John Sonmez and published by . This book was released on 2020-11 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: For most software developers, coding is the fun part. The hard bits are dealing with clients, peers, and managers and staying productive, achieving financial security, keeping yourself in shape, and finding true love. This book is here to help. Soft Skills: The Software Developer's Life Manual is a guide to a well-rounded, satisfying life as a technology professional. In it, developer and life coach John Sonmez offers advice to developers on important subjects like career and productivity, personal finance and investing, and even fitness and relationships. Arranged as a collection of 71 short chapters, this fun listen invites you to dip in wherever you like. A "Taking Action" section at the end of each chapter tells you how to get quick results. Soft Skills will help make you a better programmer, a more valuable employee, and a happier, healthier person.

Book Software Project Management

Download or read book Software Project Management written by Moh’d A. Radaideh and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-12-18 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Software Design for Engineers and Scientists

Download or read book Software Design for Engineers and Scientists written by John Allen Robinson and published by Elsevier. This book was released on 2004-08-21 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Design for Engineers and Scientists integrates three core areas of computing:. Software engineering - including both traditional methods and the insights of 'extreme programming'. Program design - including the analysis of data structures and algorithms. Practical object-oriented programmingWithout assuming prior knowledge of any particular programming language, and avoiding the need for students to learn from separate, specialised Computer Science texts, John Robinson takes the reader from small-scale programing to competence in large software projects, all within one volume. Copious examples and case studies are provided in C++.The book is especially suitable for undergraduates in the natural sciences and all branches of engineering who have some knowledge of computing basics, and now need to understand and apply software design to tasks like data analysis, simulation, signal processing or visualisation. John Robinson introduces both software theory and its application to problem solving using a range of design principles, applied to the creation of medium-sized systems, providing key methods and tools for designing reliable, efficient, maintainable programs. The case studies are presented within scientific contexts to illustrate all aspects of the design process, allowing students to relate theory to real-world applications. - Core computing topics - usually found in separate specialised texts - presented to meetthe specific requirements of science and engineering students - Demonstrates good practice through applications, case studies and worked examplesbased in real-world contexts

Book Design Science Methodology for Information Systems and Software Engineering

Download or read book Design Science Methodology for Information Systems and Software Engineering written by Roel J. Wieringa and published by Springer. This book was released on 2014-11-19 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.

Book Software Architecture Knowledge Management

Download or read book Software Architecture Knowledge Management written by Muhammad Ali Babar and published by Springer Science & Business Media. This book was released on 2010-05-03 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: A software architecture manifests the major early design decisions, which determine the system’s development, deployment and evolution. Thus, making better architectural decisions is one of the large challenges in software engineering. Software architecture knowledge management is about capturing practical experience and translating it into generalized architectural knowledge, and using this knowledge in the communication with stakeholders during all phases of the software lifecycle. This book presents a concise description of knowledge management in the software architecture discipline. It explains the importance of sound knowledge management practices for improving software architecture processes and products, and makes clear the role of knowledge management in software architecture and software development processes. It presents many approaches that are in use in software companies today, approaches that have been used in other domains, and approaches under development in academia. After an initial introduction by the editors, the contributions are grouped in three parts on "Architecture Knowledge Management", "Strategies and Approaches for Managing Architectural Knowledge", and "Tools and Techniques for Managing Architectural Knowledge". The presentation aims at information technology and software engineering professionals, in particular software architects and software architecture researchers. For the industrial audience, the book gives a broad and concise understanding of the importance of knowledge management for improving software architecture process and building capabilities in designing and evaluating better architectures for their mission- and business-critical systems. For researchers, the book will help to understand the applications of various knowledge management approaches in an industrial setting and to identify research challenges and opportunities.

