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Book SKILLFUL MINDS CBSE Class 1 AI  Coding  Robotics Computer TextBook with ICT Fundamentals   Lab Activities   Coding with PictoBlox Junior Blocks  Scratch based   MS Paint  21st Century Skills

Download or read book SKILLFUL MINDS CBSE Class 1 AI Coding Robotics Computer TextBook with ICT Fundamentals Lab Activities Coding with PictoBlox Junior Blocks Scratch based MS Paint 21st Century Skills written by Pankaj Kumar Verma and published by STEMpedia. This book was released on 2023-12-12 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lab Activities- MS Paint, Fundamental of Computers: Students engage in hands-on AI lab activities to understand basic computer skills. These activities promote creativity and critical thinking in a fun, interactive setting, which is essential for early technology and coding education. 21st Century Skills: Students can develop essential 21st Century Skills with our innovative CBSE curriculum. The computer book for class 1 focuses on creative problem-solving, digital literacy, and algorithmic thinking. It prepares them for a technology-driven future and enhances their collaboration skills. Basic Computer Knowledge: The course content introduces kids to basic computer operations, including MS Office and internet navigation. This foundation builds their technological proficiency and digital confidence from a young age. PictoBlox Jr. Blocks: The coding book for class 1 incorporates PictoBlox Jr. Blocks to provide an intuitive coding platform. Its block coding for juniors makes it accessible and engaging, encouraging them to explore algorithmic thinking and digital creativity. DIY AI and Robotics Kits: Quarky's DIY AI and Robotics Kits offer kids a practical, hands-on approach to learning robotics and artificial intelligence. These kits nurture early curiosity and technical skills. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, and activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint. 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, and Lab activity to create a project using AI features.

Book SKILLFUL MINDS CBSE AI  Coding  Robotics Class 2 Computer Book with ICT Fundamentals   Lab Activities   Coding with PictoBlox Junior Blocks  Scratch based    MS Paint   21st Century Skills

Download or read book SKILLFUL MINDS CBSE AI Coding Robotics Class 2 Computer Book with ICT Fundamentals Lab Activities Coding with PictoBlox Junior Blocks Scratch based MS Paint 21st Century Skills written by Pankaj Kumar Verma and published by STEMpedia. This book was released on 2023-12-12 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Software Tools: The computer book for class 2 uses Tux Paint, PictoBlox Jr. blocks, and Quarky, engaging students with interactive software and hands-on robotics activities. This approach makes learning more dynamic and enjoyable for kids. Comprehensive Learning: The class 2 coding book offers 18 lab activities and 18 classroom learning sessions, providing a balanced mix of practical and theoretical knowledge. Focus on Modern Technologies: The class 2 CBSE curriculum emphasizes computers, horizontal block coding, Artificial Intelligence, and Robotics, preparing students for the ever-evolving technological landscape. Digital Certification: Students must submit 5 lab activities online to earn a digital certificate accredited by STEMpedia, STEM.org and ARTPARK. This process encourages practical learning and acknowledges their achievements. Rich Educational Content: Lesson plans and lecture slides include a mix of textual, imagery, and video-based content. This class 2 computer book diversity caters to different learning styles and enhances overall understanding.​ Table of Contents Know Your Computer: Understand what a computer is, its parts, types, and uses, compare humans vs. computers, and lab activities related to computer parts, keyboard, and mouse. Fun with Paint: Introduction to TUX Paint, its parts, using designer tools in TUX Paint, and lab activities, including coloring and drawing. Critical Thinking and Analysis: Develop decision-making skills, understand patterns and loops, and learn about decoding and sequencing. Into the World of Coding: Introduction to PictoBlox Jr. blocks, grasp creative thinking and understand algorithms, lab activities on creating codes, stories, and movements in PictoBlox. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and lab activities, such as traffic light simulation and robot movements. Into the AI: Understand what intelligence is and lab activities on face filters and balloon popping with hand detection using AI features.

Book SKILLFUL MINDS CBSE AI  Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer   Practical Lab Activities   PictoBlox Jr  Blocks Based of Scratch   Covers Basics of Computer  MS Paint  algorithmic thinking

Download or read book SKILLFUL MINDS CBSE AI Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer Practical Lab Activities PictoBlox Jr Blocks Based of Scratch Covers Basics of Computer MS Paint algorithmic thinking written by Pankaj Kumar Verma and published by STEMpedia. This book was released on 2022-12-12 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Skillful Minds Class 7 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 7 utilizes PictoBlox to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age.

Book SKILLFUL MINDS CBSE AI  Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer   Practical Lab Activities   PictoBlox Jr  Blocks Based of Scratch   Covers Basics of Computer  MS Paint  Algorithmic Thinking

Download or read book SKILLFUL MINDS CBSE AI Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer Practical Lab Activities PictoBlox Jr Blocks Based of Scratch Covers Basics of Computer MS Paint Algorithmic Thinking written by Pankaj Kumar Verma and published by STEMpedia. This book was released on 2022-12-12 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.

Book SKILLFUL MINDS CBSE AI  Coding  Robotics Class 4 Computer Book with ICT Fundamentals   Lab Activities   Block Coding   PictoBlox AI   Quarky   MS Word  MS Excel   21st Century Skills

Download or read book SKILLFUL MINDS CBSE AI Coding Robotics Class 4 Computer Book with ICT Fundamentals Lab Activities Block Coding PictoBlox AI Quarky MS Word MS Excel 21st Century Skills written by Pankaj Kumar Verma and published by STEMpedia. This book was released on 2023-12-12 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.