Book Software Development  Design  and Coding

Download or read book Software Development Design and Coding written by John F. Dooley and published by Springer Nature. This book was released on 2024-06-27 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the principles of good software design and then turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. This book is also about code construction — how to write great programs and make them work. This new third edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. Extreme programming takes a backseat, making way for expanded coverage of the most crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. The authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. The Project Management Essentials chapter has been revamped and expanded to incorporate "SoftAware Development” to discuss the crucial interpersonal nature of joint software creation. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You Will Learn Modern agile methodologies How to work on and with development teams How to leverage the capabilities of modern computer systems with parallel programming How to work with design patterns to exploit application development best practices How to use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses

Book The Domain Theory

    Book Details:
  • Author : Alistair Sutcliffe
  • Publisher : CRC Press
  • Release : 2002-03-01
  • ISBN : 0805839518
  • Pages : 419 pages

Download or read book The Domain Theory written by Alistair Sutcliffe and published by CRC Press. This book was released on 2002-03-01 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is this book about patterns? Yes and no. It is about software reuse and representation of knowledge that can be reapplied in similar situations; however, it does not follow the classic Alexandine conventions of the patterns community--i.e. Problem- solution- forces- context- example, etc. Chapter 6 on claims comes close to classic patterns, and the whole book can be viewed as a patterns language of abstract models for software engineering and HCI. So what sort of patterns does it contain? Specifications, conceptual models, design advice, but sorry not code. Plenty of other C++ code pattern books (see PLOP series). Nearest relative in published patterns books are Fowler's (1995) Analysis Patterns: Reusable object models and Coad, North and Mayfield. What do you mean by a Domain Theory? Not domains in the abstract mathematical sense, but domains in the knowledge--natural language sense, close to the everyday meaning when we talk about the application domain of a computer system, such as car rental, satellite tracking, whatever. The book is an attempt to answer the question ' what are the abstractions behind car rental, satellite tracking' so good design solutions for those problems can be reused. I work in industry, so what's in it for me? A new way of looking at software reuse, ideas for organizing a software and knowledge reuse program, new processes for reusing knowledge in requirements analysis, conceptual modeling and software specification. I am an academic, should I be interested? Yes if your research involves software engineering, reuse, requirements engineering, human computer interaction, knowledge engineering, ontologies and knowledge management. For teaching it may be useful for Master courses on reuse, requirements and knowledge engineering. More generally if you are interested in exploring what the concept of abstraction is when you extend it beyond programming languages, formal specification, abstract data types, etc towards requirements and domain knowledge. ADDITIONAL COPY: Based on more than 10 years of research by the author, this book is about putting software reuse on a firmer footing. Utilizing a multidisciplinary perspective--psychology and management science, as well as software--it describes the Domain Theory as a solution. The domain theory provides an abstract theory that defines a generic, reusable model of domain knowledge. Providing a comprehensive library of reusable models, practice methods for reuse, and theoretical insight, this book: *introduces the subject area of reuse and software engineering and explains a framework for comparing different reuse approaches; *develops a metric-oriented framework to assess the reuse claims of three competing approaches: patterns, ERPs, and the Domain Theory OSMs (object system models); *explains the psychological background for reuse and describes generic tasks and meta-domains; *introduces claims that provide a representation of design knowledge attached to Domain Theory models, as well as being a schema for representing reusable knowledge in nearly any form; *reports research that resulted from the convergence of the two theories; *describes the methods, techniques, and guidelines of design for reuse--the process of abstraction; and *elaborates the framework to investigate the future of reuse by different paradigms, generation of applications from requirements languages, and component-based software engineering via reuse libraries.

Book Encyclopedia of Software Engineering Three Volume Set  Print

Download or read book Encyclopedia of Software Engineering Three Volume Set Print written by Phillip A. Laplante and published by CRC Press. This book was released on 2010-11-22 with total page 1872 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineering requires specialized knowledge of a broad spectrum of topics, including the construction of software and the platforms, applications, and environments in which the software operates as well as an understanding of the people who build and use the software. Offering an authoritative perspective, the two volumes of the Encyclopedia of Software Engineering cover the entire multidisciplinary scope of this important field. More than 200 expert contributors and reviewers from industry and academia across 21 countries provide easy-to-read entries that cover software requirements, design, construction, testing, maintenance, configuration management, quality control, and software engineering management tools and methods. Editor Phillip A. Laplante uses the most universally recognized definition of the areas of relevance to software engineering, the Software Engineering Body of Knowledge (SWEBOK®), as a template for organizing the material. Also available in an electronic format, this encyclopedia supplies software engineering students, IT professionals, researchers, managers, and scholars with unrivaled coverage of the topics that encompass this ever-changing field. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

Book Software Engineering Education in the Modern Age

Download or read book Software Engineering Education in the Modern Age written by Paola Inverardi and published by Springer Science & Business Media. This book was released on 2006-12-14 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.