Book Robotics for Kids

    Book Details:
  • Author :
  • Publisher :
  • Release : 2019-05-28
  • ISBN : 9788269166408
  • Pages : 174 pages

Download or read book Robotics for Kids written by and published by . This book was released on 2019-05-28 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing code is an art just like drawing, painting or writing a poem. Using the right tools and creative thinking you can create marvels. The primary goal of this book is to provide such tools to the children. It is like putting the seeds of creative thinking into the minds of children. The book will guide you, step by step, through writing some simple programs. Computer programming is an important skill for future generations, and this is the first and most crucial step into the world of robotics and automation. In this book, we will use Scratch as a programming language. This the first step in learning computer programming. Scratch is a block-based visual educational programming language primarily made for children to learn to program creatively. Scratch is designed primarily for ages 8 to 16, but children of age six can also use it with little help from their parents. This book is divided into two parts, for beginners and advanced users. These two parts give an excellent understanding, logic and solid foundation for the concepts we will be using in robotics and automation. Very complex programs can be made by merely joining code blocks in Scratch. These code blocks fit together like Lego. There are no boundaries to what you can create by using Scratch. We will try to make some animations and create simple games in this book using Scratch 3.0. The book will explain everything in a way which is easy to understand for a child. Children can take help from parents in the beginning if they find some part of the book is difficult to understand. All the programs in this book are tested on the latest versions available while releasing this book.

Book Adventures in Coding

    Book Details:
  • Author : Eva Holland
  • Publisher : John Wiley & Sons
  • Release : 2016-03-28
  • ISBN : 1119232686
  • Pages : 320 pages

Download or read book Adventures in Coding written by Eva Holland and published by John Wiley & Sons. This book was released on 2016-03-28 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!

Book Scratch Programming for Beginners

Download or read book Scratch Programming for Beginners written by Raina Burditt MS, MA and published by Sourcebooks, Inc.. This book was released on 2020-09-01 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think like a coder—the fun guide to Scratch programming for ages 8-12 Scratch is a visual computer language designed especially for kids, and Scratch Programming for Beginners is the perfect book to introduce kids to coding! It explains the fundamental concepts of Scratch in a kid-friendly way, and comes jam-packed with fun, creative activities. This book starts with the scratch programming basics, teaching kids what coding is, and all about the different tools they can use to build their own programs and games. Each chapter teaches a different aspect of coding, with exercises that get more challenging as they go, so kids can test their abilities and unleash their imagination. They'll even build their own game where they'll fight off a fire-breathing dragon! Inside Scratch Programming for Beginners, you'll find: No coding experience needed—This book is designed for coding beginners, with kid-friendly explanations, step-by-step instructions, and lots of pictures. Build a coding toolbox—Kids will build their own toolbox of skills, learning how to install and use Scratch, how to troubleshoot any pesky coding bugs with the Bug-Hunting Guide, and practice their Scratch programming lingo with a glossary of computer terms. Why Scratch?—Scratch uses blocks of code that fit together like puzzle pieces, so kids can watch how their code affects the program as they're building it. The fundamentals they'll learn in this book apply to other coding languages, too! Give kids the tools to build anything they can dream up, with a starter guide to scratch programming.

Book Coding Animation and Games with Scratch

Download or read book Coding Animation and Games with Scratch written by Zako and published by . This book was released on 2019-10-02 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: In movies, whenever the scene involves a programmer, they are typing lots of stuff at such a high speed that their fingers are practically a blur. And the character does this for hours! It is easy to look at such scenes and wonder, "Do I really think that I can reach that level?" Well, in comes Scratch! Scratch is a unique programming language that is based on blocks - actual blocks. So no need to worry about creating pages of hand-typed code - all you will need to do is drag and drop. Cool, huh?This book is a beginner's guide to creating animations, games and coding, using the Scratch computer language. It includes step-by-step instructions for getting started with Scratch.

Book Coding Project and Games with Scratch for Kids

Download or read book Coding Project and Games with Scratch for Kids written by Mike Course and published by . This book was released on 2020-09-07 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: ★ CODING PROJECT AND GAMES WITH SCRATCH FOR KIDS ★ ✓ Are you looking for fun activities to make your kids busy? ✓ Do you want your kids to learn how to create animations and fun games quickly? Then, this book is what you and your kids need! Kids can now make their animations. It's a daunting activity. Instead, it's a fun and artistic activity that people of all ages will love. Both kids and parents can enjoy making up characters and discover surprising results. This book will not only give you a great bonding experience with your kids but also help them unveil new skills and knowledge. While they are still, you need to expose them to fun, exciting, and educational activities. In this book, you will be introduced to what Scratch programming is all about, an overview of Scratch blocks, different functions and arithmetic operations, and installation and setup process. You will also discover the different sections of the Scratch screen, such as Menu bar, File options, Edit options, Controls, Green flag, Red sign, view options, and Stage. As you read further, you and your kids will discover how to make your very first animation with the following ideas: Creating an animated card How to erase errors How to change the Bitmap Sprite size Adding comments to the script Making the cat move Resetting the positions Saving your game And more! Your kids will enjoy the fun games ideas from this book, including A Movie Director, Building Lego, and Rock Paper Scissors. Would You Like To Know More?THIS BOOK IS BLACK AND WHITE VERSION. Scroll to the Top of the page and select the "BUY NOW" button.

Book Computer Coding for Kids

    Book Details:
  • Author : Carol Vorderman
  • Publisher : Dorling Kindersley Ltd
  • Release : 2014-07-01
  • ISBN : 0241010446
  • Pages : 220 pages

Download or read book Computer Coding for Kids written by Carol Vorderman and published by Dorling Kindersley Ltd. This book was released on 2014-07-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Now available with text that lights up as you read along and playful images and sounds. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.